

VCR Name: Sarasah
Date: July 14 2014
Class: Sorcerer
Class Issue Summary:
Sorcerer's haven't seen much change since the announcement of skill balance. Popular suggestions/fixes amongst the sorcerer community are seen below.
It's obvious that the stat's are not going to change overall, however some sorcerer's have stretched the idea of making AGI more useful again, and wanting the idea of being versatile again in having a choice of multiple play styles.
A lot of players have abandoned the Sorcerer class to go play other classes as they feel Sorcerer's are not going to get any new balance or adjustments.
As you progress through master level, and you become master level 30 as well as the rest of the player base, in comparison to the other classes we are extremely weak in regards to defense and hit; see below for explanations overall.
Sorcerer skill descriptions aren't accurate and need to be adjusted/reevaluated to fit with what they actually do.
Popular Suggestions:
1. Defense
Many sorcerer's commented about the overall defense we have. Granted we have a 20% increase defense buff, but I must stress that we are still considered "squishy", especially in pvp. The only way we currently have a fix for this is through gear refinement, and +20 all your gear to increase your defense. We SHOULD not be forced to go that route. Sorcerer's are not asking to be tanks, we are just simply seeking a little more survivability in pvp, especially to those that find it difficult to support refinement.
2. Redseed in Master Level Sorcerer Pants
Give them secondary stats or remove the redseed slot. Pant's literally have no redseed stats.
3. Remove Summon Aqua (See priority fixes below)
Priority Fixes:
1. Lightning Bolt
Description states:
"Shoots lightning arrow to the enemy and inflicts Blitz damage equaling % of your magic attack. This skill inflicts 2x damage on the enemy in freeze state and may cause shock effect on the target with 20% success rate. Shock effect inflicts damage equaling 10% of your magic attack every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times."
A. Damage Over Time (DoT): The mechanic of this DoT is appalling. It triggers rarely to the point it's difficult to stack. Description of the DoT states 10% of your magic attack every 2 seconds for 10 seconds, however percent is actually equal to 1% of your magic attack, this needs to be addressed correctly.
B. Too many skill points required to get the right usage out of Lightning Bolt. If the DoT doesn't come into effect as often as it should, this skill should not be a level 10 point skill.
2. Summon Aqua (Popular Fix)
Description States:
"Summon's Water Elemental to assist in combat for 30 seconds. Summoned Elemental is not attacked by the enemy, and shoots 'water spear' every 2 seconds and inflicts damage equaling 260% of the summonor's magic attack (level 1/5)"
A. Popular word amongst sorcerer's is useless. Sorcerer's would appreciate better damage increase, and if that cannot be done, then the skill should be removed. If removing the skill isn't an option, relocate on the skill tree. Majority rule would just like to see the skill removed.
B. Cool Down is too high for a skill that has poor damage.
3. Land Of Recovery
Description States:
"Restores the HP of all Party and Attack Squad members within 10m in the amount equaling 110% of your magic attack every 2 seconds for 10 seconds"
A. LoR should have Critical Healing, however it does not.
B. Area of Effect (AoE): When hit with an AoE attack on the War of Emperium map, the LoR is killed off instantly. If this is intended, then the survivability of LoR should be increased so the skill doesn't get instantly canceled so easily.
4. Frost Diver
"Discharges powerful frost energy to the enemy and causes freeze state for 6 seconds. Enemy in freeze state cannot move and receives 2x damage when attack with Blitz series magic skills."
A. When this skill is used, it has a diminishing effect; first cast is 6 seconds frozen, second immediate cast after cool down is only 3 seconds frozen, and third immediate cast after cool down and so forth for 20 seconds WILL NOT hit target.
B. Remove the diminishing effect. IF this cannot be done, update the description so it's not misleading, and then re- evaluate the stun's from the other classes to have fair treatment on their stun skills as well and give them diminishing effects too. Sorcerer is the only class that has a fair stun effect.
C. When used in Colosseum, your opponent will sometimes disappear and you can't attack them anymore other than if you had previously dotted the opponent before they disappeared.
5. Soul Cleanse
"Removes all debuff effect on 1 comrades in the target area."
A. Make this skill useable when running. Character's get bugged in running animation frequently when snared/trapped, which makes this skill used left often.
B. Sorcerer's suggested to remove the AoE cast on soul cleanse, so when the skill is used, it's an instant cast. Other sorcerer's have also pointed out that this skill is used in raid/dungeon support, which we don't have much use for.
General Feedback:
1. Ymir
• Should also increase SP when the skill is used, as it fully recovers HP as well.
2. Skill Casting
• When a skill is casted, example being fireball, you cast your fireball skill, you watch it fly out to your enemy, during that time before it hits your enemy, if you get stunned or knocked down, the fireball will cancel. So instead of having a 2 second cast it looks like we have a 4+ second cast depending how far away your enemy is. Skill's like this should not be canceled when we get stunned or knocked down.
3. Jupiter Thunder Mastery
"If Cold Bolt is used, the next JT may be casted instantly with % success rate. After level 4, the next JT may be casted instantly with certain rate of probability when lightning bolt is used."
• After level 3, the percent stops going up, and add's combo with lightning bolt instead, which is useless. So getting above 2 or 3 at most is a waste of points. The description is obscure too, it doesn't make a massive deal of sense unless you read it really closely because the secondary effect doesn't fit with anything. Why would you even want to use LB instead of CB and give up the 2x damage? This is from a purely DPS standpoint of course, because LB still has some uses for kiting and pvp purposes.
Change Feedback:
Sorcerer's haven't had much of a major change. Over the last few months we went from AGI to INT, and now sorcerer's want the ability to play both styles (full AGI, full INT or AGI/INT). Other sorcerer's are finding that going VIT build will increase their survivability against other classes, however in doing so to make this change, they must increase their defense for it to be balance (ex: refining their gear to +20 for the extra defense).
Sp Consumption:
Surprisingly no one made a complaint or comment about SP consumption, which was by far a popular demand on the previous reports. It's good to see that it has a more appropriate consumption rate.

Edited by Sarasah, 15 July 2014 - 02:59 PM.