Greetings,
I am known as TheZealot in-game, I play as a dragoon.
Some main reasons I make this guide are
- I do not see many people enjoy Dragoon class.
- I was inspired by other people.
- I desire to clarify confused players.
Note before you read :
Dragon Saga’s combat is fast and intense so players need to master the unique attacks, combo chains and advanced skills of their class to stay on top.
So depends on players' creativity, it does not matter if you might have your different way. You can comment my guide but do not show your guide here, you could post a new topic for your guide.
This guide is written since version 0.3.77 so if there is any change in the future, I might change it as well.
You must play tutorial.
I go straight at late stage so that you will not waste any reset scroll so you might be a bit weak at early stage but you will strong at late stage.
I am not English expert so there might be broken English somewhere.
I might not finish this guide at once so I will continue.
Dragoon is known as a tanker class. Therefore there will be a lot of strength stat which leads to huge physical damage and a lot of health which leads to huge defense. So if you play and build correctly, you can even solo well by endurance! Since there are many skills which cost a lot of Skill Point (SP), newbie can waste a lot of SP easily then spend reset scroll and even spend IM to buy the scroll which is not very ideal.
This class is originally a Warrior, through promotions, they become a knight then a paladin then a dragoon. So let's start at the beginning.
Warrior
Blow : Thrust forward to knock enemies down with slightly longer range than a normal attack. This skill costs 10 SP but it does not bring a lot of damage. On the other hand, it is not a good use. However, you will need for the next skill so skill it 1/5.
Cutdown : Attack and damage up to standing or down enemies on the ground and launch them into the air; launch higher with level 3 above. This skill costs 20 SP but it does not bring of a lot of damage. On the other hand, it is not a good use. However, you will need for the next skill so skill it 1/5.
Storm Blade : Use sword to cause a storm to cast 6 combo attack enemies in the air randomly chosen. This skill costs 20 SP and it brings more damage than cutdown. So why don't we skill 5/5?
Hammer Crush : Attack and stun standing or down enemies on the ground with a giant hammer. This costs 10 SP and it brings a lot of damage. So why don't we skill 5/5?
Blazing Youth : Attack and burn with a flaming hammer to damage enemies; launch slightly with level 3 above. This costs 10 SP and it brings a lot of damage. However, we finish mobs quickly so do not launch mobs. Skill it 2/5.
Sword mastery : Add physical attack power. This costs 10 SP. I do not see much different so it is quite useless, do not skill it.
Air Combo Launch : Attack and launch enemies into the air; launch higher with level 3 above. This costs 15 SP and it is a bit good use instead of Cutdown to mix with a combo with Storm Blade. However, Air Combo Launch does not bring a lot of damage and you need for the next skill so skill it 1/5.
Re-Launch : Attack and re-launch down enemies. This costs 10 SP but it seems unwanted because most of the skills that we already skilled do not push enemies down and kill enemies right away in the air. However, you need for the next skill so skill it 1/5.
Sword Dance : Throw a sword to the front and back onto enemies to knock them down; range increases each level. This costs 10 SP and it seems very simple because it does not bring a lot of damage. However, you need for the next skill so skill it 2/5.
Icecold Heart : Attack enemies with an ice hammer to damage and cause ice freezing effect (decreases movement speed, attack speed, physical and magical defense power); launch slightly with level 3. This costs 10 SP and it brings a lot of damage. Same with Blazing Youth! Skill it 2/5.
Warrior's Bonds : Buff 20% of BASE physical defense to everyone around users. This costs 5 SP but actually, there is no different. You will waste point accidentally so do not skill it.
My comment : With low cooldown hammers (3 hammers), players can finish mobs quickly and easily. Everything i have told, it will be like this
http://irowiki.org/~...000000000000000
At level 19, players need to use reset scroll, which is free from the gift box, for saving SP for coming up jobs. After you use reset scroll, you skill like this
http://irowiki.org/~...000000000000000
My comment : Without hammers, players will face difficulty with jobchange. I recommend asking people to help. I know that you have lost a lot of power but you could bring more power lately. You can also manage and replace your combo with :
- X -> X -> X -> X ->X -> Storm Blade.
- Cutdown -> Storm Blade.
I wish you luck for jobchange!
Knight
Aerial Smackdown : Similar to Cutdown but casters will dash toward from the air to the ground. This costs 20 SP so of course, you just skill it 1/5.
Shoulder Tackle : Attack and launch victims into the air lightly; launch higher and target down enemies. This costs 15 SP but it does not bring a lot of damage. However, you need for next skill so skill it 1/5.
Spear Jab : Cast 5 fierce stab combo atttack to enemies and knock them down. This costs 20 SP and it brings a lot of damage. Why don't we skill 5/5?
Pressure : Drop a heavy weight on enemies to give them damage and slightly launch them into the air. This skill costs 15 SP. We already have 3 skills to launch mobs into the air. There is no reason why you need to skill it 5/5 but you need for next skill so skill it 1/5.
Spin It Bear! : Summon a spirit of bear to cast spinning attack and launch slightly on enemies 5 times. This costs 15 SP and it brings a lot of damage. Why don't we skill 5/5?
Shield Mastery : Increase blocking rate and physical defense. This costs 20 SP. Like i said, this class is rich at strength and health, there will be a lot of defense already, therefore there is no point to maximize it. However, you will need for the next skill so skill it 1/5.
Parry : Increase blocking rate. This costs 15 SP. Well, similar to Shield Mastery, skill it 1/5.
Increased Defense : The name has told everything. This skill costs 10 SP. Same to Shield Mastery, skill it 1/5. But you could use it if you want, it is not useless at all.
Giant Growth : Add temporary HP. This skill costs 10 SP. This is not permanent so why do we need to maximize it? Skill it 1/5 for the next skill.
Body Activation : Increase permanently HP. This skill costs 20 SP. This is a good skill because it brings a lot of HP to players, increase the survival ability a lot. Skill it 5/5.
Aerial Blow : Damage launched enemies by hammer. This skill costs 15 SP. Well, we already had Storm Blade, didn't we? So don't skill it.
Impervion : Endure any attack effect but still take 100% of damage. This skill costs 20 SP. In pve, we finish mobs quickly so there is no point to skill it even the boss can launch you but probably not much use. Therefore don't skill it.
Revenge : We do not skill Impervion so nothing much to elaborate.
My comment : From level 20->40, there might be shortage combo so you have to be a bit flexibly creative. Here is some recommended combos :
Aerial Smackdown -> Storm Blade.
Spear Jab -> Pressure -> Storm Blade.
Spin it Bear -> Aerial Smackdown -> Storm Blade.
Everything I have told, it will be like this
http://irowiki.org/~...000000000000000
I wish you luck for jobchange.
Paladin
Armor Mastery : Increase BASE physical defense. This costs 20 SP. Similar to Shield Mastery, skill it 1/5 for next skill.
Armor Break : This name has told everything, it also causes damage; knock down enemies with level 4 above. This costs 15 SP. It brings a lot of damage but it's a one-hit skill so no need to maximize it. Skill it 1/5 for next skill.
Joint Break : Attack and launch slightly victims into the air, cause dash-block and decreases movement speed and attack speed; target down enemies with level 3 above. This costs 10 SP. You could either skill 1/5 or 3/5 to mix your combo. If you decide to use it as a part of combo, level 3 is not bad at all. Joint Break has an unwanted animation after the strike to try to cancel by pressing Jump to cast Storm Blade immediately.
Weapon suspension : Attack and crease enemies' weapon for 5 seconds. This costs 15 SP. it brings a lot of damage but it's a one-hit skill so no need to maximize it. Skill it 1/5 for next skill.
Weapon Crasher : Attack and decreases enemies' physical and magical power; knock down enemies with level 5. This costs 15 SP. It brings a lot of damage but it's a one-hit skill. Skill it 2/5 for next skill.
Crosscut : Attack every enemy in range and knock them down; target down enemies with level 3 above; target enemies in air with level 5. This costs 20 SP. It brings a lot of damage and it's two-hit skill so why don't we skill 5/5?
*Skip Iron Skin, Barricade to -_-roach life then go backward.
Iron Skin : Increase physical defense. This costs 10 SP. Similar to Shield Mastery, skill it 1/5 for next skill.
Barricade : Transform into a combat cop, give slow heal, gain endure (superarmor), absorb incoming damage, eliminate negative effect and cease caster. This costs 20 SP. Well? During pve, we need to kill mobs quickly so there is no point to maximize it. Skill it 1/5 for the next skill. You could maximize if you decide to play pure pve.
C0ckroach Life : Heal caster and increase defense for a certain time if caster's HP is lower than a certain %HP of the max. This costs 15 SP. I recommend this skill because it's a savior in emergency, pretty good use. However, it's not different between level 1 to level 5 to just skill it 1/5. You could skill 5/5 when you decide to play pure pve.
Chain Shield : Summon a chain shield and attack the enemies in the air. Don't we have enough air attack skill already? Do not skill it.
Mega Storm Blade : Very much stronger than Storm Blade. This skill costs 25 SP. Now you can understand why I recommended at Warrior stage. Skill it 3/3.
Provoke : Make mobs target the caster. This skill costs 15 SP. It seems useless because you kill mobs quickly so it's pointless. Do not skill it.
Shield Strike : Push the shield toward front, damage and stun enemies. This skill costs 15 points. Why do we need to stun when we finish mobs quickly? So do not skill it.
Concentration : Increase aim rate. This costs 15 SP. For now, it's glitched, it does not increase aim rate. Do not skill it.
Recovery Blessing : Heal; increase hp, hp recover speed yourself and members in party. This costs 10 SP. It's very good use since low SP cost, healing multiple people.
Aura Initiation : Share aura with members in party. This costs 5 SP. Skill it, you will know why soon.
Time Reversed Aura : Decreases Casting time and Cooldown Time, consume mp during being activated. This costs 15 SP. This is one of the skill which makes Dragoon age! Skill it 5/5.
Defensive Aura : Increase BASE defense, consume mp during being activated. This costs 15 SP. Well, there is no different and you even waste SP. Do not skill it.
To be continued.
Edited by SoulSight, 27 August 2015 - 06:10 AM.