I see, so in current game, BM tend to be unstable in present situation, while other class have each others role they can play and logically if you think about cannot be replace their roles during raid or partying in the dungeon. e.g is assassins tend to be the best dps around, warriors for off tank/tank even and knights tend to be tanks at most... question left is what BM's role is playing in the game?
The Beastmaster is quite ok as a main tank, but not overwhelming.
As it's always been, the main tank role is determined by the threat meter... and unless you have some friendly guys to play that hold back or deactivate their tank auras, you will get outthreated by at least two of the three other tanking class (Knights and Warriors).
But even if there is no other tanking class around, classes like the Crecentia (due to broken pets) and the Assassin (due to a broken cooldown) might outthreat you.
As I've already written, the DPS capabilities of the Beastmaster are also underwhelming. The BM is broken due to two things: Abnormous hitpoints and abnormous heals and neither of these two are DPS specific.
The impact of stats is minimal to be quite honest. You won't notice much of a difference regardless of whether you use Str, Agi, or Vit. I've gotten slightly more mileage out of Vit, dueling similar or better geared Beastmasters using Str/Agi builds, but you're not interested in dueling anyways.
The thing is that questions about stats often also imply a certain type of honing... and then it's noticable.
I'm just going to say that Greven's build is not the only viable build. Beast Charge and Wild Impact sees little to no use in raids for example. Even Survival sees little use if you have maxed Cruel Bite anyways. These are utility skills at best and there is lots of room for flexibility.
Sure thing, IF you want to do a pure PvE build, you can skip Beast Charge and Wild Impact (although the latter might be quite handy as well). But IMO none of the alternatives make sense.
I really like Survival as it's a heal skill that doesn't generate threat and more importantly - doesn't require a living target. The issue with Cruel Bite is that in a usual grinding party, possible targets might be dead before you could land a successful hit. So you can't rely on the heal. And that's the time when you want Survival just for convenience reasons.
If you haven't used your skill reset vellum already, I honestly recommend to level this skill - even before Wild Crush (which is useless for grinding).
And since my previous build already included the 20 buyable skillpoints, this is the build that I recommend for ML1 to ML30 grinding.
Edited by Greven79, 10 September 2014 - 03:44 AM.