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Assasin Report, Current bugs,Opinions,nerfs,Suggestion 2014 Edition


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#51 Greven79

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Posted 27 August 2014 - 11:55 PM

Maybe, they will increase the nº of Combo points you can get. That will make Deadly Blow useful again for Rogues/Assassin. I just hope they don't break the game, giving 15-20 Combo points stacked.

 

Don't think that increasing the combo point maximum will do anything good.

 

Stop doing math about Assassin and other classes, PvP/PvE is more than just math, it works as a whole complement of attack and defense skills. Balance is more than just nerfing a skill and improving another.

 

Lol. Come on Vau, of course a game is more than math, but in a game it's the same thing as with nature or corporate management outside the virtual world. Either ignore math, take things as god-given and follow your instincts or analyse it and use logic and causality as your friend.

 

So guess what, although for all other classes the "complement of attack and defense" phrase is true as well, none of them has a 10sec ultimate attack. So what do you think is the Assassin lacking towards other classes (like a rogue f.e.) that there has to be a compensation.

 

 


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#52 rzevidz007

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Posted 28 August 2014 - 04:07 AM

The devs seriously have to learn how to make a skill description. What they wrote is what we see. This can confuse a lot of new players as they venture into learning their class. False informations like this can leads us to resetting skill over to over just to see if its really working as it is descripted in the skill description. 


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#53 9632130515120055620

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Posted 30 August 2014 - 01:40 PM

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I... iunno guys.

 

How about instead of nerfing cross impact since it's nice to actually have another DPS rotation skill, nerf hiding to deal 1.5x damage out of hiding instead of 2x to get rid of some of the cheese stealth 1 shotting?


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#54 aoi911

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Posted 30 August 2014 - 03:31 PM

ewAvEJs.jpg

 

Somehow, somewhere in the Gravity / WarpPortal universe a "60%" ran into a cowardly ambush and only the "6" made it out alive... :bang:

 

Still don't get it though. Shadow Explosion can't be used with less than 5 combo points. So it should always end up as 30... erm... 300% (damn those snipers).

 

So do they plan to change the skill anytime soon?

 Indeed, when i use my sin, he got only 4 combo but and SE appear on hot key "F" , but well, when i hit it, it show you don't have enough combo points . Troll me so much :v


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#55 4458130508113924833

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Posted 30 August 2014 - 04:01 PM

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I... iunno guys.

 

How about instead of nerfing cross impact since it's nice to actually have another DPS rotation skill, nerf hiding to deal 1.5x damage out of hiding instead of 2x to get rid of some of the cheese stealth 1 shotting?

Your skill attack power is around 3200? How do you even manage that?


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#56 chronojxf007

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Posted 30 August 2014 - 05:06 PM

Devs should generally balance the "atk.power:def.rate ratio" specifically in PvP.

 

The current Cross Impact gives a + to thief class; and for low-lvl Sins and Rogues, it greatly improves dps capability on a single target. Well for p2w players, if you have Cazar Set and all gears are +20  :p_omg:  a possibility of one-shot kill is always there  :p_smile: nerfing the penetration from Shadow Claw is not advisable also, for sure many Sins will rage comment about this  :heh:  the game is ady good for PvE (4/5) and for PvP it is (3/5). But anyway, you guys should also consider low-lvl thief class players when they are leveling; To devs : they should do the class balancing on the remaining classes (if possible, they should also balance and/or include PvP damage formulas); then it is the best time to judge if Cross Impact should be nerfed or not

Additional Notes
- I got my ML30 Master Rogue and i find the latest Cross Impact "nicely improved" for dps capability of rogues, compared to other classes
- We can't deny the PvP damage formula in RO2 is like an undercooked cake xD
- The texture of the surroundings, the graphics of the game also affects PvP; And they should reduce it from 100% down to 50%-70%
- WoE sucks because of lag [even thou im using a good crappy NVIDIA graphics card  :heh: ] , and i doubt if you can 1by1 do Cross Impact on people across your path, died because of lag  :heh:


Edited by chronojxf007, 30 August 2014 - 05:34 PM.

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#57 Quetzalcoatlx

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Posted 30 August 2014 - 07:07 PM

Your skill attack power is around 3200? How do you even manage that?

 

Element = x2

Stealth = x2

Critical = x2


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#58 chronojxf007

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Posted 30 August 2014 - 09:11 PM

rt69QoR.jpg

I... iunno guys.

 

How about instead of nerfing cross impact since it's nice to actually have another DPS rotation skill, nerf hiding to deal 1.5x damage out of hiding instead of 2x to get rid of some of the cheese stealth 1 shotting?

 

Imba damage  :yawn:  :heh:  Can make a screenshot of your weapon? Are you using +20 Cazar Claw with magical demonic runes?  :p_omg:  :heh: :rice:  :heh:


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#59 4458130508113924833

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Posted 31 August 2014 - 10:06 AM

Element = x2

Stealth = x2

Critical = x2

Yeah, took that into account: The basic hit without all those multipliers would be around 22k. So his skill attack power should be around 3.2k.
 


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#60 rzevidz007

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Posted 31 August 2014 - 10:08 AM

You all forgetting guild skill.
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#61 9632130515120055620

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Posted 01 September 2014 - 04:41 AM

Element + stealth + crit + guild skill. My runes in weapon are 34 blue and power 19 which when compared to the top PvPers in the server are not that fantastic. This is of course an extreme example but the ability to guild skill without breaking stealth results in surefire kills of over 50k on tanks.


Edited by 9632130515120055620, 01 September 2014 - 04:47 AM.

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#62 4458130508113924833

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Posted 02 September 2014 - 11:31 PM

Spoiler


I somehow missed this, sorry. Anyway, my comments in Bold.
 

Element + stealth + crit + guild skill. My runes in weapon are 34 blue and power 19 which when compared to Intra's are not that fantastic. This is of course an extreme example but the ability to guild skill without breaking stealth results in surefire kills of over 50k on tanks.

 
 
Fixed that for you, and still they're better than mine, and I'd dare to say, better than the average. Sorry Intra but I'm uberjelly, in a good way.
 
Yeah GSing from stealth it's 'nother issue tho'.


Edited by 4458130508113924833, 03 September 2014 - 01:03 AM.

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#63 Greven79

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Posted 04 September 2014 - 05:21 PM

I somehow missed this, sorry.

 

NP. Because it's hard to quote your answers this way, I won't comment them in detail.

The thing that really made me curious was the fact about Combo Mastery. I have created my Rogue only recently and apperently, the Combo Mastery NEVER triggered in case of a Hide or a Smoke Bomb. I even made an explicit test recently. That means that I always lost the combo points... and to put it more drastically, I think it's rather a bug, not a planned feature. In addition, it's still very unlikely and requires a lot of work to get it, so it's not that useful in a direct comparison between skills.

The Assassin didn't have a complex skill rotation, but that's true for all other classes as well and hardly a reason to push another skill that much. And it's still only 3 skills at best.
 

Fixed that for you, and still they're better than mine, and I'd dare to say, better than the average.

 

The thing is that the chance to get higher runes is either extremely unlikely or completely impossible. (Haven't seen or heard of any new power rune > 25 in the past months).

So Intra - and a few other players - simply benefit by the fact that Gravity devs lowered the chances but didn't have the guts to change the existing runes as well. Hey, they could could offended some players... or rendered all the 'hard work' useless.

But wait. What did they do with Colo gear? How many hours did it take to get a full set as a non-priest, non-ranger character? So screw those damn cowards and let's hope that the new gear won't have any seedrues.


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#64 bheb03

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Posted 05 September 2014 - 07:52 AM

Sins are already OP then why still asking for a fixed? still unhappy?


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#65 deathcauser

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Posted 05 September 2014 - 09:52 AM

Sins are already OP then why still asking for a fixed? still unhappy?

we are asking for a fix to balance the current pvp, PVE isnt that big of a deal since its only monsters your fighting. Im running with a +20 lich claw with 29% blue and a 1% power and im still one shotting people out of hide. that's not really balanced in my opinion 


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#66 3069121108025959500

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Posted 18 September 2014 - 09:03 AM

mark of genocide need nerfing. 10% crit is just too much


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#67 Marluxia20

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Posted 13 October 2014 - 10:39 PM

I noticed when i use shadow claw and mark of genocide, my crit in the character info window isn't increasing. Why is it so? Is it a bug? Or the effect is just applied in combat? Can someone shed light on this? Thanks! :3
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#68 Greven79

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Posted 14 October 2014 - 01:47 AM

I noticed when i use shadow claw and mark of genocide, my crit in the character info window isn't increasing. Why is it so? Is it a bug? Or the effect is just applied in combat? Can someone shed light on this? Thanks! :3

 

There are two informations shown when you hover with your mouse over the critical stat in your character menu. The first one is the critical value and the calculated critical rate for it. Of course, this value won't change with Shadow Claw // Mark of Genocide, because the don't alter the value.

 

A bit below that, there should be an information with "additional bonuses" and this should show 15% if you've maxed both skills.


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#69 Seigneur4

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Posted 06 November 2014 - 06:48 PM

Bump^
Bump^
 


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#70 Rhein14

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Posted 31 December 2014 - 02:01 AM

Report!!

 

Shadow Explosion- Hotkey "F" isn't working properly need to put it on quick slot, Unlike other classes they have it with no problem. 

 

About the rate of Hit and Dodge rate issue. I have high hit but miss a lot in a low dodge BM.. I don't know how this works. 


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#71 7397141015204128823

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Posted 31 December 2014 - 07:36 AM

Shadow Explosion's "F" is only triggered by Shadow Strike.

 

That is why sometimes you get 4/5 Combo Points but you will see the "F" hotkey appearing. Meaning, your Shadow Strike triggered the bonus damage for Shadow Explosion.

 

This still works because you can perform another skill to generate 5/5 Combo and then use "F".


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#72 SolM77186

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Posted 03 January 2015 - 09:20 PM

Hey ODIN:

 

Many players already made complains about "Sin class" i don't know if you ever noticed that "ODIN" became Sin-Land, since this class is broken like the three other (Monk/Priest/knight), We could see that many players gave up with their main class to make sin cause it's a"KikooLol" (KiKooLol= Easy class) indeed to play sin you don't need any tactics, i tested it and all i can say "(Hide+cheap cross impact), you don't need anything else. This post is not meant to blam sins, i can understand anyone want to be OP.

 

I asked some sin VCR but they told me that nothing is coming up about "sin nerf" and i don't understand why., We are talking about perma stun for priest but at least you can avoid it if you're faster than the priest, but the main question is, how to be faster than cheap hide+first hit (one shot) ? 

 

Maybe a nerf for sin would be a nice idea ? cause now when you meet a sin you know which skill he/she 'll use, i played sin for 1H (i borrowed ml30 sin) and i got the main tactic after 30 mins ....

 

"hidding for sin=OK, but one of my suggestion = remove the x2 dammage from hide + decrease some of their % dammages.

 

(Many PRO sin proved that sin can be fair and strong without these OP things, than why not introduce it in game).

 

 


Edited by SolM77186, 03 January 2015 - 09:36 PM.

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#73 faku1810

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Posted 29 January 2015 - 05:12 AM

I asked some sin VCR but they told me that nothing is coming up about "sin nerf" and i don't understand why.

 

We've had our hands full testing Forgotten Payon to give proper feedback that would allow Gravity to fix the things that would surely go wrong if they hit our server. It has been frustrating for both the community and us as VCRs to see our "main" objective of reviewing classes for balance be pushed away for this situation, i can assure you that.

 

However we've been also preparing the field and some tools we'll use to work on a more general balance request, working with all the classes and their skills together, rather than focusing on one class at the time since that's what brought us this situation in the first place. (One class would be buffed / nerfed and then nothing would change for months)

 

It might take time, but yes, we'll be working on this as soon as we can.


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#74 leyhysteria

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Posted 05 February 2015 - 10:05 PM

Hi,

 

This is just an idea but i'd like to voice it out, ranger's have the acrobat skill, since they require range of course, but I was like thinking of a 'fade step' skill for us Assassin, since assassin are suppose to go in and kill and go out immediately right? something that would just give an ample amount of range to make an advantage in either running or waiting for your skill cooldown. I'm not sure if what skill could be replaced for this, but it's just an idea.


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#75 MingMei

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Posted 05 February 2015 - 10:43 PM

Hi,

 

This is just an idea but i'd like to voice it out, ranger's have the acrobat skill, since they require range of course, but I was like thinking of a 'fade step' skill for us Assassin, since assassin are suppose to go in and kill and go out immediately right? something that would just give an ample amount of range to make an advantage in either running or waiting for your skill cooldown. I'm not sure if what skill could be replaced for this, but it's just an idea.

the kill and vanish into the shadow = rouge

Sin is more of a Kill them quick class(Battle tactics aside) they deal the highest damage in the first five sec  


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