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Valdes Armor Base and Set Attributes


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#1 Helium

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Posted 24 July 2015 - 01:47 PM

Charts and Tables in Spoilers below.

Spoiler

 

Spoiler

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#2 Kazara

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Posted 24 July 2015 - 02:07 PM

I think players wanna see some skill preview and how you plan to balance skills!


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#3 BloodyHalo

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Posted 24 July 2015 - 02:18 PM

Charts and Tables in Spoilers below.

Spoiler

 

Spoiler

 

Helium if I'm reading the chart correctly why the hell does Turan melee always get the crappiest items and skills? Not only does it not have any eva but also the same amount of hp as other classes?  Though I can't really see Con.

 

 Also when you are graphing and you have something like the radiant sun set sticking out so much...you usually dial down the attribute so it doesn't make things look so unbalanced, especially next to something like the oppressor set buffs...Even if the other attributes do balance it out, most people will just see the huge difference and start crying before they even read further...

 

Can you give melee a clear difference in hp/def than casters pls?


Edited by BloodyHalo, 24 July 2015 - 02:39 PM.

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#4 Kazara

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Posted 24 July 2015 - 02:22 PM

Turan power is in the number, not in the single turan's strenght xD


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#5 BioElesis

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Posted 24 July 2015 - 02:37 PM

Armor Screenshots!


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#6 BloodyHalo

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Posted 24 July 2015 - 02:40 PM

Turan power is in the number, not in the single turan's strenght xD

 

Bartuks are master race then >_>.  OP in strength AND number


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#7 ARKILIUS

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Posted 24 July 2015 - 08:53 PM

Bartuks are master race then >_>.  OP in strength AND number

 

no , no mate : pay attention there are MANY turans.

 

as npc.

 

cannon fodder.

 

cause , yeah .  Why to play a broken race ? always the neglected and nerfed one ? the model of "solidarity among turans that make their strength" is totally broken like i said somewhere else Kaz.

 

plus if you consider things under that aspect just consider a zerk working with a mystic. that shouldn't be allowed ?  :heh:  each player can work as a team in pve like in pvp if they are smart. story line of the game is not a sufficient excuse to keep ever turans underpowered. Or even less people will play it. again , and as i ever say , better delete the race then , and repay players that have that toons for years , giving thme back all their money or turn all they possessed in alternatives versions of others toons in the three others races.

like give me a zerk with same gears and enchants that i manage to collect years after years. LOL ! c'mon. Even if i don't like bartuk style and moves. If i choose a race and class years ago , it's because it was what I WANTED to play. Now the game leave us no chance and no option ? lmao. :p_sick:


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#8 ARKILIUS

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Posted 24 July 2015 - 08:55 PM

Helium if I'm reading the chart correctly why the hell does Turan melee always get the crappiest items and skills? Not only does it not have any eva but also the same amount of hp as other classes?  Though I can't really see Con.

 

 Also when you are graphing and you have something like the radiant sun set sticking out so much...you usually dial down the attribute so it doesn't make things look so unbalanced, especially next to something like the oppressor set buffs...Even if the other attributes do balance it out, most people will just see the huge difference and start crying before they even read further...

 

Can you give melee a clear difference in hp/def than casters pls?

 

seems MORE than LEGIT . :p_ang:
 


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#9 Sandyman

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Posted 24 July 2015 - 09:33 PM

Armor Screenshots!

 

"Radiant Sun"

 

Spoiler

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#10 BloodyHalo

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Posted 25 July 2015 - 12:17 PM

"Radiant Sun"

Spoiler


I would like those stats on other melee but apparently Helium turan melee needs int and mind more than hp and dmg?

Edited by BloodyHalo, 25 July 2015 - 12:17 PM.

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#11 sonemere

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Posted 25 July 2015 - 08:40 PM

wheres screens ur table is nice...but ya know put it all up pls not just numbers


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#12 ARKILIUS

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Posted 26 July 2015 - 12:22 PM

I would like those stats on other melee but apparently Helium turan melee needs int and mind more than hp and dmg?

 

well , each type of set exist for each class. So yeah , you can have a dark knight radiant sun. The bad point is ALL classes can. even if of course , the added PHYSIC damages is a bit pointless for casters. But just think about zerks with that gear ? full of MDC Scales and/or TRH scales ?

 

BIG BIG lol. knowing they will hit hard while we will still have LESS HP ( no 10% passive skill HP bonus) and hit like old grandmas while they hit 10K with bloodrage :p_omg:


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#13 BloodyHalo

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Posted 26 July 2015 - 04:39 PM

well , each type of set exist for each class. So yeah , you can have a dark knight radiant sun. The bad point is ALL classes can. even if of course , the added PHYSIC damages is a bit pointless for casters. But just think about zerks with that gear ? full of MDC Scales and/or TRH scales ?

BIG BIG lol. knowing they will hit hard while we will still have LESS HP ( no 10% passive skill HP bonus) and hit like old grandmas while they hit 10K with bloodrage :p_omg:



Hey mages have a ton of hp and Def they should get physical damage too!
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#14 Plato

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Posted 26 July 2015 - 05:53 PM

Hey mages have a ton of hp and Def they should get physical damage too!

 

radiant was melee in s1.
 


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#15 BloodyHalo

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Posted 26 July 2015 - 07:24 PM

radiant was melee in s1.
 

 

But they weren't killing peoples with their op phys dmg.


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#16 BloodyHalo

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Posted 26 July 2015 - 07:24 PM

radiant was melee in s1.
 

 

But they weren't killing peoples with their op phys dmg.


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#17 sonemere

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Posted 26 July 2015 - 07:44 PM

blunt strike...sleep lock

 

that set is only viable for SS zerk...kinda...if u doin AA with dual swords or hybrid AA wont work. i would choose biskra set every dam day for SS zerk... practical.

 

also remember everyone has cap defense.  in reality that set only gives 40-60 max more damage 0 cad or scad. (300*.8)-300...sorry ppls thats a drop in the water.

 

immortality set with regals AA zerk... nightmare str.


Edited by sonemere, 26 July 2015 - 07:54 PM.

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#18 Plato

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Posted 26 July 2015 - 07:49 PM

But they weren't killing peoples with their op phys dmg.

 

so do they have op phys dmg now? :questionmark:


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#19 ARKILIUS

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Posted 27 July 2015 - 11:38 AM

so do they have op phys dmg now? :questionmark:

 

he replied that to you cause it seems you were comparing nowadays zerks with "back then" rads , i suppose  :hmm:

blunt strike...sleep lock

 

that set is only viable for SS zerk...kinda...if u doin AA with dual swords or hybrid AA wont work. i would choose biskra set every dam day for SS zerk... practical.

 

also remember everyone has cap defense.  in reality that set only gives 40-60 max more damage 0 cad or scad. (300*.8)-300...sorry ppls thats a drop in the water.

 

immortality set with regals AA zerk... nightmare str.

you would be wrong on ONE aspect : HP . the amount given by set 90 is very good , moreover for zerk ,and only for that class. due to combo between good CON rolls on each parts and 2k HP added , combined with 10% of the total HP bonus. just build a HP zerk with adamant , reflect , blood rage and your two heals skills. nothing more needed. Knowing you keep hitting HARD due to OP blood rage passing ant def...

when i reach 45k hp with the new set i hit like an old grandma , too bad. Zerk have even more and keep doing good blows :no1:


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#20 Plato

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Posted 27 July 2015 - 05:36 PM

also remember everyone has cap defense. in reality that set only gives 40-60 max more damage 0 cad or scad. (300*.8)-300...sorry ppls thats a drop in the water.

(300*.8)-300...? extra 250-300 dmg isnt good?

could you mind remind me that two formula of dmg and cad reduction? :thx:


 

he replied that to you cause it seems you were comparing nowadays zerks with "back then" rads , i suppose  :hmm:

 

isnt he talking about mage with massive hp and def should get dmg? :questionmark:,  i am not comparing today's zerks and old school's rad. Most of those zerks are with the name oft zerks but they aren't the true zerks nowadays. It was like those druidele... :heh:


Edited by Plato, 27 July 2015 - 05:40 PM.

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#21 sonemere

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Posted 27 July 2015 - 08:17 PM

u only get 40-60 damage extra after 80% damage reduction...im just sayin...

 

but anyways im playin siznerk goin for immortality/regals nightmare str 75 duals atm =D...er anyone got immortality parts on nova? clean...


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#22 Sandyman

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Posted 27 July 2015 - 08:31 PM

thats true DMG wise the 90 Sets are not the best.

 

 


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#23 BloodyHalo

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Posted 28 July 2015 - 06:19 PM

@ Plato

No no they SHOULDNT get hp def and dmg

Edited by BloodyHalo, 28 July 2015 - 06:20 PM.

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#24 ARKILIUS

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Posted 29 July 2015 - 11:46 AM

@ Plato

No no they SHOULDNT get hp def and dmg

 

correct. Or then do the same for us. :heh:  and put range of our attacks to 25 meters too :ic: :no1:


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#25 DRAGONMANdavid1

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Posted 11 January 2016 - 10:19 AM

so this is end game armor in requiem?

 


Edited by DRAGONMANdavid1, 11 January 2016 - 10:20 AM.

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