well that would not be a bad Idea if Rush would work like but Rush needs a target to work on.
(So you could use it for escaping)
If you don`t rush to an Ally who is attacked by another Player, than it`s pretty offensive.
And should not be buffed in this Way.
Better would be: If you rush to an enemy Target it will put an Hot on nearly Allys ( at 10m Range max 1-3 targets)
So this Skill purpose can stay supportive/defensive nature and not Offensive.
A Commander should not have any Heal for himself, same for Berserker but like i said before if you give it to 1 Class the dilute of Classes and Races characteristic are not stoppable.
Giving Mele offensive Classes a Heal will destroy the distinguished between Casters and Non Caster Classes and will lead to giving Caster even more Defensiv Potential like we saw it with MDC Shields. Caster are already Tanks it`s a trade Caster get even more defensiv and Mele Classes a Heal , what a bad Joke and circle of unbalance.
Developer only improving bad habits from the Cash Shop and pushing the unbalance to new heights.
We once had Caster and Non Caster Types but Developer destroyed the differences like Casting Time / Mana Costs.
Or that a Caster should have lesser Defensive Potential^^ They don`t give a dam about Role Play aspects. Or what made this Game charming.
You only need to Reinforce and Enchant / Compound and you can be whatever you want.
As long i am the one who gets the Kill on Battlefields its all fine^^
E-Peen feeding at is best!
Edited by Sandyman, 06 November 2015 - 01:15 AM.