int or mnd?
#1
Posted 15 November 2010 - 01:35 PM
im making a PvE defiler and was debating on wands or staffs and noticed the main difference seemed to be one gave int and one gave mnd. which is better for a defiler? i kinda like big damage so was wondering if one was like magic attack and other was magic def or mp idk
#2
Posted 15 November 2010 - 02:14 PM
ok i looked all over and couldnt find something that told me what these stats mean
im making a PvE defiler and was debating on wands or staffs and noticed the main difference seemed to be one gave int and one gave mnd. which is better for a defiler? i kinda like big damage so was wondering if one was like magic attack and other was magic def or mp idk
int is for dmg
mnd is for heals
(mainly)
#3
Posted 15 November 2010 - 02:14 PM
MND = more crit, mp, mp regen. (skill crit obviously). edit: and heal power, but you're no healer.
INT = more damage,scad.
Don't stack either; these stats mean nothing in the greater scheme of things on gear for a defi.
Edited by TigerNinja, 15 November 2010 - 02:14 PM.
#4
Posted 15 November 2010 - 02:19 PM
#5
Posted 15 November 2010 - 02:22 PM
well what would u suggest going wand or staff?
wand
#6
Posted 15 November 2010 - 11:19 PM
wand
#7
Posted 15 November 2010 - 11:32 PM
staff = gandalf vs balrog = pwned = useless unless you get S1 gear = gandalf the white
#8
Posted 15 November 2010 - 11:40 PM
#9
Posted 15 November 2010 - 11:44 PM
#10
Posted 15 November 2010 - 11:49 PM
#11
Posted 15 November 2010 - 11:55 PM
Don't think so. INT was always the thing to have for dmg.Was there once a time mind works for AOEs?
#12
Posted 15 November 2010 - 11:57 PM
In S1, defilers go for MND.
no they went HP like everyone else. some went mind for the skill crit but wasn't as effective as HP builds.
#13
Posted 16 November 2010 - 12:50 AM
#14
Posted 16 November 2010 - 03:07 AM
in s2 mind and int are not imortend. go for skillcrit and add dmg. if you want put svs dmg in armory. bud for me its not really worth. 30dmg x 20% form passive buff = 36dmg - 70%resis = 10 dmg more. i think this isnt wort it. if you have enough lant and money go for wand and shield. couse you have more slots for crit and scat. avg dmg form wand and staff is +/- the same. a little + for staff is tath you geot con.
#15
Posted 16 November 2010 - 12:53 PM
#16
Posted 27 November 2010 - 11:02 AM
wand = wand + shield = more enchant and reinforces = more money needed = more game time spent = more OP'ness
staff = gandalf vs balrog = pwned = useless unless you get S1 gear = gandalf the white
Best description ever about wand/staff debate
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