
In the light of the new DNA: Radiant Skills and DNA
#1
Posted 10 November 2010 - 02:40 PM
Decrease Recasting Time -0.1~-2 sec
â?¦Long Range Moderate Party Heal
Increase Effective Range 2~15m
â?¦Long Range Moderate Heal
Increase Effective Range 2~15m
First of all, Swift Salvation should be only 5 lvls. Radiants alredy have many skills and many dnas, that most players would benefit if they were able to put them. But in the current situation they arnt.
Change the Long Range Moderate Party Heal and the Long Range Moderate Heal DNAs for a single DNA that rise them both, or even better, that rise all the Radiant Heals (maybe including the 1st job one). Or at least make them a 5 lvls DNAs.
It also could be interesting if they could get 2 new DNAs: AOE Salvation (to make it a 6-8 target aoe skill) and/or AOE Restoration (to remove dot debuffs from more targets at the same time).
#2
Posted 12 November 2010 - 05:18 AM
especially that aoe restoration thingie
#3
Posted 12 November 2010 - 06:33 AM
Maybe they could make groups of dna for this class. Something like:
-Change the Long Range Moderate Party Heal and the Long Range Moderate Heal DNAs for a single DNA that rise them both.
-Change the Strengthened Lesser Heal and the Strengthened Lesser Party Heal DNAs for a single DNA that rise them both. In this case, the Strengthened Lesser Heal would be removed from the first job, and the DNA that rise them both, would be in the Radiant DNA tree. This could also balance the Tempest class.
#4
Posted 15 November 2010 - 11:29 AM
#5
Posted 15 November 2010 - 11:44 AM
#6
Posted 16 November 2010 - 01:07 AM
#7
Posted 16 November 2010 - 02:15 AM
If I cast it untargeted it will hit everyone within the extra range.
Not sure if the single target heal has the same problem, which would make it pointless as this must be targeted ><
I thought getting the DNA would be a handy solution to my laziness to level the last few % to 66, and get the extra range from the next level of mod party heal <.<
But nooooo I must still stand so close to the tank in RH the earthshocks scrape my poor radiant's toes.
Personally I'd rather DNA to increase the amount of targets hit by party heals!
#8
Posted 16 November 2010 - 04:18 AM
But besides DoomCheras.... do we really need more range in heals?? I think 20M is enough. And 1 rad can completly disbalance all in pvp, if he is 30M behind it can be a lot worst
Yes, not needed at high lvls but could be useful for the lower lvls when some of the skills dont reach that far. But if have it alredy have little sence, have one for each skill instead of only one for all (or a few) have even less sence. Is like Dominator's pets having 1 casting speed reduction for each summon, instead of only one for all summons.
#9
Posted 09 December 2010 - 07:02 AM
Make restoration remove other effects when the player lvl it, and not just dot dmg. And give inmunity 10 secs in pve only over the characters affected by this skill: many mobs that have a dot debuff, will debuff again, in a very fast way after the restoration skill was casted, making it useless.
#10
Posted 09 December 2010 - 07:05 AM
lol yes a lot of skills should be only 5 lvls... but no its a feature to create y own char ...First of all, Swift Salvation should be only 5 lvls. Radiants alredy have many skills and many dnas, that most players would benefit if they were able to put them. But in the current situation they arnt.
#11
Posted 09 December 2010 - 07:10 AM
#12
Posted 09 December 2010 - 01:24 PM
Good idea, remove the strenghten heal's dna and replace it with a mastery, that could work. And maybe that mastery could have a dna to extend the range, that way both problems could be solved: if they dont want to extend the range of all the heals, the mastery dna could specify wich skills get the extention.
theres already a skill in templar tree that is not even being used...invigoration is broken. this is prime target for a move to radiant tree as a % heal bonus. same for defenders physical blessing.
The dnas that reduce the casting time in most cases should be only 5 lvls, unless that the skill is a powerful attack one. But that dna and the ones to make the dominator cast faster their pets, should be 5 lvls, otherwise is kind of useless.
completely agree with this attaks 10 pnts heals 5 pnts. inc vamp touch
Edited by sonemere, 09 December 2010 - 01:25 PM.
#13
Posted 10 December 2010 - 06:42 AM
+1000completely agree with this attaks 10 pnts heals 5 pnts. inc vamp touch
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