ok thinking it over for a while i actually think some clarification may help me out.......do you hunt the woe type supply and then trade them in to an npc for contribution medals? the supply can then be bought by players similar to the bottle npc in pront? or do you meen that you quest for contribution medals, and then can trade the medals in to an npc for supplys?
what i think would work great if your running with the current idea.:
either random hunt gather quests or a list to chose from. keeping in mind the drop rate / difficulty differences. (example, one kavo is a lot harder to get than one cobweb, ect)
i still disagree with the account bound ele armors for pvm reasons. for example lets say it was a goal of mine to have a +3str fire armor with a ktulinux card in it. (i know i know i dream) why would i want an account bound armor to rock an mvp card in? (i know fire armor is get-able just a quick example.) but for reals how would i get a +3vit armor of ocean in the current game? and why would i go thru the trouble of earning that many and rolling them just to have it stuck on one account? and everyone who played at the time could just raffle for these things?
things that i think you may have a misconception about....
*ele armors, well being useful to a degree in woe are probably used in pvm much more.
*the existing "woe supply flow" trumps this and therefore the two systems would compete for use rather than meld , so to speak. and if it is "turn in x amount of supply for x medals... whats going to stop the gsb hunting castle holders from farming gsbs for supply to trade in for medals to get there armors much quicker than any players who need the new supply source ect. in which case instead of helping the newer guys your just rewarding the successful guilds all over again. the ppl who can already efficiently get supply.
*making account bound would prolong econ activity ect. so you want the price of the real ele armors to skyrocket as more time goes by and there are even less on the server? driving home the fact that players did at one time have a reasonable way to obtain them?
either way i did go into this with the mindset to be helpful. i think it just came off as negative. i would like any more detailed thoughts on the implementation so i can give better educated responses and perhaps even offer some lighter and more helpful ideas/opinions.