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Sorceror buffs brainstorm!


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#1 falcoford

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Posted 12 April 2016 - 08:05 PM

I honestly have no idea what buff sorcerors need to be able to compete now with the flinch effect gone from their chain combo. Their only catch is gone. 

 

I was thinking that they could not need aim/accuracy to hit any of their skills, but that still doesn't even help very much. 

 

Any ideas fellow sorcerors!?! 


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#2 Agitodesu

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Posted 12 April 2016 - 08:12 PM

Redo Meteor (wm skill) into a solid knockdown like a paladins cross cut knockdown 1-5 time(s) in a row depending on how many meteors you shoot out. This will make meteor used more, you can follow up with an emblem+blizzard.

 

Make Lightning storm stun/or shock for 0.5 seconds. so you can keep up with a player.

 

Make the 2 lazer beam skills into a solid knock down or stun for 1 second either or, not both.


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#3 falcoford

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Posted 12 April 2016 - 08:21 PM

Redo Meteor (wm skill) into a solid knockdown like a paladins cross cut knockdown 1-5 time(s) in a row depending on how many meteors you shoot out. This will make meteor used more, you can follow up with an emblem+blizzard.

 

Make Lightning storm stun/or shock for 0.5 seconds. so you can keep up with a player.

 

Make the 2 lazer beam skills into a solid knock down or stun for 1 second either or, not both.

These are actually all great ideas. 

 

I can see making one of them work like the Impact Presser . The skill summoners have for one of them. 

 

Even remaking Meteor to be like a crosscut would be amazing because it is still a very hard skill to hit. 

 

I feel Lightning storm sun/shocking for .5 seconds could be a bit too ridiculous because just being near someone or being comboed, the lightning storm would just be too good.

 

The lazer beams into something like cross cut would also be good in my opinion. It takes a while to shoot out and it would be similar to a rocketpunch, but still not as good. As of now, the laser/cannon ability is pretty useless. 


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#4 Mantex

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Posted 25 April 2016 - 03:01 PM

Make it so FE can be canceled again. The dream.


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#5 5143121023173906760

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Posted 25 April 2016 - 09:31 PM

Make it so FE can be canceled again. The dream.


As far as I remember, you never could do that. :)
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#6 Starkespada1

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Posted 25 April 2016 - 09:55 PM

Must not be remembering hard enough, i clearly remember fire emblem being able to be canceled lol it was nice 


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#7 Nobility

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Posted 25 April 2016 - 10:57 PM

As far as I remember, you never could do that. :)

Chapter 1 bro. This was waaaaaay back. 


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#8 Turpi

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Posted 01 May 2016 - 02:24 PM

Can someone tell me what Energy Buster, Fire Ink, Disease does?
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#9 Agitodesu

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Posted 01 May 2016 - 06:22 PM

Fire ink most likely lowers accuracy with that debuff it applies, but it isn't tested. What's known is that it does nothing, not even damage. Disease lowers max hp/mp, but I think it doesn't lower your current hp/mp with it lol.


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#10 Nobility

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Posted 01 May 2016 - 09:24 PM

Yeah fire ink is broken. Not broken as in it's overpowered but broken as in the skill does not work at all. Can confirm. 


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#11 Turpi

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Posted 02 May 2016 - 01:26 AM

Thx. Ye, as far as i remember there are some stupid skills which does nothing but got an "great" skill description. Like 1 skill says it'll blind your enemy but it does nothing beside a lil bit dmg.
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#12 Nobbye

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Posted 02 May 2016 - 01:54 AM

Disease lowers the targets max hp/mp for a short time, and just like Agito said, not the current one. As an example the target has 5000hp out of 10000hp left, and is affected by Disease -> he has the same 5000hp out of 8000hp. (Not the actual % but example).

 

Energy Buster knocks opponents down, and launches them in the air after skill lvl3 (also fallen targets). Skill description says it has blind effect, which is clearly nothing like flashbang from destroyers. 

 

Fire Ink lowers the targets aim and evade, which seems to be quite useless at the moment. 


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#13 Turpi

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Posted 02 May 2016 - 09:40 AM

Energy Buster knocks down and launches afterwards?

A Flashbang effeckt or slow knockdown like crosscut would be nice.

I always wanted to play a magican class, but Invoker is too nubby, like always the same 2 catches and low combo possibilities so just x-spams.. Sorcerer is too hard to play in 1o1. As i mentioned before there were actually only 2 sorcerer who were able to play this class so good that they were able to land a kill on me.

The first one played defensive in the map corners with wallbugs, the other one played very offensive in the middle of the map and managed to be perma protected by his skills.

And even if you play offensive you got none good offensive skill for catching.

I think thats the only thing this class need. Agis suggestions were already pretty good with that short knockdowns and that crosscut effect at the hardtocast skill.

Edited by Turpi, 02 May 2016 - 01:13 PM.

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#14 Turpi

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Posted 02 June 2016 - 10:24 AM

What is lightning storm? o-o

 

Cant find it at the skill simulator >_<'


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#15 5143121023173906760

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Posted 02 June 2016 - 10:32 AM

I think thunder break was the skill meant by the other players.
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#16 Rainnowx

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Posted 02 June 2016 - 10:49 AM

'Should be TBreak, yep...

 

LStorm is Invoker's UA ("Ultimate") Skill.


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#17 Turpi

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Posted 02 June 2016 - 11:13 AM

Ty guys for the fast reply!
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