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General Zombie Co-op Info [Feat Outfoxed sec.]


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#1 MamaMin

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Posted 06 March 2016 - 07:33 AM

[ * Misc info in Blue ] [ * will be present beside information that I cannot confirm - help!]

- The Basics

- Rewards

- Buffs / Drops

- Upgrade Shop

- Enemies

- Additional Missing info - help wanted

Outfoxed Section

Majority of the information is applicable to Zombie Co-op in general. Though was originally posted with a focus on Outfoxed I.

 

 

[Basic Info]
Time Limit : 20 Minutes
Upon completing a floor you will be greeted by the [Upgrade Shop] menus.
Press readyup_zpsle2qw1zf.png after a round. Once everyone is ready you will auto proceed or when the timer counts to 0.
(Pressing ready does not lock your options, If you clicked ready by mistake you can still unready or even spend points while its pressed) 
You gain 10 Points upon completing a round no matter if your dead when the floor clears (or just joining the game)
You gain 1 point for every zombie you kill (Rotten,Fast,Sticky and Fat Zombies) 
*Red Zombies yield more points (I don't know the Outfoxed though in other modes 15 points is standard)
Delete + Enter : This is the command to kill your character. Pressing Delete will prompt you if you want to and Enter will confirm it. Very useful when time is short.
healingbase_zpshgxtici3.png While in the safe room and not currently under attack you will see a percentage in the top-middle of your screen. This is your recovery once it reaches 100% (Clocking in at around 40 seconds - for Outfoxed) You will restore 100% of both your Hp, Mp and regain the default amount of ammo (Equal to the amount of ammo you would have upon re spawning)
When the icon beside the percentage is red it means you have successfully healed and cannot do so again for a
limited time. 
_________________________________________________________________________________________
[Reward]
- Money : Is dependent on your performance
- Experience : Is dependent on your performance and how many rounds you participated in.
Victory is yours but what is this screen you ask well -> (1.) Click a number (2.) Watch it spin (3.)  Profit .... or don't
rewardzombieboxes_zpsij4oidmg.png  *The number of reward boxes on (H)ard difficulty is 5 
The better your performance at the end you will get an additional rank bonus (I assume this number is added to your roll?) 
Only the highest rolled numbers get to take home a prize if there are 3 boxes the top 3 are chosen and so on.
* Not sure what occurs if your inventory is full and you roll a winning number
Your Zombie box will give you random loot. Very random my reward my last box was 10 grenades  :p_sick:
 
_________________________________________________________________________________________
[Buffs / Drops] 
Buffs are dropped randomly from enemies and the buff that is dropped is also random. I can't even a percentage 
nor an estimate of how frequently they drop but I will say - Less then Ammo {But} More then Item Drops -
Buffs like ammo drops are given to the first person who walks over them. 
 
[Instant Buffs : Are well instant used when touched]
hprecoverysingle_zpsxexs3y2g.png Hp Recovery : Fully restores the health of the person who picks it up. Single person effect. 
partysHpup_zpscdiiw768.png Team Hp Recovery : Restore 50% of each team members health. 
partympup40p_zpslhjcup4f.png Team Mp Recovery : Restore 50% of each team members mana. 
stuneverything_zps5slosgqw.png Stun All : Upon pick up will stun all enemies currently spawned everywhere. Effect last 10 seconds. 
Stunalleffect_zps4gahojda.png Zombies that spawn after Stun All are not effected.
 
[Active Buffs : Have a set duration of 30 seconds] (Multiple buffs of the same type do not stack but reset the duration)(Multiple unique buffs stack)
attackups_zpsofzrjuc9.png Attack Up : Increases the attack of the person who acquires it by 50%. Single person effect.
defenseup_zpsoro5qnsf.pngDefense Up : Increase the defense of the person who acquires it by 50%. Single person effect.
speedincreas_zpspmwsafjh.png Speed Up : Increase the speed of the person who acquires it by 20%. Single person effect.
infnitneammo_zpsveqjvbyb.png Infinite Ammo : Grants the person who acquires it unlimited ammunition. Single person effect.
(Infinite Ammo operates differently depending on your weapon for Rifle & Pistols you can fire endlessly without ever having to reload or decreasing in ammo. Sniper, Shotgun and Rockets will not decrease in ammo count when fired but will still have to load your next shot. [Flamethrower and shield are not out as of this post])
 
[Random Box : It's a random box] 
randomboxe_zpsmzlylys0.png The mystery box could be anything. Of the buffs listed above this box will become one of them. Just one.
BUT WAIT THE RANDOM BOX HAS MORE VALUE
*Randomly the Random Box can give you one of to my knowledge 3 debuffs. Sorry, I don't have information on all three.
defensereduce20attack50_zpsggmufsf3.png  Defense Reduce : Decrease the defense of the person who acquires it by 40%. 
[No Image] Attack Reduce : Decrease the attack of the person who acquires it by 50%
(for some reason the attack decrease is harsher then defense)
*Speed Reduce : Decrease the speed of the person who acquires it by ? 
 
[Material Drops : Quest, collectible and useful items]
allthedrops_zps1lcsscah.png These are the things I know can be acquired from enemy drops.
*Other items I'm unsure of such as anti-person mines, anti-tank mines and so-on. 
(Pick up instantly by the first person to pass these items with an empty inventory space) 
[Possible BUG : I often walked over a stack able item and didn't acquire it because I lacked an inventory slot. Just because I can carry more then 1 Dog Tag doesn't mean I could pick up an additional one if I didn't have a spare inventory space for it to register before stacking.]
 
_________________________________________________________________________________________
[Upgrade Shop]
All of those points you gain from defeating the undead can be spent once a round is clear.(Even if your dead)
(Careful You can continue to invest points even in things you don't need [Example : Pressing the HP Restore even at full Health will consume points]) 
HP and MP Restore
hpupg_zpsgyt8mzgy.pngmpupg_zpsbjwln6ey.png Both act the same way either a Full restore of HP or MP (Cost Always 8)
SSP Gain
sspupg_zps6md1zjgc.png Using this will charge your SSP. (Cost Always 15)  (You gain SSP as you defeat enemies)
SSP1_zpsdojtdlof.png A color will cover your character portrait based on how much SSP you've accumulate. 
SSP2_zpsgucbhjvb.png Green for Lv1. Blue for Lv2. Red for Lv3.(Maximum)
I mention this because SSP Gain seems to increase based on your current amount. 
Purchasing 'SSP Gain' with any given level will immediately jump you to the next.
If you have a Lv1. SSP full and buy 'SSP Gain' you will go to Lv2. repeat to Lv3.
However to fully charge Lv1. with absolutely 0 gauge via 'SSP Gain' will take 3 purchases at least.
(From my testing I need 5 purchases of SSP Gain to get my Lv3) 
Attack Increase
attackupg_zpsfrmedvsi.png Increases damage (Cost 8 : Cost increases by 5 per purchase)
[At Lv10 : I don't know what to tell you by the time I can get this to Lv10 I've resorted to using rockets and I can't really see the damage]
Defense Increase
defupg_zpsf6qfrcej.png Reduce damage take (Cost 8 : Cost increases by 5 per purchase)
[At Lv10 : A lowly Marie like myself who is the squishiest class there is can take multiple hits.... thats it.]
Rapid Fire Increase
rapidupg_zpsis3ispsj.png Increases Rate of Fire (Cost 8 : Cost increases by 5 per purchase)
[At Lv10 : The reload time on my Rockets was bordering Marie SSP levels Lv1 anyway. For lols SSP Lv.3 Marie + Lv10 Rapid fire = 1 second rockets] 
Speed Increase
speedupg_zpsm2csvuv4.png Increases Movement Speed (Cost 5 : Cost increases by 2 per purchase)
[At Lv10 : Gotta go fast? Well if you wanted to for whatever reason it's right here.]
 
_________________________________________________________________________________________
[Enemies] 
Or you know zombies. Zombies seem to have a cooldown time on when they can attack try to keep that in mind. 
(It seems to be activated when they spawn. Hence not getting hit instantly when they appear.)
* Not sure on all of the zombies official names
 
Rotten Zombie 
RottenZombie_zps8vgs2jpq.png Shambling fodder zombie. You will encounter them the most of any type. From the beginning onward get used to them. 
Fast Dispatch : Rifle (Since often times these guys like to spawn in random places one at a time)
Attack Range :Melee 
Damage : Low (It would take 8 hits from a single Rotten Zombie to kill me) 
 
Fast Zombie
SpeedZombie_zpsoa0a0asm.pngThey can run and thats pretty much all they have going for them. They will often be leading the pack with their speed.
Fast Dispatch : Rifle (Your not likely to catch these guys bunched up for a decent rocket since they leave other zombies behind)
Attack Range : Melee 
Damage : Low (While they take less hits to kill me then a Rotten Zombie it's still to many for me to consider it a threat)
 
Sticky Zombie
StickyZombie_zpsm8onqdxx.png These guys appear / spawn in groups and thats where a lot of the damage comes from. Decent hp and ranged attacks.
Fast Dispatch : Rocket (They are more often then not in bunches) 
Attack Range : StickyRange_zps0pqpur12.png (Can spit through doors)
Damage : Low (Yeah the real damage from these guys is from when they stack on top of each other. Stronger then fast and rotten but still low)
 
*Fat Zombie
fatZombie_zpsn4qpuc4h.png When using rockets doesn't seem much tougher then a Sticky zombie. Only when using rockets, also deceptively fast.
Fast Dispatch : Rocket (These guys are heavy damage sponges and often move in a group so don't bother)
Attack Range : Melee
Damage : Medium (Here is where we actual disclose how we determine a threat which is can you kill it with a shotgun before it kills you, these guys need 3-4 hits to kill me)
 
Red Zombie
RedZombie_zpsanl5xagi.png The genetic freak of zombies. Give it speed make it tankier then the tanky zombie and boost the damage = Red Zombie
Fast Dispatch : Rockets-Rockets-Rockets (I don't have an exact number of how many it takes to down these guys. Lots)
Attack Range : Melee
Damage : High (I would never shotgun battle this thing.... not willingly. I wanna say it takes 2 hits for him to K.O me)
 
_________________________________________________________________________________________
 
[Additional Missing Info] 
Information missing  :p_sad: (that wasn't already *'d above) 
Exp and Money Gain 
Red Zombie Exact Damage
Specific Distinction between difficulties
Death Timer initial count
Upgrade effectiveness
Zombie health
Movement Speed Perk effect on rolling
Rapid fire effect on all weapons

 


Edited by MamaMin, 08 March 2016 - 07:15 PM.

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#2 MamaMin

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Posted 06 March 2016 - 07:34 AM

This part is for the Outfoxed co-op map specifically. Majority of the information was acquired from Easy mode. Though most should remain accurate for both.

 

Outfoxed I (E)asy & (H)ard

*The difference between Easy and Hard from what I could tell is that hard mode scales more intensely as you proceed zombies will get stronger. 

The number of enemies remained the same between both. (Please correct me if this is wrong.) 

[Map Objective] 
Time Limit : 20 Minutes
Escape to the roof and board the helicopter. (You will need to be at least touching the landing pad of the chopper to count as aboard)
You will have to shoot your way through hordes of various zombies and climb all 10 floors within the time limit.
You lose if...
You / Your team does not board the chopper in the 20 Minute time limit. (It doesn't matter if zombies are still around)
If all members of your team are killed/dead at the same time (Doesn't matter how soon you would have re spawned). 
(Losing exempts you from your Zombie box reward but you will still gain EXP and Money based on how far you got)
 
[Basic Info]
Each floor has a safe area where you will re spawn if you die (Death timer increases by 10 seconds per death) players joining the match will spawn in the next floors safe area once the previous floor is completed and you / your team is ready to proceed. 
Vision is limited : You only have a flash light attached to your gun and the area around your character is lit slightly. Also your allies and their flash lights 
limitedvision_zpsr19e4fdg.png
_________________________________________________________________________________________
[Strategy] 
- In a team of players there isn't much strategy I can recommend outside of most people be competent.
(Even then just most) 
- I will say that weapon diversity is a good thing to have. Despite everyone being eager to pull a rocket out.
Even me recommending them but... Playing a room where that is everyones primary weapon had two issue. [Where the Ammo at? and I'm not gonna rocket that one rotten zombie, you do it!]
- When tackling the map with very few people I can only suggest knowing the floors. Pretty much all the time doors will lock behind you spawning in loads of enemies. Having someone stay back and hold the door might be life saving. 
_________________________________________________________________________________________
[Tips]
Everything Else
 
- Red Zombies First Spawns : On floor 5 (Also appear on floors 7 and 10)
 
-Zombies spawn under the ramp directly out of the safe room on floors 3, 5, 8 and 9
 
- Zombies from floor 1 will spawn in random locations behind your back (If your in front) watch your back or stick close to your team
 
- If your team has cleared a floor and you are just now re spawning in the old safe room keep remember that Delete + Enter  to possibly avoid being kicked >.< (This goes double for if you re spawn while everyones in the chopper)
 
- Zombies can't jump. So if you or your team push up on a floor with a ramp and have to fall back go ahead and drop down the zombies can not follow. (Sticky Zombies can potentially spit though; careful) 
 
- Floor 10 Specifics - 
- Pretty obvious one here but spend all your Upgrade Points now its the home stretch 
- The top floor of the building (Floor 10) has a gauntlet as soon as the room begins large numbers of every zombie (except reds... for now) will begin flooding towards you they CAN over take the safe room if your not sufficient in your extermination. The tip is to Run!
- Once floor 10 begins you can run to the end of the hall you will encounter a barrier shoot to destroy it and proceed. After you have you can climb the ramp and be relatively safe. (Pending you don't proceed and spawn more zombies)
- Top floor of the building which mean SSP time. However don't be hasty with it. First of all were talking about the missile strike and 2nd timing and placement are essential.
Directly above the spawn room on the 10th floor is home to a whole lot of zombies including Red Zombies. Once they have been spawned and once spawned no better time to use a Carpet bombing.
- Once you have gotten past the room where the Red Zombies spawn by past I mean the next door opens. The tip is to Run! again. Just like when you exited the safe room door at the end of the top floor are two barriers to block your path, past them is the ramp leading to the roof. It is entirely possible for you to make a mad dash blast through the barriers and up the ramp. 
 
_________________________________________________________________________________________

 


Edited by MamaMin, 06 March 2016 - 03:33 PM.

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#3 Rykum

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Posted 06 March 2016 - 09:09 AM

That's a good guide but many of this info is true to all PvE. I suggest to strip a bit of info into another thread and make this Outfoxed specific and link your general PvE info into this one.


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#4 MamaMin

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Posted 06 March 2016 - 03:36 PM

That's a good guide but many of this info is true to all PvE. I suggest to strip a bit of info into another thread and make this Outfoxed specific and link your general PvE info into this one.

 

No doubt twas easier to change this thread into a general Co-op and just post my small Outfoxed section under.


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#5 9453130704211936223

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Posted 06 March 2016 - 04:55 PM

Loving the photos, could tell you put time in this! Ty


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#6 MamaMin

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Posted 06 March 2016 - 05:53 PM

Loving the photos, could tell you put time in this! Ty

 

Thanks. Though if it overlaps with your guide to much I'll probably wipe and just defer to yours. Return this to just an Outfoxed only post.


Edited by MamaMin, 06 March 2016 - 05:53 PM.

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#7 9453130704211936223

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Posted 06 March 2016 - 09:48 PM

Oh its no problem, I was going to go in to character specialties first on the co-op side. Don't worry about little ole me XD


Edited by 9453130704211936223, 06 March 2016 - 09:48 PM.

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#8 Oda

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Posted 07 March 2016 - 09:00 AM

Great guide!


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#9 EggsDee

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Posted 03 April 2016 - 10:25 PM

Hey man, do I have your permission to post this guide on Steam? A lot of new players are coming from Steam, and there are absolutely no guides available for them. I will give full credit and take no credit for the guide, and will post the original link as well.


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#10 MarchMadness

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Posted 04 April 2016 - 03:31 AM

I don't know if this is to difficult but could you also put pictures of the items that drop such as Putting [Outfoxed II] Box drops - a list of the items name a picture and the item piece stats if you have to time it would be appreciated.


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#11 MamaMin

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Posted 06 April 2016 - 09:26 PM

Hey man, do I have your permission to post this guide on Steam? A lot of new players are coming from Steam, and there are absolutely no guides available for them. I will give full credit and take no credit for the guide, and will post the original link as well.

Go ahead, hope it helps. 

 

I don't know if this is to difficult but could you also put pictures of the items that drop such as Putting [Outfoxed II] Box drops - a list of the items name a picture and the item piece stats if you have to time it would be appreciated.

I do have an idea of how I could possibly do something like that, but I get the feeling that it would take the entirety of my Metal Assault life to do. Well thats if I read your comment correctly. 


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#12 MarchMadness

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Posted 07 April 2016 - 02:33 AM

You probably did I don't know how you would do it but a slow played version during the box roll + basic knowledge of the drops I think it's possible it's just a request though most of us know the drops but it would help new players know what drops from where with pictures and the set stats (ex. Slate Hill Drops - a list of the snipers and you could record and crop out a image of each weapon but would take forever :P
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