I feel Savage need a nerf again, but NOT that final decision skill. Its Headspin skill needs to be nerfed. Currently, when headspin is active, enemies that avoid it and attack cannot stun it or break it in that state. Combined together with windmill to wait for that short cooldown, savages are pretty impossible to stun. Not to mention that passive skill of theirs Crazy spirit or somethin allows them to break free from locks. This makes savage very difficult to beat altogether as all the savage needs is build a very good defense which can be done by enchanting and soulcrafting and headspin enemies all the way.
My nerf suggestion would be to nerf headspin at least to make them stunnable or stoppable when executing it. For those who say this nerf will be too much because it is easy to kill savage after the nerf, this is where rocket punch and other stun skills are there to keep that headspin started. Lets also not forget headspin has a pretty wide range, wide enough to hit melee opponents before the opponent strikes it. I wouldn't demand a nerf of windmill as it can be get around with some skill, but headspin, definitely.