Gonna start on these two topics. First one shall be the warrior bug which is irritating and hella disadvantaged with this especially for knight tier. There is this bug where if we use stun attack and only land one hit, the enemy falls but "walks away" to somewhere else. By right, once a stun hit, it should just stay on the ground regardless of how many hits it land. This is very annoying especially for dragoons where one of our main stuns, cross cut is so hard to hit since it is linear and in a a relatively short range. So if we manage to get lucky and land 1 hit, it is as good as nothing since this bug causes the opponent to "walk away" and we lose that opportunity to do our combo. I hope it can be fixed or something as cross cut is our only stun aside that shield throw which is even harder to hit, hence we dont add it.
Next.. oh god invoker NEEDS TO BE NERFED! heal aside, invokers have it ridiculously easy. Their freeze skill is linear but has a pretty long range and has instant cast. Combined with their teleport skill to make it a combo to freeze easily, its easy to hit, but I wont go too much on this as this is skill and only the better invokers I see can pull off this stunt. This is already pretty good (for them), on top of that however, even airborne opponents can get hit by it! thats so ridiculous lol. Like when I try to run and jump away i still can get hit by it even when Im pretty much out of range, hence the observation. Tried this many times, and I notice it hits even after i press "C". And that thunder awakening skill of theirs to stun opponents, not only is it long duration, but opponents are still in that dizzy state even after being hit which makes it too OP. We all know invokers are notorious for that "x" button speed and damage, so I think its pretty obvious with an awakening that OP(duration and stuns after hit still), the game is sealed once that strikes you. Is it hard to make this deadly awakening hit you? Go back to what I mentioned about the freeze.
Now as if that "x" craze wasnt strong enough, lets go to the alternative basic attack, "Z". Have you tried escaping/stunning an invoker when he spams that Z? As long as the invoker has enough attack speed (which everyone adds attack speed for their invoker to abuse this), he is invincible. It knocks you back and prevents you from moving when you get struck by it. So just keep spamming that Z and push the enemy to the wall and yeah game over. Don't even bother trying to get around it cus even ur moves cant stun or break it when invoker is spamming Z mode. So yeah you can pretty much see how broken this job is.
Leave your opinions below in the comments and lets see how to resolve this! Does invoker need to be nerfed? Wat do u think