Glaring Enargite Briolette: Enhance damage 25.
How exactly does this work? Does it add 25 damage everytime you attack ignore any reduction?
Yes, it is added to damage, so if it is working correctly, should always add 25 damage.
Also the Mesolite gems are weak. 43 mspeed for the back and 30 mspeed for the jewelery.
Considering Enchanted Saggitarious stones are 50 mspeed, and new substat can yield 50 mspeed + another stat they completely outclass these gems.
Considering they're the only gems that can be placed in those slots as extra movement speed enhancements, they are not weak. It is a choice, no one is making you place them and I'm sure many will find uses one way or another.
"Some time and effort"? I think you are using the phrase incorrectly because it is not "some time and effort" at all when we talk about 35k honor points or 175k vapor point per character because it would accumulate to hundreds of thousands of honor points or millions of valor points if the player has dozen of characters or more. Those are not "some" at all.
Oh ya, let's not forget about the original iron and wind blessings, which gave 10% passive(each). The DEV reduced to 5%, citing they were too powerful. now, the team adds that 5% back and force use to buy as new IM. That is cheating money out of our pocket by making us to pay for something we already paid. That is not a good customer service, and we are not dumb.
If you're going to complain, get your complaint correct. We didn't reduce all the Iron Blessings to 5%, it was a single skill "Intense Blessing" because a while back, we changed how the percentage rates for Critical worked and 10% Critical is too much, when the Critical Cap is 50%.
Additionally, the original "Iron Blessings" only gave 30 Attack Power. It was March of 2010, Patch v269, it was upgraded to 5% and been that way for All "Iron Blessings."
Not only that, but the skills are ALL now available through the Valor or Honor shop, so you do not have to pay for them as you think we are "cheating money out of your pockets, by making you pay for something." But you obviously are aware of this, if you figured out how many Honor or Valor Points are needed in order to obtain them.
did you nerf the catalysts' rates without notice?
Unfortunately, it looks like the change went un-noted the patch notes, for which I apologize and will update the notes with the following:
The Influence of Catalysts is unfortunately higher than we can continue permitting influence to the refine system. We understand this will cause a bit of an upset, but because because the current influence can add 54% success. This is a really high rate of influence and much higher than what we feel helps add to the aspect of the refine system. Though we enjoy the ability to increase one's success chances, a flip of the coin influence is too high, especially if we want to introduce higher equipment to game play.
We had a few options to help with this aspect for the future.
- Make a unique scale of success per equipment tier.
- Allow for refine success to have a negative value. (We didn't like this, because it forces the use of Catalysts)
- Reduce the effectiveness of current Catalysts.
- Reduce the amount you can use per refine.
- Reduce the effect of a Catalyst.
We chose to go with reducing the effect of the Catalysts. This allows the quantities to remain of value when compared to the other tiers and serves our needed change to their influence and design.
Why we didn't go with other options
- Reducing the amount, makes existing Catalysts have more use per attempt.
- Going in to negative success base rates, forces the use of Catalysts, which we did not like.
- Creating a unique scale for each tier to use gets confusing with what's expected from normal equipment.
scaled back the influence as so:
- Pink Powder
- Purple Powder
- Lisent Hg
- Lisent U
Crune says Grade 4 bindrune for the armor i want to refine. He accepts the bindrunes but nothing happens when i push the button. The funny thing is that the boots work. They still have Item grade 4 in the description
Currently a bug we will have fixed for tomorrow's maintenance. We apologize for any inconvenience, but you'll be able to refine as normal after tomorrow.
the drop rate of coins is more than down slightly... Doing the wolf and mammoth quests on luna and my total coins was 9 out of 200 kills
We did drop the coin drop rate to 5%, from 10%, and it also considers your level range now, while as before it did not and was able to be farmed from grey monsters, not something we really were keen on. We did add an additional drop though that has the ability to give you one of the higher end rewards, or a Pirate Coin and both can drop at the same time. The change may feel that the coins are reduced in rate, but for what we've added to the drop chances, you have an improved chance of being able to cut corners to obtaining something more, directly. We felt it was a decent tradeoff.