Just like Sarasah said, we need to"froze" our target before get that damage as you state, but don't you know that frost diver can miss too? Furthermore, like i said, even memorize or JT mastery, if you stun us before the animation end, skill will disappear ( even memorize is max, it still need 120s CD). What the points for short "cooldown "when skill can't hit people then ? ( and i still no mention that people can run behind us to attack and avoid our attack)
Oh boy... just once more.
Whereas a Warrior needs 50 rage points to cast Rage Strike (1140% damage), whereas the Ranger needs 5 Fear Breeze stacks to cast Vulcan Arrow (1306% damage) and whereas the Rogue needs 5 combo points to cast Moonlight Dance (1420% damage), the Sorcerer has the optional requirement to either cast Frost Diver or trigger a Crest first.
In case of a Wind Crest, it's triggered approx. on every third hit and then allows you to double the damage of the next 4 Blitz//Lightning skills. That means that you can cast four JTs with 1796% damage each. At worst, this can done that every 5sec, whereas Moonlight Dance, Rage Strike and other similar skills have a cooldown of at least 20sec.
So to repeat myself, it's far beyond my understanding, why a VCR and some other Sorcerers are whining about the possibility that such a skill that deals significantly more damage (26~57% more) than other skills while being usable four times as often can be interrupted by a stun attack.
It's even more fantastical to me, that now even a miss chance - that could happen to a 60sec G-Fist as well - is used as an argument.
Honestly, I don't want to offend you, but these reasons seem very questionable to me.
In fact, Jupitel Thunder rendered Varetyr Spear more or less useless, whereas Fireball made any focus on Fire Explosion a joke. So we should debate & find a resonable casting time & cooldown for these skills first.
About vigor thing, did you see sorc and wizard gear? We got only 2 gears give out vigor ( about 175 vigor each gear, average 600-650 vigor in total with average seeds + honing, don't tell me the imba red seeds cause it's hard to get).
Now, you're IMO entering a dangerous terrain as your analysis is quite narrow sighted-
How many gear parts does the Sorcerer have with Critical instead? Five, right? And how many Critical does the Sorcerer get per AGI? So in fact, the Sorcerer shares the lack of vigor with three other classes: Rogue, Wizard and Assassin. These are all classes with an overwhelming crit. chance! Sounds like a plan to me.
We could change that immediately:
Ain't Sorcerers and Wizards complaining about a lack of defense as well? So let's reduce the Critical bonus per AGI down to one and rather implement a bonus of +1 DEF per VIT instead... replacing half the gear boni on critical with vigor instead.
So sure, I invite you to request an equal distribution of gear stats among all classes as well as restoring an equal stat bonus for every class. That might end the "class <X> has more on <Y>" discussions and I would definitely support that one vehemently.