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Fix Melee Super Novice Attack Speed


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#1 CaptainJim

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Posted 11 December 2015 - 07:30 PM

This has been a point I have been trying to get heard since early 2014, but the GMs have never responded to it despite PMs or making mention of the idea in one of the Classic Foundry threads again months ago.  As such I figured I'd post it here to see if it gets any momentum.

 

When calculating potential attack speed on Super Novices is that one projected build using 130 total agi and 50 total dex, with an awakening potion on and using a dagger only provides a mere 175 aspd.  Most other classes using daggers with that same setup would easily be 180 or higher.  This as you probably know is due to the attack speed limitations set upon each class innately for the weapons they can equip (illustrated here: http://irowiki.org/classic/ASPD )

 

That said, I'd like to propose boosting Supernovice's innate attack speed to be on par with a Swordsman or Thief, or perhaps at the very least the Soul Linker's attack speed index.  This idea is based on the grounds that caster Supernovices are still able to attain instant cast upon reaching 150 dex, the same as other caster classes; however their melee counterparts are met with more adversity with trying to reach higher attack speed totals.

 

If my thinking about these mechanics is somehow wrong I'd love to hear some reasons as to why that may be the case, and as always I'd love to hear an official response from the GM team regarding the matter.

 

 

 

P.S. I've also been trying the Super Novice chant in both variants listed on irowiki.org at even base experience intervals and it hasn't worked for me in some time, this may also warrant some research if at all possible.


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#2 Undying

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Posted 15 December 2015 - 03:25 PM

+1


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#3 kingbapho

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Posted 25 March 2016 - 09:40 PM

The chant itself has been intermittent for me at the 10 / 20 / etc % intervals , that and it should last longer than it does.


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#4 Xplay4eva

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Posted 01 April 2017 - 05:42 PM

I saw this topic about a year ago and meant to respond but it disappeared from my mind before I was able to. I don't know the details of Classic mechanics but I believe Super novice att speed is calculated as if you are always holding a shield. It has been a long time since I checked but I recall it was something like that. Sorry my response was so late.


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#5 Renarain

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Posted 25 April 2017 - 02:55 PM

I agree here, super novices are lacking in aspd boost.


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