Correction is 0.8s
As a dragoon player, restricting Barricade and Time Reverse Aura is enough already.
I really do not see a lot of Dragoons joining BattleSquare like the old time.
Edit : I really do not understand how the production team agrees about keeping Spin It Bear the same when there is still no significant change.
After the change, still very little of amount of Dragoon players join BattleSquare.
The reason you don't see Dragoons in BattleSquare like before was because they were not immortal w/ 60%+ chance to zero all incoming damage like before. They no longer can jump in Barricade w/ all flags and a movespeed build and have zero negative consequences as they fully heal themselves, ignore magnet, cannot be flinched or launched, etc. Barricade can even ignore Twin flinching, which cancels super armor. Roach Life and the recovery aura are their only forms of healing which they can't abuse as bad as a free level 5, infinite duration, slow heal that gives the above benefits.
They can infinite ground lock using only a handful of easy to chain skills, they have multiple means of super armor to engage/escape. They have two awakenings that are very compatible with their comboing. A crosscut or spear jab flinch is enough duration for a free spin-it-bear without time reverse. That's correct, it's flinch is long enough to allow the casting of spin-it bear without escape unless super-armor or another means of countering is used.
Your class has an incredibly easy 1vs1 potential and the means to aid in very effective group play. Even without Time Reverse to any non "god-tier" (Summoner, Twin, Invoker) class a Dragoon of equal gearing and decent skill can do well against them.
Your class is high potential even with that nerf to Spin it Bear. You do not need the easy to spam, means of infinite air locking.
And to any saying it's useless w/o Time Reverse, Spin-it-bear tricks so many blind-dash-jumping players with an off-screen cast against them. Similar to blind-off-screen rocket punch for thieves which is such a common strategy.