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Round 2 On Proposed Skills


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#51 BloodyHalo

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Posted 30 December 2015 - 12:18 PM

remove all pvp skills from protector...then start from there. replace those skills with things that help in raids and increase their own livability in raids where they are not gear dependent. protectors do not need pvp skills at all.

sik and tired of ppl tryin to make protectors pvp...if they have any pvp skills its in their heal over timesand the skills they already have. which means the only way to make prot pvp worthy is through just that... revert to old heal over time formula for protectors.

Spoiler


if u add a resistance buff make it only work if the players resistance is over 50% for each individual element. (this makes it conditional to player own decisions for their resistance)
---adds 10% fire resistance if player resistance is 50%. ---lvl 1
---adds 15% fire resistance + 10% light resistance if player resistance is 50%. ---lvl2
---adds each other resistance at each next level. increasing the base value of the previous resistance by 5 %.

give protectors a bunch of bull-_- skills like they have now and see how long the game survives without them.


Youre in the wrong thread.
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#52 TheNanny

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Posted 30 December 2015 - 06:05 PM

anyway FAILED


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#53 ARKILIUS

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Posted 04 January 2016 - 08:34 AM

remove all pvp skills from protector...then start from there. replace those skills with things that help in raids and increase their own livability in raids where they are not gear dependent. protectors do not need pvp skills at all.
 
sik and tired of ppl tryin to make protectors pvp...if they have any pvp skills its in their heal over timesand the skills they already have. which means the only way to make prot pvp worthy is through just that... revert to old heal over time formula for protectors. 
 

Spoiler

 
if u add a resistance buff make it only work if the players resistance is over 50% for each individual element. (this makes it conditional to player own decisions for their resistance)
---adds 10% fire resistance if player resistance is 50%. ---lvl 1
---adds 15% fire resistance + 10% light resistance if player resistance is 50%. ---lvl2
---adds each other resistance at each next level. increasing the base value of the previous resistance by 5 %.

 

give protectors a bunch of bull-_- skills like they have now and see how long the game survives without them.

 

good thread or wrong thread it's just DUMBNESS.

 

why , as PVP exist for each players , only prots shouldn't be able to pvp ?  or would have to be weak at it ? i say : AWESOME BULL -_- !

 

or then remove any kind of ability for pvp to rads , elems, mystics , druids , dominators. after all they are supports too.

 

So , any players who like to play prots as main should have to go pick an other toon to pvp ?

 

LOL. just no. Prots shall be as good as any other class to pvp. Just by differents ways. less damages but more able to survive. And let the players free to choose HOW they want to play their class. ( for EACH races ) more pve , more pvp , hybrid...

 

And/or  NERF a skill that can be spammed each second giving great damage + great heal. yeah always the same good joke , you know what i am talking of.

 

Not everybody want to play a krux just to say "eh , look at me , i rule the game". There are still some people who want to remain free to choose any race and any classes with EQUAL chances against others in PVP.

 

pfff. You are tired of prots in pvp ? i am tired to see only the same classes in there , with the same redundant poor "strategy". A "strategy" even more "poor" because its rely only on four classes now when it was relying on 16 some years ago , making the fights far more living and interesting.

 

No more avengers to remove traps and totems. Commies and prots useless. rangers neglectables. WL trying but 80% of the time dead meat even with their high HP.

 

All the classes deserve same chances in pvp. Not only egotic E-peens god mode nukers/dps.


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#54 engendrodemaldad

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Posted 14 January 2016 - 03:22 AM

New Skill: Adamant Promise

 

Infuses the Party with Adamant Mind. - This could be very funny on FOC, imagine all those bitch defis and serkers with AM :D but in my opinion, if is impleted should have: very short duration, long CD and at least 1.0 s CT.

 

 

 

New Skill: Promise of Shelter

 

Increase party members' property resistance for a certain period. -ok if only PvE

 

 

New Skill: Testament of Command

 

A single target attack when critically used gives the user "Commander's Triumph".  -ok with damage, but no idea what is commander's triumph

 

New Skill: Promise of Glory

 

Increase party members' Maximum Health and Short Range Damage for a certain period. -nothing new

 

 


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#55 TheNanny

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Posted 14 January 2016 - 04:58 AM

 

Go away bad radiant  :p_idea:


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