A new server dedicated to pvp is extremely unlikely and extreme in general at it's finest. Right now pvp is not required in the game to play the game as popcorn mentioned. However, working around the battle square issue is the best option without doubt. Flub mentioned something I wanted to reiterate. The battle square times is slightly overwhelming.
The intention without doubt for these times were to give all players around the world the ability to play bsq. Ironically connotation wise "players all over the world" seems like a large number, yet quite dead in general. This is quite hard to argue with, yes there are some bsqs in a certain level range during a certain time that it becomes active as it was a long time ago. This is very selective having so many criteria being met in order to have a large bsq.
The level range however is a good option so far. Extending the range would bring further imbalance so this shouldn't be changed. Level adjusting should not work and is very unreliable to balance anything since skills are not unlocked using this method.
I originally intended the ideal battle square to take place after elements get reworked. This is the main source of imbalance. As many players know that the 2nd layer of stacking is the hardest yet the most important in the current meta. Adjusting bsq when things get balanced out would be the ideal scenario. Right now our staffs are excavating only the surface of pvp so this is far off, but may sway them to take some ideas over.
Balancing is balancing for a reason. I am extremely stacked and spent quite a few bucks, but rather support on the side that don't spend money. I know the difference, the gap between the 2 is extreme. And shortening the gap is healthier to the game rather than catering to big spenders. There are different ways to make money than just enchanting for pvp purposes alone.Ex costumes. You can raise the difficulty in pve to make it more interesting and etc.
Edited by Agitodesu, 12 April 2016 - 09:03 PM.