You seem to misunderstand his point, and that of others.
some parts of the game are meant to be "achievements" - if you can do it in 10 mins and he can spend 3 years on it, that doesn't really make it an accomplishment.
Here's a question for you... it's a game, so what's the rush?
I'll point that at god items, I plan them out on them taking ~3 months each... sometimes longer just on creation alone. What's wrong with that? Why does everything have to be done "now"?
Cause that's why people complain about all Valhalla's items. But let me tell you we play less than people accuse us of. We just spread work, it's not a hard concept.
So what's better? Taking it slow or clogging the server with stuff people complain about and refuse to play because of?
People and gamers change, take a look at MOBAs and consider just why they've become the single most popular online gaming genre, even going as far as to fully pioneer the "e-sports" industry that not even strategy and fighting games could.
MOBAs place players on equal footing regardless of their prior time investment in the game, everything can be achieved within the span of 20~40 minutes to reach endgame instead of taking months or years, all that matters is individual skill and expertise (and not having a toaster for a computer, but that's beside the point).
I don't play Classic, but reading through most of the arguments going on around the Classic threads, it seems that most of the people involved want a MOBA-like WoE-oriented server experience in Classic Loki where long-term investments like Gods/MVPs/ultra-rares don't exist, everyone is placed on equal footing as far as gameplay mechanics with minimal time investment if any, and one's performance is decided solely by their in-game playing expertise and skill rather than by what they can access in terms of gear and characters.
I won't say this is a bad thing, despite that it does fly in the face of RO being an MMORPG and not a MOBA. Consider what the people playing on and/or arguing about Classic want, rather than placing too much emphasis that RO is an MMORPG; if Classic players actually want a MOBA-like RO, perhaps that's where the server should go.