
Stuns
Started by
DrAg0r
, Nov 10 2010 11:45 AM
8 replies to this topic
#1
Posted 10 November 2010 - 11:45 AM
Just simply remove the success chance changes according to the level gap on battlefields.
It just give more unnecessary power to twinks, whitch are too hard to stun for lower level characters.
It just give more unnecessary power to twinks, whitch are too hard to stun for lower level characters.
#2
Posted 10 November 2010 - 01:37 PM
Yep, the success should be related to the character acc and the enemy eva: and since the higher lvls have more eva, that would give them all the adventage they need.
#3
Posted 14 November 2010 - 04:13 AM
what is... *STUN*?
#4
Posted 15 November 2010 - 07:14 AM
Stuns are skills witch make opponent unable to do anything for some seconds.
#5
Posted 15 November 2010 - 08:08 AM
Easier solution, Remove stuns in PVP. Let everyone else feel the same pain as the Protector.
#6
Posted 15 November 2010 - 08:13 AM
Easier solution, Remove stuns in PVP. Let everyone else feel the same pain as the Protector.
ohh gaaaadd, protectore has a stun...
make them feel like tempest! everytime i wanna cast my aoe i get buttload of stuns and im powned before i can do anything
#7
Posted 15 November 2010 - 10:16 AM
Easier solution, Remove stuns in PVP. Let everyone else feel the same pain as the Protector.
I think we should also remove all buffs and charges/dashes to make it more fair too.
#8
Posted 15 November 2010 - 11:18 AM
CC skills should have different durations in pvp and pve.
#9
Posted 26 August 2011 - 05:08 AM
this great idea most mmos have set rules for pvp an pve on skills an the effects
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users