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[Tier List] best "Team" pvp class ?


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#1 Kawinss

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Posted 01 February 2016 - 04:08 PM

Which class would be the most picked class in a team pvp, let's say 4 vs 4 pvp ?

 

I haven't played this game for a long time but based on what I've read, it's probably something like this

 

1) Invoker

2) Earth Master

3) Sentinal

4) Twin Figher

5) Savage

6) Destroyer

7) Dragoon

8) Sorcerer

9) Overlord

10) Ninja

 

Any thought on this ?


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#2 Agitodesu

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Posted 01 February 2016 - 04:29 PM

Invoker, summoner, sorcerer, sentinel. End of story.


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#3 Kawinss

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Posted 01 February 2016 - 04:33 PM

So Twin and Destroyer aren't good team pvp classes ?


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#4 Kristof3195

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Posted 02 February 2016 - 12:34 AM

Invoker,Summoner,warlock,destroyer,twin,sentinel and all other classes dont have that of a great contribution in team pvp.


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#5 5143121023173906760

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Posted 02 February 2016 - 02:48 AM

Invoker,Summoner,warlock,destroyer,twin,sentinel and all other classes dont have that of a great contribution in team pvp.


Yup. Every classes can combo with each other anyways. :)
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#6 Kristof3195

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Posted 02 February 2016 - 03:33 AM

Yup. Every classes can combo with each other anyways. :)

Meh some classes negate each others like like Goons and savages do awesome together since they both can great airlock, but Goons and warlocks arent that great of a combo since goons air lock and warlocks got barely any spell they can use in mid air. 


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#7 5143121023173906760

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Posted 02 February 2016 - 05:10 AM

Meh some classes negate each others like like Goons and savages do awesome together since they both can great airlock, but Goons and warlocks arent that great of a combo since goons air lock and warlocks got barely any spell they can use in mid air.


Goons can stunlock anf sorceres can freeze lock.
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#8 StormHaven

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Posted 02 February 2016 - 05:27 AM

Top Tier: Summoner,Invoker, Sorcercer, and Sentinel are the top of the Group pvp ladder. Each of these provides a ton of utility and synergize with other classes extremely well.

 

Mid Tier: Savage, Overlord. These guys provide some utility but their skills either don't provide the mobility needed or conflict with other classes combos.

 

Low Tier: Twin Fighter Destroyer Ninja These two don't really bring anything to a teamfight other than pure damage.

 

Weird Tier: Dragoon, while they provide a lot of CC with their attacks they really can't do much vs multiple opponents without just ruining combos for everyone or getting their own combos ruined. Where these guys go depends on the Dragoon's playstyle and their ability work with their teammates.

 

 

this is just my personal opinion.

 


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#9 Coolsam

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Posted 02 February 2016 - 05:53 AM

Top Tier: Summoner,Invoker, Sorcercer, and Sentinel are the top of the Group pvp ladder. Each of these provides a ton of utility and synergize with other classes extremely well.

Mid Tier: Savage, Overlord. These guys provide some utility but their skills either don't provide the mobility needed or conflict with other classes combos.

Low Tier: Twin Fighter Destroyer Ninja These two don't really bring anything to a teamfight other than pure damage.

Weird Tier: Dragoon, while they provide a lot of CC with their attacks they really can't do much vs multiple opponents without just ruining combos for everyone or getting their own combos ruined. Where these guys go depends on the Dragoon's playstyle and their ability work with their teammates.


this is just my personal opinion.


Low tier has a few points you can vouch for to bump Twin up:
-Twin brings a lot of stun locking and super armor canceling. Which doesn't interfere with DPS.
-Ghost Fighter and highest movement speed enables them to be exceptional at high movement speed targets. Whether it be other Twins or Sentinels.
-Weave, despite it's nerf can allow for decent reduction of risk.
-Training Time is essentially it's own freeze and The Ring from Hell is a good AoE slow.

Just a few points that'd make twins at least the highest of low tier or even middle tier.
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#10 Kawinss

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Posted 02 February 2016 - 06:19 PM

For summoner, do "Mana Burn" and "Spirit Counter Attack" still OP ?


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#11 Agitodesu

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Posted 02 February 2016 - 06:56 PM

It's pretty good.


Edited by Agitodesu, 02 February 2016 - 06:56 PM.

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#12 Kawinss

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Posted 02 February 2016 - 07:06 PM

Last time I played which was over five years ago, Summoner's Mana Burn was so OP that everyone will just kick Summoner class from every pvp room, since everyone's MP will go empty after a few seconds and even locks won't prevent the skill from triggering (it's a circle aura if I recall). The aura range is huge and very hard to avoid.

 

However, after reading class balancing threads it seems a lot of people are more concerned with Invoker.....


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#13 Kawinss

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Posted 02 February 2016 - 07:15 PM


 

Weird Tier: Dragoon, while they provide a lot of CC with their attacks they really can't do much vs multiple opponents without just ruining combos for everyone or getting their own combos ruined. Where these guys go depends on the Dragoon's playstyle and their ability work with their teammates.

 

 

 

 

Dragoon can still use time reverse aura in pvp right ?

 

So with passive blocks and low cooldown, can't they just simply ground lock their opponents ? Their skills are pretty quick so they should be a good catcher, unless there were nerfs I'm not aware of beside a slower Spin it Bear cast animation.


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#14 Rainnowx

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Posted 02 February 2016 - 08:49 PM

For summoner, do "Mana Burn" and "Spirit Counter Attack" still OP ?

 

'Want to say "yes" but...

 

Smart Shot already kills before the "absolute zero".


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#15 flubsy

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Posted 06 February 2016 - 06:22 AM

Overall, everyone is useful in team pvp as combos and synergy is very do-able depending on if you want to play the air lock game vs the ground lock game.

 

The arguing would be endless as with teams there is so many counters and possibilities.  Hence making a tier list is near impossible for teams vs just a 1v1 tier list.


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