Make this skill movable or at least cancel out if you move like Priest's Sanctuary. Knight is only tank with a planted AoE skill. Monk's Lightning Crush and Beastmaster's Beast Tornado can all move. Even Warriors using Brandish Storm can move freely, even though the hit box stays where it was first initiated.
Note 2 Wars/tank: Brandish can't be moved to hit nearby mobs if it missed in the first place, you are basically running pass mobs, tanks shouldn't do that in the first place, try Magnum Break. With a shorter animation, you might actually hit something, most mobs group together in threes... guess wut? Magnum hits 3. Mind Blown!!!
Bonus Tip: Skill hits area where you press the button, not where the animation hits the ground or stops or anywhere in between that).
At the end of a pull, AoEing down mobs, towards the end of a group... I start another Grand Cross and mobs get killed by a crit from dps or w/e. I'm stuck in animation til it ends, god help me if I'm used to double-tapping keys because this game is so laggy that I wanted to make sure it registers and not stand there like a dumbass. Nope it registered alright... the seconding one is also executed even though the last mob has already made a face plant. I'm a Tank... I should be the first to leave the spot and go running around telling more mobs their mother was a Tasty Truffle when I was still a young, greenhorn lad, and I bet she's an Angry Horang now - having them rage after me, but instead... I'm still cleaning off the ground... making it shine like bling bling.
Edited by 1280131004231231313, 20 July 2015 - 07:34 AM.