Here's an idea I'm bouncing around for the Alchemist-specific quest:
Upon accepting the Alchemist job quest, Alchemist players will be teleported to a separate room (presumably inside the warehouse) where they will meet with a man name Seltzer (4_M_4THPRIN1). The room will be instanced to prevent other players from helping out. There should be a check to make sure the player is an Alchemist class so other job classes can't take the job.
Seltzer:
Ah, so you're the new-hire that Zachariah brought on. Welcome. As you can tell from the state of this humble room, we're not exactly a very profitable enterprise. That's why we're interested in employees from all walks of life.
Seltzer:
Huh? Where do we get the money to help pay those on our payroll? Well, it's quite simple. We sell your wares to the open market and give you a share of the profits. In fact, I'm the broker for the company itself. Not quite the glamorous job I was looking for, but it helps pay the bills.
Seltzer:
By the way, you have to craft ALL potions for the company here in the warehouse. We're kind of big on quality control and prefer to supervise the brewing process. That's not going to be a problem, is it?
Seltzer:
Okay, let's get down to business. I want you to craft a few potions for me. Hope you got everything you need because we don't really have anything in stock here. Your people are supposed to be walking laboratories anyhow, right?
EDIT: The player will then be prompted to pick between 3 tiers of potions. Once chosen, Seltzer will randomize which potion each player will be assigned to do. Each request will require a quantity of 10. Ideally, the NPC would check the player's inventory and wagon for existing potions so only new potions will count for the quest (not sure if possible). If it's not possible, then the player would have to turn in the crafted items to the NPC. The Alchemist player would receive money and EXP upon confirmation of the items.
Thanks to feedback, the EXP reward should scale to the value of the ingredients involved.
Tier 1
Red Potion
Yellow Potion
White Potion
Blue Potion
Condensed Red Potion
Condensed Yellow Potion
Condensed White Potion
Tier 2
Anodyne
Aloe Vera
Alcohol
Glistening Coat
Plant Bottle
Bottle Grenade
Acid Bottle
Marine Sphere
Coldproof Potion
Thunderproof Potion
Earthproof Potion
Fireproof Potion
Tier 3
Enriched White PotionZ
Vitata500
Enrich Celermine Juice
Cure Free
Increase HP Potion (Small)
Increase HP Potion (Medium)
Increase HP Potion (Large)
Increase SP Potion (Small)
Increase SP Potion (Medium)
Increase SP Potion (Large)
Once the quest is completed, a 1-hour cooldown will commence. In order to leave the room, the player would have to talk to Seltzer to get teleported out.
Seltzer:
What's up?
Option Box:
[I can't find my way out.]
Seltzer:
Yeah, this warehouse is a little tricky to figure out. I'll show you the way.
If the player decides to quit the quest, he/she simply needs to talk to Seltzer.
Seltzer:
What's up?
Option Box:
[I can't do it.]
Seltzer:
You don't think you can do the job? I guess being supervised while working is a bit unnerving for some people. Try going outside for about an hour and see if that'll calm your nerves. I'll pass your assignment on to someone else in the meantime.
Yes, if you quit the quest, you'll still have to wait 1 hour before you can do it again.
Edited by ZeroTigress, 09 July 2015 - 03:44 PM.