No skill zone WoE map
#1
Posted 30 December 2015 - 09:44 PM
So to prevent this, why don't wp/gravity just make no skill zone at certain radius from gate warp? Like can't use any skill between 10-20m from warp. Something like invicible buff but for certain area not 10s period.
You can ban 'campers' but didn't make any change to prevent that from happen??
#3
Posted 03 January 2016 - 11:51 AM
I play a game where the open-world PVP is restricted to a region of the map. Once you enter that region, you get "tagged" and anyone from the opposing side can attack you and you to them on the entirety of the map. To remove the tag you either have to get killed or go to a safe zone called campfires in that game.
Your suggestions are great because it works very well in that game, something similar should exist in RO2. 30m radius from the spawn point gates where nobody can attack you and you can't attack anyone. Once a player cross the line and gets tagged, PvP can start in all areas of the map, around the spawn points included. To remove the tag he should go outside WoE map or get killed (which in practice is the same in RO2, you load outside at the entrance in Prontera or Morroc).
This suggestion would be for spawning at the gate entrances only. Recalls or spwaning inside a fort should be, imo, like it is now with a 10sec invincibility buff - or an improved version of the current buff.
#4
Posted 03 January 2016 - 02:31 PM
U may change anything u dont like in this game, unless classes are fixed, pvp will remain broken. A reasonable fix might cause problems in future, just a basic example that no skill zone can be camped by hiders easily, u just grimtooth someone and run back to no skill zone, hide and repeat. Or guilds will put their healers on safezones.
#5
Posted 04 January 2016 - 08:41 AM
I would love that though...
What about a line/entrance/gate separating the zones on each side (West and East) right after the stairs?
- When you enter WoE, either West or East, you're in a safe zone.
- Inside safe zone: Invincibility buff for 5min, No Skills/Items/Pets/Sieges can be used.
- By passing that line you get into PVP zone and you're not able to enter back to safe zone. It's blocked one-sided.
- Entering PVP Zone: Invincibility buff changes to stay for 5s except any item/skill/sieges are used during that time, in that case it will disappear straight away.
- Add another Warp-out-to-Prontera NPC in the middle of East and West Entrance/Respawn Point.
- To avoid abuse: The Invincibility buff should be given by warp NPC outside of WoE. If someone manages to get into the safe zone by not using the NPC and logically without that buff, that person dies instantly. Even when someone stays longer than 5min there will also die instantly.
Do i miss or forget something?
Edited by Plushy, 04 January 2016 - 08:42 AM.
#6
Posted 04 January 2016 - 01:37 PM
Or guilds will put their healers on safezones.
I have thought of that and it can be a problem if it is not coded well enough. Any healer that uses a healing skill on a PvP tagged player should be automatically tagged for PvP aswell. The tagging system I mention is more based on the individual players and not zones. You are either tagged or you aren't. Currently everyone gets tagged for PvP as soon as they enter WoE map, my suggestion would prevent this to happen until they cross a line. Once PvP-tagged, tehre is no way to remove it even if you reenter the "safe zone".
About the grimtooth out of hide, that will likely happen as soon as someone crosses the line and gets tagged. There are no perfect systems to prevent that from happening until developers choose to rebalance the classes and skills.
I hope it's something easy to implement using Gamebryo because it works really well in that other game.
#7
Posted 04 January 2016 - 02:19 PM
Here's a video of what I'm talking about http://tinyurl.com/h9ocafe
We can see in that video at the end I tried to attack two players from the opposing side untagged for PvP and I couldn't hit them, they couldn't hit me either.
#8
Posted 04 January 2016 - 02:33 PM
1: Game with financial means vs game without.
2: Game with devs who care too much of RO1 instead of caring a bit of RO2
3: Game with devs who listen to their wallets instead of listening to players
Should i continue ? (this post is kind of ironic but well)
Edited by Sowlemia, 04 January 2016 - 02:38 PM.
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