Sentiments of a Lazy Maestro
#1
Posted 09 September 2015 - 03:56 PM
Hmmm, how much a +12 or +10 wing headphone should cost, I wonder?
#2
Posted 09 September 2015 - 04:32 PM
99m
#3
Posted 09 September 2015 - 04:37 PM
#4
Posted 09 September 2015 - 04:43 PM
The newoz and aigu weps aren't thaaat good. You can do like triple AV damage, which still isn't enough for anything productive necessarily, but still preferable to metallic I think.
#5
Posted 09 September 2015 - 04:59 PM
#6
Posted 09 September 2015 - 05:10 PM
hum ? The 115~120k damage was before they fixed the bug with it. Its more like 70k now. It was bugged to give the set effect twice, so +500%. Its now back to +300%.
#7
Posted 09 September 2015 - 05:35 PM
well, im interested, my wandy already ready for sound build
#8
Posted 09 September 2015 - 05:38 PM
I already have a sound wandy and I want to be able to use the wing headphones once they're fixed u_u
#9
Posted 09 September 2015 - 06:49 PM
#10
Posted 09 September 2015 - 06:54 PM
hum ? The 115~120k damage was before they fixed the bug with it. Its more like 70k now. It was bugged to give the set effect twice, so +500%. Its now back to +300%.
Ack!
But 70M VA.... it's almost the same damage as the ms of a well-geared ms performer, no? and it has lower sp consumption compared to ms. hmm..
#11
Posted 09 September 2015 - 06:59 PM
if the wing headphones do what they are supposed to the delay on MS should be the same as AV's, but a cooldown instead of a motion, so you can kite better, or use another skill in the delay (like AV) so MS~>AV~MS like that.
#12
Posted 09 September 2015 - 07:22 PM
#13
Posted 10 September 2015 - 11:47 AM
+10 will be too expensive for me :/ maybe if someone sell for 300m i can buy but nah.
#14
Posted 10 September 2015 - 03:28 PM
#15
Posted 10 September 2015 - 04:42 PM
bomb the tiki threads weekly with me asking for it to be 1 headgear slot lol
#16
Posted 10 September 2015 - 07:54 PM
#17
Posted 11 September 2015 - 06:02 AM
0~1% * number of people who ask
#18
Posted 11 September 2015 - 07:44 AM
that's why we still don't have temporal boots for expanded classes, only 3 ppl(afaik) asking :S
#19
Posted 11 September 2015 - 08:03 AM
that's why we still don't have temporal boots for expanded classes, only 3 ppl(afaik) asking :S
I think that one is a bad idea though. For all we know, it could make 150 soul linker op or rebel, or whatever. Its a bad idea to alter content that could affect a pretty broad amount of content we know is on the way. Its something we could decide once we know how it will effect all 150 3rd jobs
#20
Posted 11 September 2015 - 01:25 PM
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