Please add some sort of ridiculously long dungeon with stairs that go deeper and deeper! The mobs get harder and more rare stuff drops as you go deeper! It would let carus be available to higher levels, but still not as easily obtainable!

Endless Dungeon!
Started by
Juush
, Aug 02 2010 08:11 AM
5 replies to this topic
#1
Posted 02 August 2010 - 08:11 AM
#2
Posted 02 August 2010 - 08:25 AM
A.k.a. Ragnarok Online's Endless Tower.
#3
Posted 02 August 2010 - 08:36 AM
thisA.k.a. Ragnarok Online's Endless Tower.
#4
Posted 02 August 2010 - 09:33 AM
mb merge both games!

#5
Posted 02 August 2010 - 09:36 AM
Yes, it could be great. I dont know how is the one in Ragnarok but the idea goes in the same lines of what i posted in the thread called The Nightmare Begins (under the subtitle "The Abyss" and "Water").
They should exploit much more the traps they alredy have in-game. Things like the traps and bone walls in RoL, the acid and fire traps in JS and the moving plataforms.
-A room like the 1st in WS: when the players enter, the doors close, the room start to fill with blood. Waves of mobs start to enter, and the players must kill them all before the boold reach the roof. When they kill all the blood go down and the doors open, if it take too much time... pary that the healer is good
(An alternative could be a room that fill with poison gas).
-A room with moving plataforms, but this ones pass under obstacles and the players must jump in the right moment to dont fall.
-Thing stone bridges that test the player's equilibrium, to dont fall.
-Mobs that walk over the walls and roof.
This are some of the things that a good dungeon could have.
They should exploit much more the traps they alredy have in-game. Things like the traps and bone walls in RoL, the acid and fire traps in JS and the moving plataforms.
-A room like the 1st in WS: when the players enter, the doors close, the room start to fill with blood. Waves of mobs start to enter, and the players must kill them all before the boold reach the roof. When they kill all the blood go down and the doors open, if it take too much time... pary that the healer is good

(An alternative could be a room that fill with poison gas).
-A room with moving plataforms, but this ones pass under obstacles and the players must jump in the right moment to dont fall.
-Thing stone bridges that test the player's equilibrium, to dont fall.
-Mobs that walk over the walls and roof.
This are some of the things that a good dungeon could have.
#6
Posted 02 August 2010 - 06:57 PM
http://irowiki.org/wiki/Endless_Tower
tl;dr - 101 Floors of Monsters, with the difficulty of the mobs increasing with every subsequent floor. Every 10th floor there is an MVP (Boss monster), with the highest levels having multiple MVPs.
tl;dr - 101 Floors of Monsters, with the difficulty of the mobs increasing with every subsequent floor. Every 10th floor there is an MVP (Boss monster), with the highest levels having multiple MVPs.
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