Hey Rosarians!
It's been a while since the last update, but we're finally back on track with the Paradigm Shift update. With this update we also announce the new Pegasus Development Labs section of the forums which we will be using to post development notes, gather and request feedback from Pegasus testing sessions and as a place to report and keep track of bugs and issues on Pegasus.
Where can I download the Pegasus client?
Download links for the Pegasus client can be found here.
What should I be testing on Pegasus?
- Skills & Consumable Item Effects
- Keep an eye out for skills or consumable items that do not feel well balanced or are not functioning correctly. There have been a number of changes over the course of this update that affect:
- Damage over Time skill effects
- Heal over Time skill effects
- Proc effects
- Buffs
- Debuffs
- Food & Potions
- Craftable explosives
- Keep an eye out for skills or consumable items that do not feel well balanced or are not functioning correctly. There have been a number of changes over the course of this update that affect:
- Combat & Gameplay
- How does combat feel with these new changes?
- Paradigm Runes
- Keep an eye out for runes or materials that may not be functioning correctly.
- Do the Paradigm Runes feel worth the effort invested to obtain them?
- Elemental System
- Do the element types feel well balanced?
- Everything else!
- Keep an eye out for bugs or issues.
When is the update going to be released?
We are planning to bring the update to the live server soon, assuming that no major issues come up from our latest round of feedback!
What is next?
As the Paradigm Shift update nears completion, we are starting to turn our attention to our next projects that aim to bring more content to the ROSE universe.
New super bosses with new rewards!
Orlo update and expansion!
We will have more details about these projects in the near future as development gets underway.
We would also like to continue making improvements to and expanding on class tree designs while working on other projects, and to do this we will be focusing our efforts one class at a time, taking in suggestions from the community and implementing new ideas on Pegasus for public review before bringing changes over to the live servers.
Skill Updates
General
Updated duration, tick interval and per-tick damage for all Damage over Time skill effects.
Hawker
Adjusted several proc skills to account for difficulty in getting effects to proc due to lowered attack speed:
Vicious Accordance
Increased chance of proccing effect from 4% to 5% per skill level.
Critical Accordance
Increased chance of proccing effect from 4% to 5% per skill level.
Critical Weakness
Increased duration of effect from 10 seconds to 15 seconds.
Adrenaline Rush
Increased chance of proccing effect from 3% to 5% per skill level.
Cleric
Cleric's Intensity
Increased base chance to proc Wand Weaving by 5%.
Muse
Mental Focus
Removed Enhance Damage static bonus amount.
Mana Burn
Reduced effect by 5%.
(PvP) Mana Burn
Reduced effect by 5%.
Paradigm Rune Updates
- Updated Paradigm Rune material requirements.
- Valor materials can be earned by defeating Game Arena bosses and completing Game Arena daily quests.
- Honor materials can be earned by participating in Game Arena PvP games and completing Game Arena daily quests.
- Updated several Paradigm Runes to use necklace, earring or ring item slots.
- Reduced Paradigmatic Fragment cost from 8 to 7 Honor.
- Reduced Paradigmatic Remnant cost from 10 to 9 Valor.
- Sorted Paradigm Runes in Valor and Honor stores by slot restriction.
Elemental System Updates
- Added Elemental scrolls as boss drops.
- Updated element types for several monsters.
Combat Mechanic Updates
- Reduced primary (CHA) and secondary (STR/INT/DEX/CON) stat influences to scale back potency of effects which benefit from stat scaling (Damage over Time effects, buffs, heals, etc).
- Updated Damage over Time effects to scale with the caster's Attack Power.
- Damage over Time effects can no longer be blocked.
All static Enhance Damage and Damage Reduction item bonuses have been converted into percentage bonuses:
Testing
- Paradigm Rune materials are now provided automatically on login for testing purposes (Pegasus only of course!).
Bug Fixes
- Added safeguards to prevent zulie and items from being spam dropped.
- Corrected issue with Paradigm Rune item restriction not applying while attached to equipment item.
- Corrected issue preventing some high tiered stats from being crafted on grade 9 items.
- Corrected status icon on Acid Grenade.
- Updated Mana Shield to correctly track shield amount when initially cast to allow for display of remaining shield amount.
- Note: The Mana Shield UI is currently a work in progress, intended to be introduced in a later update.