1. Tournaments are fine, and the "guild skills" are a step in the right direction, but I've always thought that guilds in MMOs feel a bit...well, useless. However, there are MMOs like Luna Online and (more recently) War of Angels that offer things like farms or towns that give everybody involved money and materials. It's that extra incentive that really makes teaming up feel worth it in those titles, and if a similar system were to be implemented in Dragon Saga, I guarantee it wouldn't go unnoticed.
2. PVP is always a good idea, but if there's anything Halo and Modern Warfare have proven, it's that people like playing against each other for the different varieties of death they can deal. Even World of Warcraft has capture the flag, so on top of the standard deathmatch, how about some new modes to toy around with like King of the Hill? Everybody wants more CP, so it would be nice if they had some options on how to get it.
These are just two small ideas I had. If you have any more, feel free to post them here and check back often so you can contribute to other people's ideas as well. Remember: two heads are better than one, so your input could very well make a good idea phenomenal. This is especially important consiodering there's always two sides to every issue. Pointing out problems in a system could very well nip a potential new-game-enhancements-tier disaster in the bud, so don't be shy. Thanks for your contribution, and I hope we really generate some good discussion here.
Edited by Wolfia18, 03 December 2010 - 10:50 AM.