Combo Mastery
Passive
When attack skill is used, the next skill that consumes Combo Point maybe casted without consuming any Combo Points with [%=skill lvl] success rate, and achieve the same effect as if 5 Combo Points are consumed.
- Level 1: 5% success rate
- Level 2: 10% success rate
- Level 3: 20% success rate
Smoke Bomb
Buff
Meteor Assault Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** Per skill level
**SP Cost:** None
**Range:** 2 Meters
Immediately disengages combat mode and goes into Hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill.
- Level 1: Cooldown 240 sec.
- Level 2: Cooldown 180 sec.
- Level 3: Cooldown 120 sec.
- Level 4: Cooldown 110 sec.
- Level 5: Cooldown 100 sec.
- Level 6: Cooldown 90 sec.
Dirty Plan
Buff
Poisoning Weapon Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** Per skill level
**SP Cost:** None
Instantly obtains 5 Combo Points and resets the Cool Time for all of your skills.
- Level 1: Cooldown 200 sec.
- Level 2: Cooldown 180 sec.
- Level 3: Cooldown 160 sec.
- Level 4: Cooldown 140 sec.
- Level 5: Cooldown 120 sec.
Dual Stab
Active
Combo Mastery Level 1 Required
**Using Weapon:** Dagger / Claw / Dual Dagger
**Casting Time:** Instant Cast
**Cooldown Remaining:** 10.00 sec
**SP Cost:** Per skill level
**Range:** 2 Meters
Obtain 2 combo points
Simultaneously stabs enemy with weapon in both hands and inflicts damage equaling [%=skill lvl] of your Physical ATK. Obtain Detect Weakness buff with [%=skill lvl] success rate.
- Level 1: 143% of Physical ATK, 3% success rate D.W. buff, 1 SP
- Level 2: 160% of Physical ATK, 6% success rate D.W. buff, 3 SP
- Level 3: 176% of Physical ATK, 9% success rate D.W. buff, 5 SP
- Level 4: 193% of Physical ATK, 12% success rate D.W. buff, 8 SP
- Level 5: 210% of Physical ATK, 15% success rate D.W. buff, 11 SP
- Level 6: 227% of Physical ATK, 18% success rate D.W. buff, 11 SP
- Level 7: 244% of Physical ATK, 21% success rate D.W. buff, 11 SP
- Level 8: 260% of Physical ATK, 24% success rate D.W. buff, 11 SP
- Level 9: 277% of Physical ATK, 27% success rate D.W. buff, 11 SP
- Level 10: 294% of Physical ATK, 30% success rate D.W. buff, 11 SP
Gangster Paradise
Buff
Dual Stab Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** Per skill level
**SP Cost:** Per skill level
1 Combo Point Required
Consumes Combo Point and recovers 12% of your HP every 2 seconds. The duration of the effect is increased by 2 seconds for 1 Combo Point consumed.
- Level 1: Cooldown 120 sec., 2 SP
- Level 2: Cooldown 100 sec., 2 SP
- Level 3: Cooldown 80 sec., 3 SP
- Level 4: Cooldown 60 sec., 4 SP
- Level 5: Cooldown 40 sec., 4 SP
Rolling Cutter
Active
**Using Weapon:** Dagger / Claw / Dual Dagger
**Casting Time:** Instant Cast
**Cooldown Remaining:** 0.00 sec
**SP Cost:** Per skill level
Throws multiple blades to inflict damage equaling [%=skill lvl] of your Physical ATK to up to 10 enemies, and causes Bleeding that inflicts additional damage equaling [%=skill lvl] of your Physical ATK every 2 seconds for 10 seconds. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
- Level 1: 95% of Physical ATK, 14% Phy. ATK Bleeding Effect, 4 SP
- Level 2: 113% of Physical ATK, 17% Phy. ATK Bleeding Effect, 6 SP
- Level 3: 130% of Physical ATK, 19% Phy. ATK Bleeding Effect, 8 SP
- Level 4: 147% of Physical ATK, 22% Phy. ATK Bleeding Effect, 8 SP
- Level 5: 165% of Physical ATK, 25% Phy. ATK Bleeding Effect, 8 SP
- Level 6: 182% of Physical ATK, 27% Phy. ATK Bleeding Effect, 8 SP
Crescent Moon
Active
Dual Stab Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** Per skill level
**SP Cost:** Per skill level
**Range:** 2 Meters
1 Combo Point Required
Spins in air and kicks the target and inflicks damage equaling [%=skill lvl] of your Physican ATK, and causes Knock down for a short period. The duration of the effect is increased by 1 second for 1 Combo Point consumed.
- Level 1: 140% of Physical ATK, Cooldown 60 sec., 3 SP
- Level 2: 170% of Physical ATK, Cooldown 50 sec., 5 SP
- Level 3: 200% of Physical ATK, Cooldown 40 sec., 7 SP
- Level 4: 220% of Physical ATK, Cooldown 30 sec., 9 SP
- Level 5: 250% of Physical ATK, Cooldown 20 sec., 12 SP
- Level 6: 270% of Physical ATK, +Fracture debuff to enemy for 2 sec. duration, Cooldown 19 sec., 12 SP
- Level 7: 300% of Physical ATK, +Fracture debuff to enemy for 4 sec. duration Cooldown 18 sec., 12 SP
- Level 8: 330% of Physical ATK, +Fracture debuff to enemy for 6 sec. duration Cooldown 17 sec., 12 SP
- Level 9: 350% of Physical ATK, +Fracture debuff to enemy for 8 sec. duration Cooldown 16 sec., 12 SP
- Level 10: 250% of Physical ATK, +Fracture debuff to enemy for 10 sec. duration Cooldown 15 sec., 12 SP
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Mark of Death
Active
Crescent Moon Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** 120.00 sec.
**SP Cost:** None
**Range:** 10 Meters
Put dead mark on target and increase the damage [%=skill lvl]. If the target is Rogue, [%=skill lvl] additional damage will be applied. Target's movement speed will be decreased [%=skill lvl] as well.
- Level 1: 2% Increase damage; 2% Additional damage by rogues; -5% Decrease target's movement speed
- Level 2: 4% Increase damage; 4% Additional damage by rogues; -10% Decrease target's movement speed
- Level 3: 6% Increase damage; 6% Additional damage by rogues; -15% Decrease target's movement speed
- Level 4: 8% Increase damage; 8% Additional damage by rogues; -20% Decrease target's movement speed
- Level 5: 10% Increase damage; 10% Additional damage by rogues; -25% Decrease target's movement speed
- Level 6: 12% Increase damage; 12% Additional damage by rogues; -30% Decrease target's movement speed
- Level 7: 14% Increase damage; 14% Additional damage by rogues; -35% Decrease target's movement speed
- Level 8: 16% Increase damage; 16% Additional damage by rogues; -40% Decrease target's movement speed
- Level 9: 18% Increase damage; 18% Additional damage by rogues; -45% Decrease target's movement speed
- Level 10: 20% Increase damage; 20% Additional damage by rogues; -50% Decrease target's movement speed
Moonlight Dance
Active
**Using Weapon:** Dagger / Claw / Dual Dagger
**Casting Time:** Instant Cast
**Cooldown Remaining:** 20.00 sec
**SP Cost:** Per skill level
**Range:** 2 Meter
5 Combo Points Required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling [%=skill lvl] of your Physical ATK. This skill inflicts additional damage equaling [%=skill lvl] of your Physical ATK if Detect Weakness is in effect.
- Level 1: 844% of Physical ATK, 3% Physical ATK additional damage from D.W., 16 SP
- Level 2: 908% of Physical ATK, 6% Physical ATK additional damage from D.W., 24 SP
- Level 3: 972% of Physical ATK, 9% Physical ATK additional damage from D.W., 34 SP
- Level 4: 1036% of Physical ATK, 12% Physical ATK additional damage from D.W., 44 SP
- Level 5: 1100% of Physical ATK, 15% Physical ATK additional damage from D.W., 56 SP
- Level 6: 1164% of Physical ATK, 18% Physical ATK additional damage from D.W., 16 SP
- Level 7: 1228% of Physical ATK, 21% Physical ATK additional damage from D.W., 24 SP
- Level 8: 1292% of Physical ATK, 24% Physical ATK additional damage from D.W., 34 SP
- Level 9: 1356% of Physical ATK, 27% Physical ATK additional damage from D.W., 44 SP
- Level 10: 1420% of Physical ATK, 30% Physical ATK additional damage from D.W., 56 SP
Unstable Doping
Buff
Crescent Moon Level 1 Required
**Casting Time:** Instant Cast
**Cooldown Remaining:** 3.00 sec.
**SP Cost:** None
When attack skill is used, Physical ATK or Critical Hit may be increased by [%=skill lvl] for 30 seconds with [%=skill lvl] success rate. Effects of Adrenaline Rush is activated for 3 minutes when Potion is used to restore HP, and ATK is increased by the amount equaling [%=skill lvl] of restored HP. Effects of Adrenaline Rush is applied for up to 30% of the total combined ATK of Basic Stat and Equipment Stat.
- Level 1: 4% increased Physical ATK/Critical Hit, 4% success rate, 2% restored HP for A.R.
- Level 2: 8% increased Physical ATK/Critical Hit, 8% success rate, 4% restored HP for A.R.
- Level 3: 12% increased Physical ATK/Critical Hit, 12% success rate, 6% restored HP for A.R.
- Level 4: 16% increased Physical ATK/Critical Hit, 16% success rate, 8% restored HP for A.R.
- Level 5: 20% increased Physical ATK/Critical Hit, 20% success rate, 10% restored HP for A.R.
Ymir Child: Cthulu
Buff
Master Level Assassin/Rogue Level 1 Required
**Casting Time:** 1.50 sec.
**Cooldown Remaining:** 600.00 sec.
**SP Cost:** Per skill level
Infuses the magical power of Ymir's Heart with your faith and creates useable energy. Increases your ATK and Movement Speed by [%=skill lvl], and Penetration by [value=skill lvl]
- Level 1: ATK and Movement Speed +10%, Penetration +150
- Level 2: ATK and Movement Speed +20%, Penetration +300
- Level 3: ATK and Movement Speed +30%, Penetration +450