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#51 misterdog

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Posted 05 December 2014 - 09:43 AM

ok you should all read this.

 

For AA zerkers i would say they killed us already .why ?  Coz they did not removed that idiotic and pre-historic penalty from reckless and wrath, coz in theory this would be our only exclusiva AA build skills, and now they did the  GREAT JOB  in making Blood Rage BYPASS def, yesterday was testing this ubber idiotic -_- with Smiley, he now hits 3.267 all the time with that skill no matter if u have 0 def or 9 k def. that is normal hit. And the best and most amusing part is that this same skill in pb he will remove anyone with any def or block % and block rate 20 K dmg and heal himself 11.2 K hp, let´s also remember the downtime of this skill is low 12 sec. so each 12 secs. we are talking about inflicting 20 k dmg and healing yourself for 11 K hp great job gravity, and also put a -_- NPC to give us FREE UJC or skill reset or something.... -_- mosnter massive changes in skill and you all though that 1 reset would be enough to figure it all out and have to live with your fails such as potens SW on sin DNA that do not work, and many others bugs so ppl reskill get a broken toon and well.. enough said.. fix this -_- bull-_- ffs. 


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#52 Kazara

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Posted 05 December 2014 - 12:11 PM

I like the happy hour daily quest!!!
Really nice bonuses!
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#53 dagguder

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Posted 05 December 2014 - 12:34 PM

i'm satisfied with this patch ~

 

well done~


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#54 jebac098

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Posted 05 December 2014 - 12:59 PM

That is all good heal and everything but aa zerk heals are lol better not to have it only blood good whit pb
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#55 explicid17

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Posted 05 December 2014 - 01:20 PM

Next update we will make this into a party buff.

 

This post got more up votes than the original update..its clear that the community just wants the class changes.

Speed up the class changes please.
 


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#56 pepsta

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Posted 05 December 2014 - 01:41 PM

its good to see that some ppl on here OR most ppl on here, still dont understand how the Gravity ppl work....ROFLMAO


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#57 Mariuana

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Posted 05 December 2014 - 05:40 PM

i notice on my RoB i still do the same damage on frosties as before even though they change it into fire property


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#58 VanillaNinja

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Posted 05 December 2014 - 11:06 PM

I did some testing with my guild mate yesterday and seems like elem resistance debuffs doesnt work


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#59 cosi4zara

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Posted 05 December 2014 - 11:47 PM

Ok since those mounts cost that much, make em have skills like forward dash or aoe hush 3-5 sec(Roar) or something like that.How it is right now i wouldn`t pay not even 10kk to get it.I`d rather get a flying one.


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#60 Vulcano

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Posted 06 December 2014 - 04:03 AM

5kk its still to much for upgrade on mount 


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#61 XRosebloodX

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Posted 06 December 2014 - 06:41 AM

I did some testing with my guild mate yesterday and seems like elem resistance debuffs doesnt work 

 

Rage of bugs has not been changed to fire. Neither has absorbing energy. 

Re-tested again today. Rage of bugs on max resist gave around 1.5-1.7k. Rage of bugs after debuff (went from max to 43% on fire) gave still 1.5-1.7k dmg. Tested absorbing yesterday, don't remember numbers, but it doesn't work for fire. Going to reset skills and check out other debuffs and then update this post later today.


Edited by XRosebloodX, 06 December 2014 - 07:17 AM.

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#62 xXxGangstaxXx

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Posted 06 December 2014 - 07:01 AM

Rage of bugs is light based dmg you crazy ninja turtle !!

 


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#63 ishoulddoporn

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Posted 06 December 2014 - 07:04 AM

Where in crecent is Gale spawning and what is the respawn time on him?

Edited by ishoulddoporn, 06 December 2014 - 07:05 AM.

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#64 Sonse81

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Posted 06 December 2014 - 07:13 AM

I think we might discuss this here too.

 

Ok, let's see if I got it right.

 

The first compound for the new rex is crap. So you will most certainly go for the second compound with 75% speed boost.

Doing some quick math.

In order to make it you will need:

 

200 Maximus Xeons (really don't know atm what these go for)

55 kk Lant cause Alteris already said the first compound was bugged for cost, implying the second is NOT!

12 Infinity Atmas which are alone worth 3.6 k malls 

some minor stuff like the egg for I think 100k which is well nothing compared to the other stuff and those licenses from quest and compounding the ribbons.

 

Now with 12 Infinity Atmas or 3.6k malls I will have 12 months (A FULL YEAR) worth of a flying mount. Now consider the 75% Rex does not even fly. That would make 18 months worth of a ground 60% mount. If you get them in discount even more...

 

So unless you will be able to obtain those 12 Infinity Atmas very easily (i.e. a sheetload of the new boxes dropping to compound their crystals into Atmas) this is a pretty expensive thing.

 

Or do I miss something about those Atmas? Are they already free in masses ingame? If yes, where?

Maybe you can enlighten me.


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#65 Sonse81

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Posted 06 December 2014 - 07:31 AM

 


 

Patch 173 Preview: Mounts
 
 
Mounts for Requiem's lifetime have been primarily a cash shop item. While you do get a free mount while leveling up, the gap in speed compared to a cash mount has been pretty big. For patch 173 we have included new permanent mounts obtainable in game. You will be able to get access to these mounts by doing a few quests and doing a daily quest with new NPCs located in Trifri.
 
 
These mounts will have an increased movement speed compared to the old free mount. The speed for these fast fellas will be +35%.
 
 
The first couple waves of the in-game acquired mounts will be mostly retextured models. And the very first set of mounts will be the Rex's and their other variations.
 
 
 
Thank you,
 
Requiem Team

 

 

This never mentioned anything about mall needed for those mounts.

So I guess nothing in this game can be designed by you without the cash flow in it.

 

And whose brilliant idea was it to name the quest guy "Oda"....


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#66 XRosebloodX

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Posted 06 December 2014 - 09:17 AM

Rage of bugs is light based dmg you crazy ninja turtle !!

Oh yeah? For the time being from it being bugged maybe lol. But supposedly supposed to be fire, you crazy cookie monster !!

vgkLS4X.jpg


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#67 Vulcano

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Posted 06 December 2014 - 12:21 PM

when the ujc npc will end ?


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#68 Kazara

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Posted 06 December 2014 - 12:27 PM

when the ujc npc will end ?

I think after all classes changes....so wait some month xd
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#69 Vulcano

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Posted 06 December 2014 - 12:34 PM

I think after all classes changes....so wait some month xd

yey xD


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#70 Spyclop

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Posted 06 December 2014 - 08:25 PM

This topic is a pretty entertaining read, I give Gravity credit for that. xD
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#71 oktay89

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Posted 06 December 2014 - 10:40 PM

Did someone managed to find and kill the new boss? Give us some more info about Gare mall:

1. How often does he respawn?

2. Is it only one or more (like Juggernut)?

3. Where are the spawn places?


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#72 sleepyTown

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Posted 06 December 2014 - 11:13 PM

Well pretty much easy to kill. Not much and aoe are weak. He just throw some deadly fog near 30%hp.but huge hp if not enough dps in party. I tell you i find LW harder than this..
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#73 sleepyTown

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Posted 06 December 2014 - 11:15 PM

No stun or any disable ability, just pretty much svcks for AA, or bring temp with boh
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#74 oktay89

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Posted 07 December 2014 - 06:29 AM

With how many ppl you managed to kill it? 1 radi or more? Can you post a screenshot how it looks like? Where are the spawn or spawns? 


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#75 sleepyTown

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Posted 07 December 2014 - 03:22 PM

well 1 radi is enough...1 just managed to join 1 party only...bcoz drop sucks...stat dont go up when you + it...only scc,pcc,scad,cad and def...sorry i dont have SS...you cant look at forgotten port at crescent..


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