Considering many players abuse the super armor by getting ridiculous atkspd and just z spamming, doesn't seem like a sorc is supposed to be played with 1 button and no skills.
I suppose the alternative is having the first hit of chain combo not cause flinch, either way, usually the stun combo is used after you've already stunned or knocked down with a skill.
Archer, stuns after someone is hit by trap usually, Warrior class (paladin,myrmidon) usually after an xcut or stumble catch, Summoner, the first hit doesn't do anything anyways, Thief class has no stun
The value invokers and sorcerers get from super armor flinch outweighs any benefit other classes have as it's abused from animation canceling the first "x" or "z".
I think it's a bit ridiculous that 1 invoke or sorc is just z/x spamming with 5-6 archer/warriors doing all their launch skills without the mage moving an inch.
I think if sorc being nerfed is a problem, there just needs to be a buff suggestion that can counter it. Overall I feel that sorcerers are still good in group pvp/bsq as they are the main crowd controller, and once someone is frozen, it's highly unlikely they will escape. If 1v1 pvp is of concern, a buff can be introduced to another skill of theirs.
I find it a bit cumbersome that the only way to counter an x/z spamming mage is just build atkspd and x/z spam yourself as a warrior or just run away the whole time. Archer is just pretty much run or hope you can stun with chain combo before you die from x/z spam. Even if you hit them as an archer, they won't launch as their super armor will continue to stay. Twin is out xspam. Ninja's and Rogues is run way and hope Rocket hits.
Summoners can out dps an invoker anyways so it's not that big of a deal.
I can go into further detail about why this would change the meta from building atkspd to other skills. I'm not saying this should be the only change, but it should be a change. This doesn't change knockdown from chain combo as well. There should also be buffs and additional changes to skills overall as well.
I also believe in order to balance a game, you can't expect PvE to not get nerfed in some way when PvP gets nerfed. Can't expect only benefits to happen. Also it might be interesting to see the gameplay styles to change as well as PvE has been stagnant for a very long time, and to be honest, PvP as well.
Certain PvP skills on classes were gotten rid of as well, which I really don't see the point. They basically didn't want to deal with nerf/buffing skills so they just got rid of it in PvP in general which makes it a pointless skill in the game. I also find that annoying. There would be a lot of classes I would buff/nerf with no restrictions in PvP to bring it close to chapter 1 PvP where all classes were decently even and strong. Not saying this is the only nerf/buff I want. If anything, I'd do a whole post on what skills should be buffed/nerfed in order to even out all the classes better and introduce possibly new styles of play in PvP and PvE. As just nerfing one class or buffing one class doesn't work in a game with multiple classes. There needs to be a tradeoff in general as checks and balances.
I found this was the problem with the previous chapters, they only buffed a class or nerfed a class without thinking of the consequences of what would happen to the other classes.
Anyways just my two cents. I just think, this change would have the biggest impact on gameplay overall, which would bring about a better rethinking of skills of all the classes.
Edited by flubsy, 01 March 2016 - 12:21 PM.