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Patch Notes v596


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#1 Dragonlark

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Posted 04 December 2015 - 03:54 PM

Patch Notes v596
 
10th Anniversary Event modifications
Increased Rubber Ducky drop rate.
Corrected an issue where some anniversary quest proof rates being lower than expected.
Increased monster availability throughout Birth Island.
Reduced delay on Magical Metal Detector to 1 second (from 3)
Added a new tier of indication for the Metal Detector "The Magical Metal Detector beeps louder... You're getting closer!" means you're closer than "nearby."
 
Bug Fixes
Fixed Moldie Mount Icon from being a white box.
Corrected Set Bonus for Anniversary Costume to be when equipped as a Costume, not as normal equipment.

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#2 LegendaryArtist

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Posted 04 December 2015 - 06:22 PM

Thank you for the quick response! Happy 10th Anniversary to all team members and players of R.O.S.E. Looking forward to stay on with this game for another decade!


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#3 basingbae

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Posted 04 December 2015 - 07:36 PM

hi, 

i little bit curious, my friend and i always doing normal run COU, it was only 7-8 minutes to complete before patch, after the patch 596, we complete it more than 10 minute (11 minute likely). so my question is u guys someone change something on COU? thanks for respond.


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#4 thetrangdamvn

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Posted 05 December 2015 - 02:00 AM

I agree the bosses seem to have a little boost in HP.

It now takes a bit longer to finish them.


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#5 littlekami

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Posted 05 December 2015 - 02:36 AM

i am the onlyone missing a part of the Anniversary Costume? I miss my Jacket on my Raider 4c3r4spIr3...its not there anymore after patch. i relogged,patched again..but still missin.

 

so what happened?

 

pls correct...ty


Edited by littlekami, 05 December 2015 - 02:40 AM.

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#6 Selmaaa

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Posted 05 December 2015 - 05:16 AM

Did you guys notice any change to droprate??

 

Question to GM's  is there point to use rare item drop rate gems + x3 droprate sigil for this event? i mean does it affect event droprate of item?

 

Becose using those gems + sigil i find it still hard to drop duckys like really hard i didnt notice any change to the droprate, but my char is lvl 64 and fights yellow mobs maybe those are lowered droprate then lvl 200+ mobs?


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#7 basingbae

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Posted 05 December 2015 - 05:58 AM

I agree the bosses seem to have a little boost in HP.
It now takes a bit longer to finish them.


Not just boost on hp, also bost on damage n defend aswell. Found it when my knight's HP bar greatly decrease while it used to be not doin much damage. And i tried to do reflect attack skill from knight, it was gives 2400 damage reflect, but now 1500 damage reflect
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#8 littlekami

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Posted 05 December 2015 - 07:01 AM

Not just boost on hp, also bost on damage n defend aswell. Found it when my knight's HP bar greatly decrease while it used to be not doin much damage. And i tried to do reflect attack skill from knight, it was gives 2400 damage reflect, but now 1500 damage reflect

 

that.. i noticed too with my Knight. but.. its 30% from the boss damage. so in fact it say his dmg is lower now.


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#9 thetrangdamvn

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Posted 05 December 2015 - 07:02 AM

Not just boost on hp, also bost on damage n defend aswell. Found it when my knight's HP bar greatly decrease while it used to be not doin much damage. And i tried to do reflect attack skill from knight, it was gives 2400 damage reflect, but now 1500 damage reflect

 

Yeah I tested, and it took me an extra 3 minutes to finish Cou.


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#10 Draquora

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Posted 05 December 2015 - 12:43 PM

I think they did the opposite with droprate for the duckys. They decreased it instead. It was not good but better before patch 596. At the moment im not getting anything and havent for hours. Trying to get 100 of them to get a ring to see if the stats are the same as the 6th anniversary jewelry.


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#11 Feuer

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Posted 05 December 2015 - 12:47 PM

that.. i noticed too with my Knight. but.. its 30% from the boss damage. so in fact it say his dmg is lower now.

 

Damage reflect is a two part scenario

Attack Power of the Attacker, gets checked against the Defense of the Attacker, resulting in damage done.

 

If you want to increase Damage Reflection, don't apply AP down and do apply Def Down. this will keep their AP high, and have that higher AP checked against a lower defense. 


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