yeah Priest if one of the end game OP class if geared well/correctly (fastest boss soloer starting DWL/DWU/HC bosses)
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Rangers = even geared rangers cant kill a good priest (seems overconfident but i can say rangers don have a chance againsts priest)
BM = he cant kill you for sure... but its kinda hard to kill him too...
Monk = 2nd Nemesis for Priest/Cloth Wearers.... usually Asura strikes do 36k-45k Crits on a well geared Priest (assuming you got 50k... 2 asuras will kill you for sure) if your lucky with shield rune proc/you stun him first you can win
SM = if your careless they can kill you too... sacrifice do about 20k-25k crits.... + you need timing on your stuns/ROG to bypass that overpowered cure3x
Rogue = hard if you dont know how to fight him... easy if you know how... they usuall do this combo... hide>>> cross Impact >>> Crescent moon (its gives 10sec fracture debuff... you cant heal/pots) - so dont bother healing just focus on stunning/obliterate him fast
Sin = #1 nemesis for clothe wearers.... any well geared sin can do 50k-80k Grimtooth/Cross Impact to Cloth Wearers (especially when they use Ymir).... your best chance is only luck.... if they miss/got parried then youll most likely to survive and unleash a stun and just kill em... Decent geared Sins only do 36k-45k crits even with Ymir... still a pain in the asss
Knight = they can accumulate aura energy faster than a warrior... so most likely they can unleash shiled cannon easily on you... if it crits it deals around 50k-80k... just stun them + run around to counter their shield charge and you should be fine
Warriors = 2 things you should watch... if they try to get closer to you they mostly use Pummel (short range stun) - bash - bash - Battle Leap on you and then rage strike (if crits sure your dead)... RS can do 80-130k crit on a player lol... just like the Knight dont get hit by their stuns/dont let them get Rage Points - run around and stun and dot.
Cres = cant say much since i rarely get into a fight with em.... they are melee anyways = just run around/kite stun and dot
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any card with High Vit.... well Requem (if your aiming to reach 50k+ HP) is best for now since it has cast speed also (and i think Edgga gears has low cast speed stats)
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role in WoE? well your preference Attacker/Healer Support = i usually an offensive type priest in woe + i heal whoever needs it (if hes near too)
if geared enought = offensive type + alil support is a best role (since you greatly help in killing main tanks)
if less geared = Support + Siege Driver (i usually drive Mortars when Enemies Zerg the Emp... nothing beats a 7sec silence or 7sec no heal applied to a whole raid group)
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not really sure on honing range numbers... but just prioritize Def/Vit/Int/Vigor in that order if your into PVP (why vigor last? most priest loves it to get the perma 30sec stun... but for me i dont use that perma stun often since its one of the "cheap move" most non tank classes already dead with only 1 stun anyways... only need perma stun if you want to kill tanks/Bear/Knight/Warrior/Monks that is spamming Purple Pots)
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for weapon hones... you might prefer to get this Def/Vit/Int/Magic Power (double Int or Double Magic power is good as long as it has ViT)
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we will see if FP comes out lol...