Yeah, this is iRO. If you wanna experience PvP the real way you should walk and click through NPC's to have fun.
None of this quick fun stuff that you pserv noobs like!
hmmm you seem not to get the point, let me explain..the pvp room sign that shows you how many ppl is inside its ok i like that idea.
The reason of the NPC resser inside was because i warp to pvp room> i die> i warp for npc healer>warp out>warp in for pvp waiting room>warp into pvp map>ppl is gone.. i want to keep the adrenaline, the fun running,, when you die and you have to do all that process a thousand times again is annoying,tiring , takes some time and ppl inside thinks u wont come back and leaves and thats it u have to wait till planets align for another pvp fun.
the idea i had was to have a NPC resser inside a pvp map, in safe zone, like bgs, after 10 seconds you get spawned in a random spot, for avoid campers,
or after you die you just select "spawn" and u spawn in a random spot with full hp/sp.
Dont get mad at each other Xellie, Humbelum, you both got half what i mean to say, i may have not expressed correctly.
We agree that pvp needs some improvements, we should focus on that and not in why the other is wrong.
As Meowth said ,Maybe If we start looking at what we have in common instead of looking at what's different..well, who knows?"
“We do have a lot in common.
The same air, the same Earth, the same sky.
Maybe if we started looking at
what's the same instead of
always looking at what's different,
...well, who knows?” -Meowth
Edited by aulbath, 24 June 2014 - 10:03 PM.