Yeah, made some changes...
STR: 89+11
AGI: 51+7
VIT: 49+6
INT: 2+6
DEX: 52+12
LUK: 52+8
I was messing around in the calcs with 99 str and lower agi and this one with 89 str and I liked this one better.
79 STR is really noticeable low at least on the calc, but the 89-99 difference isn't as much when you can achieve better ASPD.
The downisde is that I won't be able use some items to the fullest like Doom Slayer, but let's be real, I'll probably never have this item anyways.
60 Luk gives a nice bonus to compensate the lower STR and I can go fomr some fun crit builds, Dex is high enough to hit players and some weakers MvPs, 55 vit seems fine for MvPing too I guess.
Another option could be
STR: 99+11
AGI: 37+7
VIT: 49+6
INT: 1+6
DEX: 48+12
LUK: 52+8
2 less aspd than previous build but Max STR, it actually does more damage than the previous one, but I don't know if a crit build would make sense with low ASPD...
Following your suggestion str/vit build with high dex I can do something like this
STR: 99+11
AGI: 1+7
VIT: 73+6
INT: 1+6
DEX: 68+12
LUK: 2+8
Wich is probably a good build for MvP and PvP Even? But the forge chance will be 3,2% less than the first build.
And the ASPD is really awful... With Axes I have 173 (berserker potion and self buffs) with agi up+bless and 171 ASPD without Acolyte's buffs.
This one looks more like a regular Vit Battlesmith than a Battleforger tho, so I'm not sure if I should do this one.
The issue with the first stat build you listed is that mid agi and mid vit don't work particularly well. You will have to low of flee to avoid anything, and the stuff that does hit you will hit you hard. So you really need to focus on one or the other. The reason I suggested a more traditional SVD battle smith is because it is generally more effective with pvm then a agi smith in general. Yes it would be lower success rate when crafting, but take it from someone who has a lvl 98/67 pure forger, you wont be happy with your forging %s when your cost of making a weapon is 3x the cost of the weapon because you broke too many in attempts. Making a pure forger for forging is suggested 100% of the time, and in my opinion, doing a build that has less then 100% focus on forging wont be worth forging with.
For the first build you listed, I would drop some of the dex, if you have high crit chance you don't need the dex, also drop the vit to around 34+6 and add all the extra points into your agi. This would be a flee focused build with decent crit and decent aspd. Although when you do get hit you will be hit hard.
The build I was suggesting is a more skill based build rather then a auto attack build, using skills like cart rev and high speed cart ram to do the bulk of your damage rather then auto attacks, it would look something like this:
With job bonuses, skills, and gear. (Gear of note: 2x Ring[1] with mantis cards, Witches pumpkin hat + alarm mask combo, any armor with +3 str enchant)
110 str (87+23)
60 agi (53+7)
80 vit (64+6)
8 int (1+7)
60 dex (48+12)
9 luk (1+8)
this is without outside buffs from other players/scrolls and without the vip food bonuses.
You would have roughly around 177 aspd which could be increased with the use of a Thorny buckler+Bison horn combo once you start building up some zeny to gear up more with. This build also allows you to use weapons like Ice pick to get a bunch of extra damage out of your skills on high def mobs.
This is just my 2 cents. If you really want to go hybrid go for it, but you will find that being less effective at more things is still just being less effective.