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[Classic] WoE situation


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#76 Kerbera

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Posted 21 January 2015 - 09:56 PM

150+ out of 400 players of classic are botting, I found only a few in payon cave 1 but I found many bots in bylan dungeon floor 2, 2 maps south of payon, there should be more.. it makes sense though leveling is incredibly boring on classic, I prefer renewal with it's eden quests and 3rd class.

 

private servers are honestly a lot better with custom dyes and hairstyles, I can't believe kro didn't bother adding most of those dyes and hairstyles, players in private server didn't even use those client addons and it was rare to see a botter there.

 

Ragnarok is one of the only games that provides poor service compared to private servers

 


Edited by Kerbera, 21 January 2015 - 10:02 PM.

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#77 Quanta

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Posted 21 January 2015 - 10:04 PM

I wonder if there are any other RPGs with the same volume of private servers available. 

Probably not as prevalent. I feel like RO is still insanely popular after all these years, so long as it's being run by a 14-year-old with a shared hosting account and a Paypal and not any of the actual businesses licensed to administer it. It's like everyone knows that they're impotent and the parent company will do almost nothing to help anyone outside Korea or Japan, and that's really sad. You'd think the folks at Gravity and Gung Ho would be just as happy receiving foreign dollars as they do receiving Won or Yen, and yet, here we are.


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#78 iamvrypwrful

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Posted 21 January 2015 - 10:13 PM

The way iRO servers are setup (especially with such high drop rates), it's extremely discouraging to start fresh on an iRO server if it has been open for a year or more.


Edited by iamvrypwrful, 21 January 2015 - 10:13 PM.

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#79 Themes

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Posted 21 January 2015 - 10:17 PM

Ragnarok is one of the only games that provides poor service compared to private servers

 

This is because private servers are almost nothing like iRO. The emulation just cant come close to official game mechanics. The tradeoff between them has always been the extra customisation officials (outside of jRO and kRO) cannot provide you.

 

There was enough leaks from jRO (and other officials) for official scripts/server stuff pretty early on to speed up the development of decent emulation and its got to a point where a lot of people wouldnt notice the difference and dont see a benefit to playing on an official when they could go to xyzRO with huge rates and fancy headgear or whatever. Unfortunately being an official with proper game mechanics isnt enough to attract more players.


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#80 Quanta

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Posted 21 January 2015 - 10:46 PM

This is because private servers are almost nothing like iRO. The emulation just cant come close to official game mechanics. The tradeoff between them has always been the extra customisation officials (outside of jRO and kRO) cannot provide you.

 

There was enough leaks from jRO (and other officials) for official scripts/server stuff pretty early on to speed up the development of decent emulation and its got to a point where a lot of people wouldnt notice the difference and dont see a benefit to playing on an official when they could go to xyzRO with huge rates and fancy headgear or whatever. Unfortunately being an official with proper game mechanics isnt enough to attract more players.

Basically this. People don't care about mechanical accuracy; "good enough" is more than enough to placate most people. Huge rates aren't a factor either given the thousands of people out there that are perfectly content to play on low-rate servers. What matters most is regular content updates and whether the staff can provide them in a timely fashion, and a staff that does everything in its power to combat cheating, neither of which seems to apply to iRO.


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#81 Scuba

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Posted 21 January 2015 - 10:56 PM

 

Ragnarok is one of the only games that provides poor service compared to private servers

 

If we are talking about the root of iRO population problems this is probably one of the top 3 reasons. Emulated mechanics (while different in some regards) tend to be superior, no animation canceling, no pos bugging, etc. Long time abuses on aegis systems aren't even a second thought.

 

Another of the top reasons would just be atrocious management by the Parent. I don't think WP is to blame entirely. Its not their fault their hands are tied and the parent company is so inept it couldn't swim in a bucket of water if they were given water wings.

 

But I guess we should be focused on what the GMs for our local server can do. Although I am of the belief that you can paint a rotten barn red, but it's still a rotten barn.


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#82 Themes

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Posted 21 January 2015 - 11:12 PM

Basically this. People don't care about mechanical accuracy; "good enough" is more than enough to placate most people. Huge rates aren't a factor either given the thousands of people out there that are perfectly content to play on low-rate servers. What matters most is regular content updates and whether the staff can provide them in a timely fashion, and a staff that does everything in its power to combat cheating, neither of which seems to apply to iRO.

 

While the content is something I'd really like to see our GMs take a hand in and start making an effort to work on. It's not as easy for them to properly handle cheating because of the official nature of the server they're all accountable for their actions. You cant just ban someone like you would on a private server, if someone starts feeling litigious (lol) they need to come back with proof of everything. It's probably fairly easy to be like "Oh hey this account was created minutes after these other five accounts who all have similar names, are the same class/build and have been on for 24h+ at a time on the same map" but when you start to look at things like autopot or even the renewal dragons breath thing there's a lot more to it and they have to have absolutely zero doubt and plenty of proof to back it up. Hell we only really interact with Oda and Campitor, I have no idea how many dudes are above them making (possibly very poor) decisions.

 

But our GMs just dont have experience playing with or against these things and that's my largest complaint right now. It'd be cool to see them participate as players for a little bit each week. Bring Oda or Campitor along to a Dragons or Biolabs party of some kind. Do some new Janeway dudes with players or show up on the weekend to siege in guilds.

 

I definitely agree that it would be nice to see more real content, the Challenge Dungeon was fun and I'm looking forward to the next one. There's always huge piles of new hats but they're not always available for new players because they havent come back into the kafra shop or the event offering them is gone. I've been waiting like 18 months for Benevolent Guardians to come back around, but I dont think that's going to happen any time soon.

 

But honestly this thread isnt about that other stuff I am super curious to see what Oda and the GMs have planned for the future of woe, I dont believe that any changes they make will suddenly turn the server around and make people come piling back in. I do believe that if they can make changes to WoE without driving off their current players while continuing to develop other areas of the game there's still some hope yet. I also feel that the current players have a role in improving the server too, it's not just up to the GMs to make changes.


Edited by Themes, 21 January 2015 - 11:16 PM.

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#83 Xellie

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Posted 23 January 2015 - 08:49 AM

I think there's some points that are good still in this thread that should be addressed too


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#84 Xellie

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Posted 03 December 2016 - 05:19 PM

The prophecy foretold.

 

This is seriously still relevant.


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#85 LeonFlare

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Posted 03 December 2016 - 06:06 PM

close all castles except 3 per woe gg

 

make the treasure 10x better

 

this should be the best option for classic dying population, open just one for each realm and not making treasures better but drop the other pieces from the other castles

 

bur really the real answer is get rid of all this nonsence and merge with renewal, the whole idea of having 2 diferent clients, one outdated and played by 5 peeps and 2 of them hoarding all the gods/castles/mvps is really silly, both in terms of gameplay and business


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#86 squirreI

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Posted 03 December 2016 - 06:28 PM

this should be the best option for classic dying population, open just one for each realm and not making treasures better but drop the other pieces from the other castles

 

bur really the real answer is get rid of all this nonsence and merge with renewal, the whole idea of having 2 diferent clients, one outdated and played by 5 peeps and 2 of them hoarding all the gods/castles/mvps is really silly, both in terms of gameplay and business

 

The problem is... Prerenewal is so much better than renewal.


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#87 SafelyEndangered

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Posted 04 December 2016 - 07:26 AM

Ragnarok is one of the only games that provides poor service compared to private servers


Yet they won't allow you to talk about pservers cause North Korea is Best Korea.
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#88 KingOfJokerz

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Posted 04 December 2016 - 08:20 AM

Typical_zpsqagta29y.png

 

Seems kinda coincidental this gets brought up after that msg is sent out.

Lowering the castle limit won't help. Look at the econ, there's already one castle that everyone should be fighting in. But the fact of the matter is there's only one faction really playing WoE2. The others have quit. You're just the last man playing.


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#89 Xellie

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Posted 04 December 2016 - 08:57 AM

idk I just read it because agido's profile showed he was reading it and was like "Oh nothing changed, it's all exactly how I predicited it would play up"

 

Less castles would stem item saturation and make castle more valuable. But what would I know? I'm just a guildleader.


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#90 KingOfJokerz

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Posted 04 December 2016 - 09:05 AM

You're ignoring facts though.

http://choobs.org/classicwoe2/index

Look who owns castles at the end; that's who is playing WoE2. So, no. Lowering castle limit won't do anything if your faction is the only one playing anymore.

 

There is no value in WoE2 castles to anyone except a single faction (check choobs to see who that is)


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#91 Xellie

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Posted 04 December 2016 - 10:10 AM

You're ignoring facts though.

http://choobs.org/classicwoe2/index

Look who owns castles at the end; that's who is playing WoE2. So, no. Lowering castle limit won't do anything if your faction is the only one playing anymore.

 

There is no value in WoE2 castles to anyone except a single faction (check choobs to see who that is)

 

Rampage didn't manage to take a fort and we're not allied to AnO; they lost their fight vs EL? and we're not allied to EL either.

 

That said, I guess I should be happy that we get free castles?


Edited by Xellie, 04 December 2016 - 10:11 AM.

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#92 VModCinnamon

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Posted 04 December 2016 - 10:23 AM

Greetings, please avoid bumping old topics. Feel free to start a fresh topic of the same, linking to the old is acceptable. Thank you.

Slumber mode activated.


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