While the new leveling system is annoying to figure out, it's become apparent to me that it's still quicker leveling when you're solo than in a party. If I wanted to play a solo game, I'd waste my time on a console RPG.
GMs, seriously, change the party EXP system to make it worth our time to level in a party. Get us out of the same old standard party crap has minimum people and make it worthwhile to have max size parties REGARDLESS of what is being killed. This whole system of (EXP) = (Monster EXP) / (Party Size) needs to go.
The EXP sharing system should be something like (EXP) = (Monster EXP) * (1+ ((Party Size)/12) + (modifiers)
Using a formula like that would greatly encourage players with all classes to band together while leveling, and will lead to a better all around experience.
Edited by FatherBob, 07 November 2010 - 05:01 PM.