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[FeedBack] Beginner Lobby is Needed


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#1 WreakHavoc

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Posted 30 March 2016 - 01:28 PM

Intro:

Ok so in the previous Metal Assault that we all knew back like 4 years ago? The game had the feature of a beginner lobby. The beginner lobby was a great feature. We need this feature back more than ever now that the game has relaunched. Back when the game first launched in Aeria Games. The game was brand new to everybody. The meta wasn't even created yet. We were all learning as we played. We were all on the same level basically. Now that the game relaunched, veterans of the game from all nations are coming back. This is unfair for first time players having no other option then to PvP with veterans of the game. I will see many beginners from Steam rage quit because they will be constantly getting stomped every game. These beginners need to play against people their own level. We need to separate the beginner lobby and the veteran lobby.

 

Good side about bringing the beginner lobby back:

-People can play on their own level

(If veterans go against noobs, that doesn't make us better. If noobs go against veterans that will probably just make them quit. When I played I played at my own speed. If I started out and had to play in the same server as veterans I'd quit. Most gamers like to play a game that we believe are decent at. Why put a rookie into war with a veteran anyway, you need to make that rookie grow with baby steps.)

 

-By playing with people your own level, the noobs will improve in skill.

 

-If players improve, they will grow a love for the game and not give up on the game.

 

-If players stick with the game then the game brings in more cash and a greater community.

 

-In a nutshell the beginner lobby will foster new talent and new fans for the game.

 

Bad side about bringing the beginner lobby back:

-Currently the game doesn't have that much players to make a split so it might be bad for the time to split the game up.

 

-There are smurfs (undercover professionals) that will stay in the beginner lobby and stomp on the noobs.

 

Suggestions:

-Implement the old feature of giving the noobs a shield damage reducer for every time they are shot.

 

-Have auto aim implemented

 

-The game used to have PvP grade and when you gained a star, you advanced to the veteran lobby. This won't do because people will literally find methods to never get a star and continue to stay at the beginner lobby and dominate them and make new players quit. So maybe after a certain number of PvP kills say 1000 or so (Not sure) then they will advance to the veteran lobby forever. You can't separate them by the experience level system (like Sergeant) because they might have gotten all that EXP from Co-op but now deciding to join PvP they are already to high of a level and they have to go against pros.
 

-Beginners should have the option to play veteran or beginner if they would want. Some peoples learning style is that they want to get wrecked by veterans in person to learn and grow their skills. But they need the option to go against people their own level.

 

-Practice Mode would be cool to have again for the beginner lobby. But it's not really needed.

 

Closing Words:

I am assuming everyone reading this has played Pokemon before. When you played Pokemon the concept was that you start out as a low level and work your way up with enemies your similar level to grow yourself.

Would you enjoy/continue to play the game if you started the game at level 5 but the only option to battle was if you had to battle against level 60+ Pokemon.

Well the obvious answer should be no. Those Pokemon are way to experienced and it is to much of a stomp.

Pokemon has used this formula of working your way up at your own level for many years. If they changed that concept to where you just get stomped on from the very beginning of the game. The game would not be successful at all in sales. People want a fighting chance. With that fighting chance the public will grow a love for the game.

Everyone has seen the new players from all over always getting the worst scores like 1 kill-19 deaths.

I would see them leave and renter like 4x because the deserter system traps them. So we got new angry and confused players. We need people to stay and without the beginner lobby we can't have new players stay. How fair is it it that these new players are pinned up in the same room as people in Valor and Alternative lol. That's just an absolute slaughter.


Edited by WreakHavoc, 31 March 2016 - 02:34 PM.

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#2 Marizhkah

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Posted 30 March 2016 - 02:35 PM

up :D


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#3 Monkeyman510

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Posted 30 March 2016 - 09:38 PM

+1
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#4 MarchMadness

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Posted 31 March 2016 - 03:56 AM

I would say wait about a month or so so other problems are fixed but it is a necessary thing to have once our community is populated heavy.


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#5 WreakHavoc

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Posted 31 March 2016 - 02:05 PM

I would say wait about a month or so so other problems are fixed but it is a necessary thing to have once our community is populated heavy.

When Steam was introduced the game was packed with new players. I saw PvP have like 7 pages full of rooms. However every game that I went in, I would see everyone just getting rekt by the vets. PvP's a big attraction. Same for Pokemon and it's battling system. I don't see players staying if they are just going to get rekt from the beginning. Something that I pondered a lot was...what if the game had the beginner lobby when steam was introduced. The new players would all go against each other on the same playing field.

 

If you watch the recent MMO hut Metal Assault content, you will see the reviewer talk in 8:32

"However, if you notice the kill death ratios at the end of the game. You will get 10 kills and about 40 deaths and they will have about...the exact opposite of that."

(Video: )

The reviewer talks about how there is a late game huge disadvantage. The thing is the game atm isn't nearly as pay to win as it was last time. Gear like SG Shock and TCC Specter will be like 10~30k right now in the market. Because now good gear is common now.

The end game gear isn't the problem because a lot of people will most likely still have the default guns. Because even blue guns are really expensive and pink guns are out of the world expensive. What the reviewer doesn't know is that he is just going against people that have really high experience. If you watch the original MMO hut video.

(Video: )

The game play of PvP was really entertaining because he was against people his own level. But this current footage, the reviewer is in a room with 7Steps and other experienced players. From the get go the reviewer gets rekt by this guy that straight up running jumps on him. That's not fair lol.  All I am saying is that if we want people to stay, they need a fighting chance.

These new players need to take those baby steps to develop.These new players only know how to crawl. How can we expect new players to stay if we are going to pin them up against people that know how to sprint. Now a lot of those steam players are gone. 7 full PvP pages now averaging to 1-3 pages. And actually most of those games are AI mode. AI mode isn't really that appealing to play to the public but it's literally the only way for people to get better at the moment. Or they can just be tiny fish swimming in the same tank as a shark.
 

If we want the population to become "heavily populated", we need our biggest attraction (PvP) to be fair for the players skill level. In Pokemon you need to go against the same level Pokemon in the early stages of the game to gain more experience. Pokemon is fun because the system is fair for combat. If the system is unfair I don't see how we will grow the game. If only there was a beginner lobby before steam came out. Like in the original MMO hut video the game had the beginner lobby when the game came out. Beginners were hooked instantly. Now they are just fish food to the sharks. If I was playing PvP now as a first time player in a room probably full of Valor members. I would just say "screw this game" because I would literally be 2-18 lol. Back in the beginner lobby you get that satisfaction of fairness. Now not so much.
 


Edited by WreakHavoc, 31 March 2016 - 02:30 PM.

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