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Ninja issues and stuff


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#26 falcoford

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Posted 28 March 2016 - 02:35 AM

Its sooo easy to kill an invoker with ninja if theres no lag LOL.

Invoker are slow, got only 1 catcher and cant catch me in the air. Its funny spamming x-atk in the air while using ninja mode and the invo cant do anything beside placing a magnet. And thx to animation cancel i can escape every magnet even with low ms.. So ggwp

Also got some super nice combos without spamming and if the invo is using heals ill use sleep and groundlock. So take care u magicans out there c;

BTW, Barbarian can catch when you are in the air and level 10 of it has a very very high chance % of hitting. It is one of the best instant freeze spells that is similar to sleep, but on a lower cooldown and a higher chance of hitting. One freeze spell with element attack pre rare BDL/ POS set = you are most likely dead if both have good equips. 


Edited by falcoford, 28 March 2016 - 02:36 AM.

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#27 Turpi

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Posted 28 March 2016 - 03:18 AM

It doesnt hit in the air if u jump high enough.

But thx to the lag even RP and Dagger hits me also in mid-air. Also got hit while i was behind the ninja and even while i was miles away from him.
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#28 Precrush

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Posted 28 March 2016 - 03:47 AM

I think it's delay between the players that causes some of these skills to hit in air.

 

I don't think ninjas need a buff, as a class they are in the pack of ok pvp classes behind summoners and clerics. They've got I'd say the best set of active skills allowing them to pretty much have a good skill ready at all times. Once summoners and clerics are able to be nerfed and changed, that's when we can look into the other classes. Right now the fog of seeing these objectively better classes do so much damage and such makes some other classes seem worse then they actually are.

 

I also think ninja vs cleric match up is not at all bad for the ninja, though a cleric who knows their barbs will win that.


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#29 falcoford

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Posted 28 March 2016 - 04:14 AM

It doesnt hit in the air if u jump high enough.

But thx to the lag even RP and Dagger hits me also in mid-air. Also got hit while i was behind the ninja and even while i was miles away from him.

 


it hits in the air ^^ The people you pvp obviously are just missing the entire skill vs you. 


Edited by falcoford, 28 March 2016 - 04:15 AM.

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#30 falcoford

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Posted 28 March 2016 - 04:16 AM

I think it's delay between the players that causes some of these skills to hit in air.

 

I don't think ninjas need a buff, as a class they are in the pack of ok pvp classes behind summoners and clerics. They've got I'd say the best set of active skills allowing them to pretty much have a good skill ready at all times. Once summoners and clerics are able to be nerfed and changed, that's when we can look into the other classes. Right now the fog of seeing these objectively better classes do so much damage and such makes some other classes seem worse then they actually are.

 

I also think ninja vs cleric match up is not at all bad for the ninja, though a cleric who knows their barbs will win that.

yea cleric just flat out wins agreed


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#31 Turpi

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Posted 28 March 2016 - 06:31 AM

So you get even hit from barb when you are in aas spam, tornado/wyvern, aerial frenzy?

I doubt that, its also air tho.
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#32 Zackx23

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Posted 28 March 2016 - 07:37 AM

So you get even hit from barb when you are in aas spam, tornado/wyvern, aerial frenzy?

I doubt that, its also air tho.

 

I'm sure the people meant normal jumping with "being in air". The way you say it know I could also say that barb is not hitting me, when I'm jumping while I'm on a completely different map than the invoker.

It's still air tho  :heh:


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#33 Turpi

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Posted 28 March 2016 - 08:02 AM

GG Agi, its the way u say. Some people even think that Barbs range gets increased with higher skill level .-.

Thx to falco this became an Invoker issue topic :(

Lets all believe Agi and focus at ninja again <_<

Edited by Turpi, 28 March 2016 - 08:59 AM.

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#34 Bustincaps

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Posted 06 April 2016 - 03:29 PM

You know why ninja is not op? Ask yourself. LMAO. Your ninja overall skills are equivalent to invoker's z spam and you're out. 

 

You're saying that all ninja here are suck? They are not suck they just choose the best class for their time. You should apologize to all player using ninja cause I know for sure you came from an old private server and pushing your idea here which is a different scenario. 

 

That's why I am saying that ninjas need boost. 

Comparing any class to Invoker really isn't worth being considered a valid argument, so I'm not sure why Invoker was brought up. Also, me playing on other servers has nothing to do with the topic; in reality, it's the same game regardless of the label, and I don't think the staff here appreciate even the slightest mention of said servers.

 

On topic, besides the top 3, most of the other classes are very even. What determines the tier of the remaining classes (apart from Warlock, which is undeniably the bottom of the bucket for 1v1 PvP) is mainly the tier of player using them. A top tier PvPer on any non-top-3 class will rekted any other non-top-3 class if it's played by a nab, as long as the gear is fairly even. Even if the gear isn't fairly even, this will often be the result. Ninjas can very easily compete with Archers, Warriors, and Savages if the player knows how to use the class. Mainly, though, the issue here lies in movement patterns. Thieves need to watch their movement patterns a lot more than other classes...especially Savages.


Edited by Bustincaps, 06 April 2016 - 03:30 PM.

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#35 falcoford

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Posted 08 April 2016 - 09:18 AM

I think to rebalance, they should bring back aim, evade, and old block. This would help balance and prioritize balancing the stats instead of forcing everyone to stack hp. The crazy x spammers would not hit as much because they would miss. I would say with perfect equip, miss 40% at the highest. At how it is, everyone just stacks hp and it is boring. You only need such little accuracy/aim and you can hit anyone. If you stack evade, you have less hp and vice versa, therefore having more variety of builds that are viable. This would also make archers with higher evade/agi also very good too. With this, it would technically nerf the top 3 classes of twin/invoker/summoner because those 3 wouldn't benefit from it, but thief/archer classes would. If this happened, the only class not benefitting would be OL and wizard who are at the bottom. Paladin would get old block.
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#36 falcoford

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Posted 08 April 2016 - 10:10 AM

The old sorceror could hit their abilities without aim. I forgot to mention that.
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#37 SammyFM

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Posted 09 April 2016 - 04:42 PM

You guys obviously cant read. the titel said "Ninja issues and stuff"

Please delate you posts and stop posting stuff like that!


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#38 OokamiNeko

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Posted 10 April 2016 - 02:07 AM

https://forums.warpportal.com/index.php?/topic/4565-known-thief-issues/


Edited by OokamiNeko, 10 April 2016 - 02:07 AM.

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#39 SammyFM

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Posted 06 September 2017 - 01:10 PM

When you switch from ninja form and get a hard knockdown at the same time, you may get an immobility glitch. You cant do anything untill you get hit again. Mostly happens vs twins, summoner and sometimes sorcerer. Your pretty much instantly dead if they dont wanna fight you "fair"


Edited by SammyFM, 06 September 2017 - 01:12 PM.

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