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Patch Notes 9/8/2015


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#1 Dragonlark

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Posted 08 September 2015 - 11:47 AM

DSPatchNotes.png

Maintenance Notes
Patch Version 0.3.83

Server Maintenance
2015-09-09, 15:00 Server Time

 

 

DS-Events.png

The Sweets are Sweet Event will be extended for another week.

 

DS-Changes.png

 

Equipment Merchant Crispin at Port of the Winds has expanded his range of products and now offers Portable Repair Hammers.
You can find them under the new "Cons" tab.

 

Saphire Hammer (Level 21~40)                  50 Silver each
Amber Hammer (Level 41~60)                   1 Gold 20 Silver each
Garnet Hammer (Level 61~85)                   2 Gold 20 Silver each

 

Skill Changes

 

The following skills have been blocked from using in PvP for balancing reasons:

 

Rebound (Twin)
Weave (Twin)
Instant Heal (Monk)
Emergency Exit (Priest)
Exit (Bandit)

The following skills have been adjusted a bit for balancing PvP without affecting PvE too much:

 

Lightning Magnet (Invoker)
The cooldown has been increased by 3 seconds to a total cooldown of 16 seconds.

 

Smart Shot (Summoner)
The skill can now be casted instantly, but the cooldown has been increased to be 2 seconds longer than the total duration of the skill.

 

Mount Skills

The Flying Squirrel Mount and the Sugar Glider Mount now got additional skills:
Pet Level 20 (Advanced to Stage 2):       This is Mine Lvl. 2
Pet Level 40 (Advanced to Stage 3):       This is Mine Lvl. 3, Teleport
Pet Level 60:                                            Riding Lvl. 4, This is Mine Lvl.4 , Teleport, Teleport Cost Reduce

 

Item Mall

 

Items with "Costume Grades"
The items in the Item Mall which have a costume grade (Weapons, Costume Sets) do all come with "Normal Costume Grade" now.
The stats of the items didn't change because of this.

 

W-Coin Sale
Grab some cheap W-Coins now! 10 pcs. for 550 IM Points, 5 pcs. for 375 IM Points, 1 pc. for 75 IM Points
The 10 pcs. W-Coins can be obtained from the Best-Seller list on the left side.

 

Flying Squirrel Pet Egg
The Midnight Calm Pet Egg has been replaced by the Flying Squirrel Pet Egg.

 

BigWheel

Removals:

General's Armor Set
Pilot Set
Detective Set

 

Additions:

Traditional Chinese Set (Dark) (female)
[Best] Cutie Maid Set (female)
[Best] Cutie Maid Set (male)
[Best] Casual Red Set (male)
Angel's Ring (new version for Humans and Dragokins with stats: Movement Speed +3.0%, Attack Speed +3.0%)

 

MixBoard
Removals:

High Elf Set [Advanced]

 

Gothic Kimono Set (male) [Special]
Gothic Kimono Set (female) [Special]

 

Ragged Ghost [Deluxe]

Additions:
Martial Arts (Red) Set (male) [Advanced Tab]
White Ceremonial Set (female) [Advanced Tab]

Paris Follower's Set [Special Tab]

Hades Set [Deluxe Tab]

 

 


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#2 ScrambledCraig

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Posted 08 September 2015 - 11:50 AM

Thanks for the notes babe <3


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#3 sigeel

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Posted 08 September 2015 - 12:19 PM

omg angel ring  :Emo_15:  :Emo_15:     

 

and hammers!!   :Emo_15:  wow you guys are quick!

 

thank youuu!!!!


Edited by sigeel, 08 September 2015 - 12:20 PM.

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#4 VinylDorayaki

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Posted 08 September 2015 - 12:21 PM

Maid sets omg tyvm  :heh:  :Emo_15:


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#5 Lysanna

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Posted 08 September 2015 - 01:27 PM

nice, thank you ^^


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#6 SoulSight

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Posted 08 September 2015 - 01:43 PM

We have tuna (artifact), may I request tuna (special), tuna (advanced) and tuna (normal)?

 

By the way, thanks for the patch note.


Edited by SoulSight, 08 September 2015 - 01:52 PM.

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#7 Brian26

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Posted 08 September 2015 - 01:59 PM

Angel's Ring (new version for Humans and Dragokins with stats: Movement Speed +3.0%, Attack Speed +3.0%)

 

 

 

 

 

Well dang these are some pretty good stats. Good thing i already have one :P Prices for these i think might be a bit high are hard to find since barely anyone uses bigwheel now


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#8 SoulSight

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Posted 08 September 2015 - 03:16 PM

It's long to type the whole argument on the phone so i get the laptop for now.

 

- I have seen people using 5 tunas to mix. It is very wasteful because a normal mixable has 1 point, an advanced mixable has 5 points, a special or an artifact mixable has 25 points and 37 points mixing is maximum. Please do not say they CHOOSE to mix 5 tunas.

+ Underleveled protection now exists. Low level players (below lv60) do not have good opportunity to find gold easily. A mixable usually cost 200~400g which is very hard to find. Therefore IM is another chance. We all know IM trade is forbidden so i'm gonna eliminate this chance. Buying W-coins? No! Here is why : To get 37 points, players have to mix 1 special or artifact mixable, 2 advanced mixables, 2 normal mixables. In the while, normal mixable is the easiest to get in bigwheel (this causes imbalance) because normal costume sets usually exist more than advanced costume sets in common bigwheel. Advanced mixable is the easiest to get in mixboard by mixing 5 normal mixables but this is not ideal. So instead, people will buy 10 tuna gasha boxes (same price, greater chance). And what if they want a weapon instead of a costume to use? So why not?

+ People might satisfy with the stat and price (maybe lower than artifact tuna gasha box) even thought artifact tuna is way greater than those. However, what if they want the look; what if they want the effect (please do not say about Archer's Support ring because what if they use 2 skill rings?)? So why not?

=> This will give fairness and obviousness to players.


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#9 sigeel

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Posted 08 September 2015 - 03:48 PM

there are actually full sets available to buy and burn, if you do not feel like getting woodie coins in testing your luck.

you get them for the same price as if you would buy woodie coins or tunas, but hey, at least you know what you are getting.

 

the ones with set stats are advance graded,

while the ones without are regular grade.

dragonsaga15090902410302_by_sigeel-d98wp


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#10 SoulSight

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Posted 08 September 2015 - 04:08 PM

How about they want cheaper weapon for effect, look but not stat?


Edited by SoulSight, 08 September 2015 - 04:10 PM.

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#11 sigeel

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Posted 08 September 2015 - 04:50 PM

How about they want cheaper weapon for effect, look but not stat?

 

in cosmetic sense that is perfectly fine,

tho I doubt they would be cheaper...looking through the cash shop, lower grade costumes and items don't necessarily cost less. as shown example above.

 

i was just saying how there are other ways of mixing costumes aside from having to gamble for needed parts ^^  


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#12 SoulSight

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Posted 08 September 2015 - 06:22 PM

Let's say about that lower level tuna.
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#13 ManItsMike

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Posted 08 September 2015 - 07:27 PM

I'm a little disappointed with the repair hammers (I've yet to try them, at work right now)

I made a second weapon on my invoker for chest farming at Elga a while back. Now it's useless. I suppose you can't please everyone, but I'm still a little disappointed by it.

Can we get a durability increase on f6 rings or something while we're at it? Since they can be repaired any time, there's no need to have 10 durability on them now.

Edit: might pick up a paris set for my noob. Hmm. It used to be my outfit in IAH, back in the day.

Is there any chance of getting those silly dinosaur sets put in, I wonder, if WP has the rights to them, I'll suggest it on the costume post.

Edited by ManItsMike, 08 September 2015 - 07:47 PM.

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#14 Mizuro75

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Posted 08 September 2015 - 08:27 PM

I'm a little disappointed with the repair hammers (I've yet to try them, at work right now)

I made a second weapon on my invoker for chest farming at Elga a while back. Now it's useless. I suppose you can't please everyone, but I'm still a little disappointed by it.

Can we get a durability increase on f6 rings or something while we're at it? Since they can be repaired any time, there's no need to have 10 durability on them now.


Couldn't try them out too but if they restore the whole durability the whole sense of durability is nearly useless, since a portable repair would be way cheaper than the usual one.

Sadly mainly useful for Atk Speed based builds and boosts them even more in PvE and I guess many Invokers who made 2 weapons for Elga farming will be a bit disappointed.
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#15 Popcorn

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Posted 08 September 2015 - 08:54 PM

there are actually full sets available to buy and burn, if you do not feel like getting woodie coins in testing your luck.

you get them for the same price as if you would buy woodie coins or tunas, but hey, at least you know what you are getting.

 

the ones with set stats are advance graded,

while the ones without are regular grade.

 

 

We will "fix" the problem with the artifact tuna weapons. 
I am really sad to see that everything what can be abused is abused.   :p_sad:

 

Couldn't try them out too but if they restore the whole durability the whole sense of durability is nearly useless, since a portable repair would be way cheaper than the usual one.

Sadly mainly useful for Atk Speed based builds and boosts them even more in PvE and I guess many Invokers who made 2 weapons for Elga farming will be a bit disappointed.

 

They don't repair the whole durability. Only 10 durability per hammer.

Repairing a weapon with a durability of 220 which is completely broken in the range 60~85 will cost you about 48 gold by using repair hammers.

 

The price of every hammer is based on the "highest" dungeon weapon which can be obtained in the particular level range which is legendary grade.


Edited by Popcorn, 08 September 2015 - 09:43 PM.

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#16 ManItsMike

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Posted 08 September 2015 - 10:33 PM

They don't repair the whole durability. Only 10 durability per hammer.
Repairing a weapon with a durability of 220 which is completely broken in the range 60~85 will cost you about 48 gold by using repair hammers.

The price of every hammer is based on the "highest" dungeon weapon which can be obtained in the particular level range which is legendary grade.


That's a good start, I suppose. These seem to be intended for an "emergency" where you need an extra 20 or 30 durability, which is exactly why I made the other weapon in the first place.
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#17 Popcorn

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Posted 08 September 2015 - 10:35 PM

That's a good start, I suppose. These seem to be intended for an "emergency" where you need an extra 20 or 30 durability, which is exactly why I made the other weapon in the first place.

 

This is exactly the intention :)


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#18 Mizuro75

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Posted 08 September 2015 - 10:38 PM

They don't repair the whole durability. Only 10 durability per hammer.
Repairing a weapon with a durability of 220 which is completely broken in the range 60~85 will cost you about 48 gold by using repair hammers.

The price of every hammer is based on the "highest" dungeon weapon which can be obtained in the particular level range which is legendary grade.


As it is like this, it's a nice thing and a great change. :)
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#19 Popcorn

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Posted 08 September 2015 - 10:48 PM

They don't repair the whole durability. Only 10 durability per hammer.

 

I should mention one thing here.

The hammers seem to have a special behavior and seem to work like this (I will make an example for better understanding):

 

You see you weapon is broken. It has only 70/110 durability left.

 

Case 1: You have only 1 hammer in your inventory and you use it on this weapon. The weapon's durability will increase to 80 and the hammer is gone from the inventory.

 

Case 2: You have 3 hammers in your inventory and you use it on this weapon. The weapon's durability will increase to 100 and all 3 hammers are gone from the inventory (10 durability repaired by each hammer)

 

Case 3: You have 50 hammers in your inventory and you use it on this weapon. The weapon's durability will increase to be completely repaired (for our example: 110). This means 4 hammers will be automatically used and 46 stay in your inventory.

 

 

What I want to say is that the hammers automatically seem to use up all available hammers to repair the equipment part you selected as much as possible. However the unselected parts stay untouched. 

 

Even if this behavior is the case and we would want to change this behavior we aren't able to do this at the time being.


Edited by Popcorn, 08 September 2015 - 10:50 PM.

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#20 ManItsMike

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Posted 08 September 2015 - 11:36 PM

I should mention one thing here.
The hammers seem to have a special behavior and seem to work like this (I will make an example for better understanding):

You see you weapon is broken. It has only 70/110 durability left.

Case 1: You have only 1 hammer in your inventory and you use it on this weapon. The weapon's durability will increase to 80 and the hammer is gone from the inventory.

Case 2: You have 3 hammers in your inventory and you use it on this weapon. The weapon's durability will increase to 100 and all 3 hammers are gone from the inventory (10 durability repaired by each hammer)

Case 3: You have 50 hammers in your inventory and you use it on this weapon. The weapon's durability will increase to be completely repaired (for our example: 110). This means 4 hammers will be automatically used and 46 stay in your inventory.


What I want to say is that the hammers automatically seem to use up all available hammers to repair the equipment part you selected as much as possible. However the unselected parts stay untouched.

Even if this behavior is the case and we would want to change this behavior we aren't able to do this at the time being.

Is the player able to split the stack and use a lower number of hammers? Say 70/110, with 50 hammers. Shift + click and take 2 out of the stack to use. Will it still consume 4?
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#21 SoulSight

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Posted 09 September 2015 - 02:38 AM

The main point is that artifact level exists so the lower level should exist as well.
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#22 SoulSight

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Posted 09 September 2015 - 03:19 AM

We will "fix" the problem with the artifact tuna weapons. 
I am really sad to see that everything what can be abused is abused.   :p_sad:

 

 

what do you mean?


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#23 sigeel

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Posted 09 September 2015 - 04:29 AM

are the hammers already implementedO_o?

 

I can't find them anywhere...

 

*edit*

please do not "fix" tunas by making them unavailable to mix.

If you want them regulated, simply increase the price of the gacha to at least 200 pts. They are an artefact grade after all.


Edited by sigeel, 09 September 2015 - 04:39 AM.

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#24 Fliederduft78

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Posted 09 September 2015 - 04:38 AM

I believe they get implemented with the upcomming maint. :p_smile:

We did not have a maint yet, it starts in a few hours from now, hihi.

Don't worry. This is just an early maint thread (yup sometimes a bit confusing....)


Edited by Fliederduft78, 09 September 2015 - 04:39 AM.

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#25 sigeel

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Posted 09 September 2015 - 04:44 AM

no. i know, but people seem to be talking about as if they already tried them XDD;; thus why I'm confused.

 

then again.. early morning for me.. might have misread something...


Edited by sigeel, 09 September 2015 - 04:46 AM.

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