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[Tech] Server connection seems off.


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#1 9714160416195219890

9714160416195219890

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  • Playing:Metal Assault
  • Server:USA

Posted 17 April 2016 - 01:15 PM

I typically don't get these problems, but I feel as though whenever I do get a spike, it makes it a very tough battle on getting my character to do as I tell him to.

Will there be a fix or patch to make connection to Metal Assault better for everyone to enjoy?

 

I've also come to the conclusion that if anyone has poor connection in a game it starts to take a toll on everyone's connection. (Not 100% sure about it, but it might be worth looking into...)

 

Update: Server has become extremely unstable and is making the game nearly unplayable. During a match on Outfoxed 1 (Hard) the match had a total of about at the least 10 spikes of lag/stutter before the game gave us Time Over. For such a hard and challenging mission having that many spikes is unacceptable. I'm sure I'm not the first to bring this issue up. However it is highly unacceptable for servers to be so unstable that it ruins the experience for players.


Edited by 9714160416195219890, 17 April 2016 - 03:42 PM.

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#2 9714160416195219890

9714160416195219890

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  • Playing:Metal Assault
  • Server:USA

Posted 20 April 2016 - 04:21 PM

I've been having constant disconnects from the server, I don't know how or why. Ever since DXP weekend ended I've been getting nothing but disconnects. Most I can manage before I get DC'd is 1 hour at best.

 

I've already sent a ticket regarding the matter, but have yet to hear or see any signs of response. I love you guys for reviving such a great game. However there seems to be a never ending problem with the server for a lot of players.


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#3 5784160331144730130

5784160331144730130

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Posted 21 April 2016 - 07:28 AM

I'm not so sure about the d/c every hour.  I haven't logged in for long intervals since the last patch.  The game delay everyone is having a problem with though.  Only 50-70/100 bullets in a rifle clip are actually fired from gun.  Many times a rocket or sniper just refuses to fire for nearly 5 whole seconds.  Character keeps running when you stop and vise-versa.  The only word we've gotten from anyone about this so far was someone with a developer title leaving a small comment in one of the discussions on steam.  Only correcting someone that thought/heard there would be an update/fix for this yesterday.  I'm not sure if he has any sort of development link with MA or not though.  Either way no info from anyone.  LEOOOOO TELLLL USS


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