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The Gutters Map


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#1 VModBlueberry

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Posted 12 March 2015 - 06:29 AM

Just for the players who do not know where to look after Bosses.

 

Please let me know if I made a mistake or I need to add anything else!

GXxPPpY.jpg

 

* The Entrance of the Dungeon you will find at Prison Mine (Neat it! Is not the actual Prison Mine Entrance)

Ed0DeFH.jpg

 

* The End of the Dungeon will bring you to Parness, near Mercy Gate.

iFb6etl.jpg


Edited by VModBlueberry, 13 March 2015 - 04:42 AM.

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#2 Kazara

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Posted 12 March 2015 - 06:40 AM

Yeah, u right...but so hard for our "devs" to put that names there? Or at least the dungeon name in turba map?lol


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#3 explicid17

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Posted 12 March 2015 - 07:11 AM

"old file not found" Helium's tutorial wasn't too informative..


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#4 XRosebloodX

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Posted 12 March 2015 - 09:38 AM

And if you log out during the dungeon, it takes you to the Prisoner's Labor Camp. 

Also! Is there a pattern to the fog color inside the dungeon? Last night it was gray; today it's red. Only tried it twice so was curious.


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#5 sonemere

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Posted 12 March 2015 - 10:46 PM

O.o wheres this?


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#6 Sandyman

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Posted 12 March 2015 - 11:35 PM

love it!

 

ofc. its only the Union Map - but the Fog makes it really gloomy!

 

Great feeling and i think beginners might have a really good Time there  , the rewards are cool too Eximius Stuff for lvl 15-20 !

 

Looks like Weps and Armors have to be compounded? 

 

Spoiler

 

"The Chief" seams bugged to me - he did not inflict any DMG to me...

 

And i could not complete the Quest with the Koont Warriors...all other i found.

 

 

 

 


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#7 Sandyman

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Posted 12 March 2015 - 11:42 PM

O.o wheres this?

 

like Berry said near the Prison Mine , look for Green Fog 


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#8 Sonse81

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Posted 13 March 2015 - 02:46 AM

Really like that new dungeon too. Got something fresh to it. Even if it is just Union map with red fog. 

Quests are bugged. Even the quest that takes you inside the dungeon (The Gutters) is not completeable. The NPC does not reward it.

 

And I got three suggestions:

 

1. Maybe relocate the entrance to El-rima Prison. If you relog through character screen you are taken there too. So it would make sense having the entrance there.

 

2. Relocate the exit in the dungeon in that way that it takes you exactly there where the entrance is now located. Since the dungeon is meant for players lvl 10 to 20 they could continue their adventure then in Prison Mine. And it makes more sense to have an underground shortcut on the same map.

 

3. Adjust the drop table and take out or at least decrease the amount of Hook/Bony Hook parts dropping. Those are meant to be Chaste Sanctum drops and are quite useless. Adjust it that the bosses in the gutter drop 2 to 3 parts each of the new items and no or at most one Hook parts.

 

Oh and could you please post a complete drop table with screenshots? So far got only Dual Swords, launcher, bludgeon, staff, lower armor, upper armor, headband, magic rings and melee rings.

I like the magic rings.

 

EDIT again:

 

You might want to fix the spelling of Ring of the Kunt Mystic.

Either that or you add some Bracelet of the Kock Mighty


Edited by Sonse81, 13 March 2015 - 02:54 AM.

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#9 VModBlueberry

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Posted 13 March 2015 - 03:13 AM

We are aware of all the bugs/mistakes linked to the new dungeon, and Requiem Team is working at this.

 

Also a Map so players can see where exactly the dungeon is. And will try to bring a screen shot with the drops.

 

 


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#10 Vulcano

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Posted 13 March 2015 - 03:46 AM

turba its a island... and the exit of the new dungeon will lead in parness ? so its underwater our something ?


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#11 Sandyman

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Posted 13 March 2015 - 04:21 AM

its like the sewage canal ya...

 

played the Map nearly 10 times now, they really made it there own.

 

With love to the detail , wished they had released this first...

 


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#12 VModBlueberry

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Posted 13 March 2015 - 04:45 AM

I've added some screen shots where to find the Dungeon on Map and where exactly you will be teleported at the end of it.

 

Hope is not too messy and confusing!


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#13 Apollonia93

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Posted 13 March 2015 - 08:14 AM

So glad they worked on a map that no one needs, because leveling from 1-25 can be done in an hour via quests.

 

Why not remove turba since it is the most boring map and replace it completely with something else that actually is "flashy"?

 

So THATS what they were doing instead of skill changes.


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#14 sonemere

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Posted 13 March 2015 - 09:19 PM

i wish this was lvl 45 area at black tower... although its unique the red fog is too strong i feel.

 

one question? what lvl 20 players starting new have access to a reliable supply of eximus zeons?

 

why dont the stats increase like ion sets. even more an eximus item has at least one stat that has 2 stat increase per lvl and much more defense/evasion. ion gordium has 1 stat increase for each stat per lvl. 2 stats random and evasion would help alot considering u expect us to sacrifice eximus xeons that are unattainable at these levels.

 

per reinforce:

+2 def

+8 evasion

+2 random stat

+1 random stat

 

since this set does not have crit or additional damage u must feel obligated to compensate.

 

this is s1 gear low lvl ...

 

Clipboard01.jpg

 

 


Edited by sonemere, 13 March 2015 - 09:23 PM.

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#15 Cleffy

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Posted 13 March 2015 - 09:56 PM

The map for The Gutters looks like a Theme Battle Field map, Hydro Station. Is it just a recycled map or is it all new like they said?


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#16 Vulcano

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Posted 14 March 2015 - 12:50 AM

u should change the design concept of koonts , koonts shamans , giants koonts and koonts guards look´s all the same u could add some difference duno >_<


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#17 Kazara

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Posted 14 March 2015 - 12:53 AM

Koont shaman should have a staff, guards a sword etc...


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#18 Sandyman

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Posted 14 March 2015 - 05:04 AM

The map for The Gutters looks like a Theme Battle Field map, Hydro Station. Is it just a recycled map or is it all new like they said?

 

look for yourself Cleffy, its worth the Time if you ask me.

 

i made a new toon lvld to 15 and had a great Time...lvl 23 now ...grinding the Gutter


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#19 ElPorteH

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Posted 25 February 2016 - 03:43 PM

Sorry for mi english i'm from argentina and i play requiem no longer!!

 

Where is the quest "do i look a plumber?"

 

pd: this post is great!! ;)


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#20 VModBlueberry

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Posted 26 February 2016 - 02:05 AM

Sorry for mi english i'm from argentina and i play requiem no longer!!

 

Where is the quest "do i look a plumber?"

 

pd: this post is great!! ;)

 

"Do I look like a plumber?" Quest starts in Parness, inside the Gutters Map at level 15, from NPC Lady Lennah.

 

In case you still have some trouble :

 

feTsgzo.png

 

1EhzlSS.jpg

 

And thank you~


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#21 ThreeTimes6

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Posted 23 March 2016 - 04:44 AM

think I have to take a look there too and Blue, gimme back my staff already, u used it long enough now, told ya, just for a couple of days till u have to return it to me ^^


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#22 VModBlueberry

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Posted 20 April 2016 - 10:02 AM

u should change the design concept of koonts , koonts shamans , giants koonts and koonts guards look´s all the same u could add some difference duno >_<

Totally agree!

 

think I have to take a look there too and Blue, gimme back my staff already, u used it long enough now, told ya, just for a couple of days till u have to return it to me ^^

I refuse! But you can use a Ticket for the Support Team to say I scammed you. xD


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#23 Kazara

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Posted 20 April 2016 - 10:13 AM

VM, think about adding the gutters dungeon on wiki too ^^


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#24 5431130504100733637

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Posted 26 August 2017 - 08:45 AM

is the quest "do i look like a plumber" bugged ?

I take the quest, but when i right-click the pile of blockage it tells me "that is too fare away" whatever i try.

 

Did i miss something ?


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#25 SandySandman

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Posted 26 August 2017 - 09:57 AM

the hit-box of that object is simply way smaller than it looks like, try go near it`s center and trigger it again.

 

 


Edited by SandySandman, 26 August 2017 - 09:58 AM.

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