i am thinking abt evasion too. this skill is so useless that nobody takes it or nobody cares abt it.
since like we got no heal/hide, why not add movement speed to it for pvp purposes.
lvl 1 = 4% evasion + 8% movement
lvl 2 = 8% evasion + 12% movement
lvl 3 = 12% evasion + 16% movement
lvl 4 = 16% evasion + 20% movement
lvl 5 = 20% evasion + 24% movement
so atleast after using all our skill we can run around to safety.
There you touch the holy grail of rangers and assassins. I remember the Warriors demanding something similar and that caused quite a squabbling.
Usually, every class ought to be unique, should contribute a special ability to the group and take up a certain role. On contrast, every class also must be worst at something and having a hard time perform a certain different role.
When I talk to monks or about monks, it seems they that noone can really make a decision about what should be their share.
A high damage guillotine fist (including a cooldown reset) f.e. makes the monk quite capable of one-shotting enemies. But that puts the monk in rivalry towards Assassins, maybe towards Rogues and Rangers as well. Others might see him as a fast & dodgy class, but this 'part' is also currently taken up by the Assassin and Ranger. And a third group might see him as a martial art expert, capable of fighting multiple enemies, maybe parrying most of their strikes.
If multiple classes get the same or similar bonus, there's no specialty in it, but also no real advantage. And that brings me to your suggestion:
Of course we can give the monk a speed bonus, but keep in mind that this class can easily achieve a 85%+ defense rate. So the monk isn't really a squishy class, right? In addition, the monk also got a 5sec knock down that can be resetted with Summon Spirit Sphere for a total of 10sec! And because that knock down can be used from a distance, the monk can win a lot of duels, just by disabling the enemy first.
All that doesn't mean that you can't give the monk a temporary movement boost, but other classes could demand similar things as well. Lately, the Rogue got a movement debuff although he is the master of hide and can use smoke bomb + Dark Illusion for a teleport... something that is completely outside my understanding. Warriors demanded to get an auto-aiming Battle Leap, etc. etc.
The result could be that every class has a speed boost, every class an auto-aim stun and every class a heal skill. Doesn't sound fun. That's why I usally ask people to tell me, how they envision a given class... 'cause Knights and Wizards f.e. seem to have the same problem defining at what they're best and more importantly at what they're worst.
And on contrast, that's why I sometimes propose highly unlikely changes (f.e. for the Sorcerer) to show how I envision a certain class.
Edited by Greven79, 26 August 2014 - 04:34 AM.