PVP guild pretty low yeh but with this system it will attract non-PVP guild to join forces
There is always big fight in woe maps( big or small who cares) mybe you dont know because you not even PVP
Yea if i killed allies its entirely my mistake thats y i suggest this to reduce it
im rogue yeah i have no aoe,yet knight boomerang and sins grimtooth is blind
yea practise make perfect+good system=better
Agreeing with the fact it will draw smaller guilds to woemap, never thought from that angle. But anything else u say doesnt make any sense at all.
Claim : There is always big fight in woe maps( big or small who cares) mybe you dont know because you not even PVP
I surely do pvp, we actually share it on our group and I try to log on for pvp's. But my guild only enjoys occasional pvp's and dislikes to fight with a guild full of hiders, which isnt really a pvp so yeah. I avoid doing that. A guild spending their entire game time afking on woe map and killing players with their allies " SHOULDNT " considered as any sort of pvp , also requesting an alliance system for that is just lame..
Claim : im rogue yeah i have no aoe,yet knight boomerang and sins grimtooth is blind
I 'll take these two skills individually.
Boomerang : A very good knight skill which bounces up to 10 targets, slows by 40% and has a decent damage when maxed. Thing is this " Boomerang killed allies by accident" thing mostly happens due to unbalance of knights, which isnt sound legit when u say it. A tank class shouldnt be able to kill anyone unintentionally with a move which isnt a finisher move . Also making it bouncing 10 times is also lame and it needs a change. A better shield boomerang wouldnt cause this issue I think.
Grimtooth : Idk whats the problem with this one. If you see your ally fighting with an enemy, you actually risk your ally by using grimtooth. When u have lots of single target abilities. ( If u have any other possible scenarios, please share.)
As magpi mentioned above, this system actually requires lots of work. I'D also like to mention before we have this kind of system, we need a good balance between classes.