Well thats enough reason i think, a sorc cristalization is 30% with the skill alone, only getting better with Aqua for 40% (42% now with the new joblvl) DD hits like one hit and his AOE is less than for example PW or other skills. Plus to that DD cant be spammed even on strings because of the long cooldown wich is very justified on the cristalization effect. so basically is one chance every 5 seconds. The new card is 50% chance on very spamable skills that are also AOE, so is pretty much broken considering that is even better than the original source of the status that is DD, so a GX with RC at 193 ASPD with a chance of inflicting with 50% chance cristalization i think is a little bit broken...not surprised it even work with DB D:....The thing about DD is that is a skill that dont hit hard but has the posibilitty of proc a good status effect, but the card paired with other high dmging skills is just a little bit OP...anyway there is one guy who said that with the water reductions people wear is all solved, but who the hell said that cristalization will not proc on water resistance characters when you are using a melee weapon that is not water endowed? that point is only valid on DD to be honest.
Based on experience and from the database, Sropho Card chance to inflict is only 5% and not 50%.
Just like the other said, this game is not balance even from the beginning.
Do you even know how to counter a Sura in MS status fully equipped and with GTB tanking/breaking the EMP. That's what OP is.
People are so annoying sometimes complaning because of their incapability.
If you want a real balance then lets just strip all our equipment and battle with only NPC items just like in RWC.
Admit it, this game is battle of the strongest. If you don't want trouble, then stay out of it, stay in town and enjoy bonding/chatting with your friends.