I want to plan what I should do at level 100 after job change.
The hard way being getting exp by killing things themselves without bumming off others too much.
Lots of guides often leave out the amount of days it takes to reach a high level and how to get there.This process takes many days and these games are horrible to you when you make mistakes. Well, it seems to take a week to get to 100, but I had a costume set.
My goal is to make a character to help make stuff for my other characters, make money, and maybe craft gems.
I'm impatient and I don't want level the artisan all the way up before crafting random things. Like I'd like to stop at 120 or something and play a different character.
What I have in mind is a CON Artisan who focuses on reinforcing weapons and crafting gems. I suppose the third craft would be alchemy,
Onto the questions:
Stats:
People simply go pure CON until it's maxed, probably 30 CHA in there somewhere, then after those things, SEN? Reinforced armor is fine enough for defense? I was thinking just a trickle of SEN in mid levels for offensive purposes. Nothing in the other stats. Can this character even solo at all? I can only bother with upgraded reinforced armor and weapon.
- Going pure con is fine up to level 100+?
Skills:
A new artisan gets a bunch of new skills to get, quite problematic to know which ones to get.
They can either boost their crafting skills or offensive skills.
Crafting:
Not exactly sure what to do here. Shouldn't get craft armor/weapon immediately, I probably don't need to start crafting gems, alchemy looks immediately useful. I suppose invest in passives.
Combat:
Max one of the summons and the attack passives, lastly 1 or 2 points into attack skills
People recommend the second summon over the first one?
- I can go either way, boost offensive power or crafting power, crafting capability is a bit limited in comparison to other levels.
Obviously this wouldn't be great at killing things and surviving hits but they are capable of doing that right?
My impatience wants to equally distribute points into both crafting and offensive at level 100.
Edited by saravon, 19 August 2015 - 11:23 PM.