Nah I'm no god, I'm just restating tests done by our guild leader, Chaostamer149.
In our tests, we never bothered to figure out what the 2nd line in the penetration window did..it seemed to serve no observable or obvious purpose. The third line is used in some formula, but again, since it wasn't me who did the test personally, I don't have the adjusted formula that includes penetration on hand.
I literally just meant they were lazy for using the same formulas everywhere:
Crit + Parry are both:
x% = x/(0.02*x+40)
and Vigor, Cast Speed, Haste are all:
x(%) = x/(0.005*x+0.2*Level+10)
My opinion of the competency of Developers to fix/change anything in their game is something else entirely that I won't get into.
Monsters of the same level have the same Defense values (again, lazy copy+paste development). Usually speaking from Dayr Desert mobs such as Condors, they start at 50% Def.
Edited by Arbalist, 06 December 2014 - 12:20 AM.