Currently, the vend catalog is only accessible with a consumable item. Although I understand the need to create more zeny sinks, this is not a good way to go about doing it (especially with player-made features like Ragial existing). Therefore, I propose changing that so that the feature is accessible from the game's UI instead, similarly to how one accesses their inventory (with a hotkey and/or command). Since the vend catalog parses through vends on a map, the feature would be more practical as a UI feature since all players would have to do is move to different maps to view all available vends.
For the window itself, I simply made it cohesive with the rest of my UI design since the overall function of it doesn't really need to be changed. Although it could made MUCH better if the navigation system was linked to the window so players could double-click on the shop and navigate their way to the shop.
EDIT: Changed colors around to look more appealing according to iRO RaidCall feedback.
Edited by ZeroTigress, 10 July 2016 - 09:55 PM.