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Patch Notes v611 - Paradigm Shift Update


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#76 DoubleRose

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Posted 26 June 2016 - 01:50 PM

They have an infinite effective health, they can heal. 

 

Burst them, mute them (though they have mute resistance), or stun them.


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#77 Feuer

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Posted 26 June 2016 - 01:55 PM

The only effective way left to take them out [due to their recent buff in blocking mechanics, and pre existing mute resistance AND mana shield procs] is to use wounding skills, which only Raiders and scouts have, and take an eternity to stack up [due to Cure removing them if they're smart enough].

 

Clerics have an answer for every situation, the only time they die is when they get overwhelmed by a zerg or DPS from multiple players. The fact that it takes more than 1 person to take out any class in PvP is imbalance. And the previous justifications people used were merely excuses. There's dozens of games out there where PvP is balanced without needing to make OP healers. 


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#78 Feuer

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Posted 27 June 2016 - 02:52 AM

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#79 alfiamifta

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Posted 27 June 2016 - 03:25 AM

where can I find armor element Sorcery, holy, poison and ghosts. whereas in npc only sell 4 items (fire, earth wind and water)

 

 

 ty


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#80 Cortiz

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Posted 27 June 2016 - 03:35 AM

Mana shield is a joke, seriusly 2k shield?  thats gone in a matter of milli seconds if you are not propperly build in your defence and block.

The only reason you should take mana shield is for the passive block, and maxing it to rank 5 is the worst idea ever since it takes 50% of your mana pool, and trust me 50% pool compaired to 2k shield is sooo not worth it.

 

 

 

Oh don't forget the new OP class bourg, can take down a entire team solo in matter of seconds

And the hit animation makes this even worse if u ask me  :sob:


Edited by Cortiz, 27 June 2016 - 03:43 AM.

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#81 Feuer

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Posted 27 June 2016 - 03:52 AM

I just did a handful of PvP matches, the game is busted. I'm not going to play it at all anymore until the PvP is fixed, PvM runes don't require the daily's, and Damage over-all is cut down by 50-70%. 


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#82 Cortiz

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Posted 27 June 2016 - 07:02 AM

I just did a handful of PvP matches, the game is busted. I'm not going to play it at all anymore until the PvP is fixed, PvM runes don't require the daily's, and Damage over-all is cut down by 50-70%. 

 

Does this include for bourg?

 

Because its just so rediculous now... 

 

I got a reasonable cleric block/def build and even a bourg with the AOE can take me down in 2 shots.. its like...   :pif:


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#83 Feuer

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Posted 27 June 2016 - 07:34 AM

I'm going to play un-favorites and say Mages need it now, Bourges aren't THAT bad. they were always just below OK, and they might be a tid-bit stronger than necessary, but I'd bet 5$'s it's because of the issues with crit defense. Mages crit or non-crit are retardedly powerful and should be the focus. Spear AoE's average 12x% ish , mages 2-3x that amount. 


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#84 100002969028758

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Posted 27 June 2016 - 02:11 PM

is extremely worrying, my friends clan who were active all stopped, they said they do not have the desire to play, and I play it every day now do not play anymore, so I get to see the shops and do not take 30 minutes.
I spent all day DG, pvp now after this atualizaçãonão more

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#85 Phreshes

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Posted 28 June 2016 - 12:17 AM

This actually sounds like a really great update. Makes the game much more challenging and you finally have to strategically think about your gear other than having maxed armor. However, in my opinion this update came little too late for this century, if it came, perhaps, 1-3 years ago a lot of people would have enjoyed (not saying that they are not now, but reading a lot of hatred comments) it a lot more. This paradigm gem system is very well thought, as well is this elemental update. When I used to play games actively there were not a lot of elemental MMORPGs based games around (as far as my experience goes), except for Pokémon.

 

Unfortunately, according to Feuer's statistics, player's interest goes now to MOBA games and not as much to MMORPGs anymore. Perhaps this elemental update can actually invoke new players to try this game out and bring the MMORPGs statistics up again - if the marketing is done properly. Obviously the game has to tweak here and there to balance what has been updated, but think about it, this is the first major game update in time (years?), other than the Server Merge. Let it sink for a couple months and actually be glad about it now that it has happened, worst case would have been postponing this update or to cancel the update in its whole, which luckily has not happened (at least not in its worst form).

 

My reason for the paradigm gems being so 'ridiculous' high, has partly to do with the community itself. Unfortunately but yes. If we weren't to play with the prices this inflation could have been prevented, instead we chose to sell (certain) items at ridiculous rates and now we are stuck with those prices. Obviously the Item Mall plays a huge part as well. My thought is, with the paradigm gem update the devs are actually trying to decrease the overall inflation, and 'maybe' later they will change the paradigm prices, who knows.

 

I used to play this game a lot, and now play this game very occasionally like 2-3 days every 5-6 months just to come back to see what's new and start selling some stuffs again. Then I become bored and quit. If I had the time now that I had 5-6+ months ago I would definitely try this huge update, but unfortunately I don't. Unfortunately I haven't quit this game in a proper way, admitting; more in an immature way. If I look back how I handled critics I feel ashamed, but that is the past.

 

As an outsider and a guy who only reads the forums now and then, I have to say that I read a lot of critics. Mostly about people quitting - let them quit. It is obvious that those quitters cannot be pleased in any kind of way than to give them maxed gear when their fingers snapped. For a very long time there were complaints that this game had nothing new to offer, well it does now, accept and adept - it might turn out well for you.

 

Let this update sink in for a while, obviously there are going to be a lot of fixes and updates coming ahead. An huge update like this, specifically when it is released to its players, requires a lot of attention and adaption.

 

As an outsider I have not as much privileges to comment on the game as one who actually plays the game. But in my opinion, outsiders comments can see a bigger picture than the closed minded people who easily get persuaded and convinced by their game friends, like it is the flue.


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#86 thetrangdamvn

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Posted 28 June 2016 - 12:57 AM

@Phreshes: That's such a nice point of view. And I agree with you.

 

I've seen complains here and there, and some are leaving when the updates don't satisfy them.

 

Personally I know these updates are not gonna stop here, of course, there'll be changes, updates, tweaks at any time.

The game is currently not balanced (?) Some classes might benefit the updates more than others, but still, the devs are always after balance in the game so there's no doubt they're gonna release updates asap.

 

It was so hard for us to do dungeons at the first few days after the updates, but now we're doing fine after some adjustments on gears and tactics & we're still on our way to get those unique elemental scrolls & paradigm runes.

 

I just want to say, if you really like this games and feel it's worth spending time, don't give up yet. Effort spent will promise you rewards. (Because changes never stop)


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#87 Feuer

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Posted 28 June 2016 - 01:26 AM

Unfortunately, according to Feuer's statistics, player's interest goes now to MOBA games and not as much to MMORPGs anymore. Perhaps this elemental update can actually invoke new players to try this game out and bring the MMORPGs statistics up again - if the marketing is done properly. Obviously the game has to tweak here and there to balance what has been updated, but think about it, this is the first major game update in time (years?), other than the Server Merge. Let it sink for a couple months and actually be glad about it now that it has happened, worst case would have been postponing this update or to cancel the update in its whole, which luckily has not happened (at least not in its worst form).

 

Nothing ROSE does will make a difference in the average consumption of video game genre's. The only WISE thing, is for ROSE to take note of those changes, and make updates to the game accordingly. I agree with a large amount of your post. This update was too late, the grind it supports is too much too late. Maybe back even further like 5 years ago yes, this could have worked, but we can ponder what-if's all day; it won't help.

 

What needs to happen is a drastic change in many fields. In my personal opinion, this update was not ready. Too many inconsistencies, too many imbalances. My personal stance, based on how I consume content and the views I have of what makes a game fun, makes me not want to play. I love the game obviously, but this update shook up so much, and wasn't ready that it feels poor to me. It's not the quality that I'd expect, even from ROSE. ROSE, a game that is over a decade old, and we're still making basic mistakes. I don't want the game to fail, but if certain ques aren't taken then that risk will rise. 

 

Leveling needs to be fixed, now.

This update needs to be priority in terms of balance. 

The community needs to take initiative in providing feedback.

The veterans and people with experience and know-how need to start support and verifying claims of imbalances. 

 

but most importantly, the opinions of new players need to be taken ever more seriously. 


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#88 Phreshes

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Posted 28 June 2016 - 03:05 AM

I just want to say, if you really like this games and feel it's worth spending time, don't give up yet. Effort spent will promise you rewards. (Because changes never stop)

 

Oh trust me, it is not that I don't want to play Rose Online, I truly love this game and it has and always will be my favorite game, for me personally, the game was fine as it was, I just got in a conflict, which I handled poorly, and that made me quit. Since then I have been doing projects (not Rose related) and it is taking up all of my time, so I have too little time to focus on Rose.

 

Nothing ROSE does will make a difference in the average consumption of video game genre's.

 

What needs to happen is a drastic change in many fields. In my personal opinion, this update was not ready. Too many inconsistencies, too many imbalances. My personal stance, based on how I consume content and the views I have of what makes a game fun, makes me not want to play. I love the game obviously, but this update shook up so much, and wasn't ready that it feels poor to me. It's not the quality that I'd expect, even from ROSE. ROSE, a game that is over a decade old, and we're still making basic mistakes. I don't want the game to fail, but if certain ques aren't taken then that risk will rise.

 

but most importantly, the opinions of new players need to be taken ever more seriously. 

 

You are correct, and I agree with you. My mistake about the statistics, I forgot the statistics were about the overall game genre not about Rose only, silly. My thoughts about why they released it now, is that they might have noticed a (slight?) decrease in players and if they were to release it any later they might lose more players because of the possible lack of interest in this update (as it was announced quite some months ago) and repetitive game style.

 

I have much respect for the Rose team as they show much dedication in changes and attempts to make this game great (again). If we take a look at my other favorite game of my gaming days, Runescape, they were also struggling to keep themselves up, and at a certain point threw the towel in the ring and made the decision to bring the 'old style (oldschool)' back up. I am trying to say; this update has been done with a lot of thought, I think the main obstacle must have been time and the interest of general gamers, as it continuously changes which can possibly lead to quitting Rose. I hope this update can keep them standing on both feet.

 

I can't tell what the dev team should be focusing on, and what or what not to prioritize, I don't play this game anymore so I can't tell out of experience what in game is broken the most. Like you said it is now up to the community to provide feedback and the veterans who know best about certain balances. And indeed especially the opinion of new players must be take seriously. I am most likely repeating myself, but I strongly believe this update can be a trigger for new players to come, it is a very well thought implementation but we just have to see that.

 

I think now is the time Rose will need the help of its players the most, if the players truly want this game to be successful (again), they shouldn't be continuously criticizing the changes and come with helpful feedback instead. Let go of your old habits and adept to the new ones, if you die too quickly in game find another strategic to survive, but don't come just saying "this update is bad, i die to quickly, boss too strong" and what not.


Edited by Phreshes, 28 June 2016 - 03:22 AM.

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#89 Fishnet

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Posted 28 June 2016 - 06:32 AM

I would say I'm a veteran player as I've played this game since it was launched. Quite honestly I haven't like any of the updates since they did away with the factions and houses and changed Honor and Valor. Don't get me wrong, I like changes. They just need to make sense. To me alot of changes moved away from the true story of ROSE.

  The Game Arena is fine and dandy. The PvP part is fine, though I haven't done PvP since it was brought under the Game Arena.  Now the Dungeons are another story. I tried them with my son at the lower levels and they are nearly impossible. We never could kill the end boss.  And I don't like the fact you have to do the Game Arena to get points to buy gear and stuff. And yeah yeah you can do the quests to earn Valor points in regular part of the game. The amount of points earned is a joke, even when buying the IM skill and having a premium account.

  Another one I hated was the change to clan points. I liked the ability to get skills. I don't like the fact you get points from regular mobs. It should have stayed in clan fields. Which means you should have made clan field maps for each world. Instead you made Junon one for all levels and then made it a useless map.

  When are you ever going to update the crafting in the game? I laugh every time I login and see stuff added to the game that could have been part of crafting. When are you going to add the rest of the worlds and add content to the story line?

 

Now this last update has really made no sense to me. I can see how buffs and heals were a little overpowering. Not to the extent you had to basically nerf them. And the changes you made to how the stats work, I still haven't gotten a grasp on it. I have basically given up until I see some kind of post on what does what now.

 The elemental part is cool and all. Now if your not using the correct elemental to attack or for defense you seem to get killed easy and killing is harder. And this leads back to having to do the Game Arena to get points to buy runes, etc.. Why am I forced to do them?  I was shocked when on Oro and was killed so quickly by I think fire. Even when using food and being healed I was killed in a few seconds. I feel dead on the ground even though I still had 1/3 of my HP. That smooth HP/MP is funky. I like when my char stops attacking, I guess it thinks the mob is dead, yet it has HP showing and keeps attacking me for damage until my summons finish killing it.

 

This is just a little rant/vent.. 

I certainly am not the hard core player I used to be and as the game has evolved it has not been as much fun. And yes it would be nice to get new player and see ones stay. My son quit playing because of all the changes and not being able to get things I got before a lot of the changes made is so hard to earn them, like CG... I do hope they get things straighten out.


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#90 DoubleRose

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Posted 28 June 2016 - 11:48 AM

Now the Dungeons are another story. I tried them with my son at the lower levels and they are nearly impossible. We never could kill the end boss. 

 

End boss is just a giant stat check. If you can win you right click on it and alt tab for ten minutes. If you can't win you lose the dungeon.
 


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#91 OshOsh

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Posted 30 June 2016 - 03:58 PM

i could understand Fishnet frustration cause he is an older generation coping with changes,i experience it the same thing when my dad have difficulties using a touch screen  mobile phone.his point are valid on why he doesn't liked them,i told him surely but slowly you would love these type of phone in the end he stick with his dial pad phone till now.

Me too having the blues with the updates,Doing dungeon takes an hour + the waiting,mobs kill my knight like it was like some cleric,heck cleric tanks better then knight.

I hope there is a tuning will be done,cause i started to play facebook games.


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#92 maldini

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Posted 01 July 2016 - 05:21 PM

Wow! Skills update again? This is like the Xth skills updates since like 5 years ago? 


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